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无冬之夜增强版 v1.77升级档+免DVD补丁CODEX版

补丁类型:存档
补丁大小:94.3MB
更新时间:2018-10-09
所属游戏:无冬之夜,Neverwinter
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《无冬之夜增强版》CODEX版:Neverwinter.Nights.Enhanced.Edition-CODEX
2.安装《无冬之夜增强版》v1.75升级档+DLC:http://patch.ali213.net/showpatch/93831.html
3.安装本升级档

更新说明:

机翻:

更新v1.77:
客户变更
特征:
三个新的球员可选肖像; Heavyline,Skandii和Lanteri。

修正:
当重新装备物品时,我们修复了某些护甲垫(特别是腰带和肩垫)消失。
我们修正了浮点不准确性,这使得玩家角色在WASDing时略微倾斜。
当使用UI缩放并同时打开Inventory / Char表时,会话UI已被修复为不会偏离屏幕。
我们在PLT系统中修复了一个双重自由,当具有相同纹理的多个对象显示时,这会导致崩溃。
当角色模型这样做时,我们修复了持有的设备不会变得透明(例如,当投射隐形时)。
当Steam CD密钥检索因任何原因失败时,游戏现在会要求您提供CD密钥,而不是使用令人困惑的消息进行错误处理。
硬件鼠标现在是Linux上的默认设置,以避免因UI缩放而导致的与WindowManager相关的鼠标点击偏移问题。
我们制作的所有DLC肖像现在都显示在所有模块中的角色创建中,无论portrait.2da条目如何。

内容创建更改
特征:
工具集:脚本编辑器现在在双击时显示变量和常量声明。
工具集:最近的模块列表已扩展到10个条目。
工具集:编译器包括限制已经达到128。

修正:
工具集:区域环境声音和音乐已恢复生机。
工具集:我们删除了鼠标悬停在对象上以在Z轴上进行平移(使用Alt +鼠标左键)的要求。
工具集:使用Windows本机屏幕缩放时,磁贴属性光选择颜色UI不再被截断。

服务器更改
修正:
某些内存配置中Linux上的服务器资源管理已得到修复。
已经解决了由于参数错误导致的nwscript函数崩溃:CopyItemAndModify,GetNearestCreatureToLocation
重新加载LTR时崩溃是固定的。
仅限Linux:数据库名称现在不区分大小写,因此DestroyCampaignDatabase()现在可以按预期工作。
仅适用于Linux / Mac:如果stdin关闭,我们修复了服务器不必要的旋转线程。

原文:

Update v1.77:
Client Changes
Features:
Three new player-selectable portraits; Heavyline, Skandii, and Lanteri.

Fixes:
We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.
We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.
We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.
We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.
HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.
We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries.

Content Creation Changes
Features:
Toolset: The script editor now shows variables and constant declarations on double click.
Toolset: The recent modules list has been expanded to 10 entries.
Toolset: The compiler include limit has been bumped to 128.

Fixes:
Toolset: Area ambient sounds and music has been brought back to life.
Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).
Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.

Server Changes
Fixes:
Server resource management on Linux in certain memory configurations has been fixed.
Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
A crash when reloading LTRs was fixed.
Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.
Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed.

by CODEX

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