使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏
需要先安装赛车计划 v3.0升级档+DLC+免DVD补丁RELOADED版:http://patch.ali213.net/showpatch/46059.html
更新说明:
机翻:
新的和增强功能摘要
*在线?增加了“强制默认设置”中的多人限制屏支持。
*在线?玩家驾驶的错误的方式将现在有自己的碰撞禁止,他们的车辆会显示为鬼车。
现在*在线?大厅搜索设置会话之间保存。
*职业?强制进站首圈将现在的规模,当玩家缩放比赛的长度。例如,如果比赛被设定为5圈,维修站将开放为强制停止圈2.如果玩家现在缩放比赛长度为15圈,进站将打开在第6圈的强制进站。
* HUD?调整实时设置时,例如制动平衡,玩家现在将看到一个HUD消息,以表明该设置已被更改为。该HUD显示揘/ A?在实时设置HUD,消息的时候,由于它被禁用了MP会议或车辆不存在特定的设置不可用。
* GUI?增加了游戏的版本号显示主菜单。
*协助?增强型制动辅助系统,使人们谁是无法使用在所有的制动控制器仍然可以与该玩游戏辅助功能。
*协助?最佳辅助线现在提供了一个选项,只显示了制动领域
*曲目 - 可移动轨道旁的对象和折断的汽车零部件将现在可以从影响后,轨道拆除。
*显卡?增强镜像选项。当启用时,后视镜分辨率加倍,平局的距离设置为与前瞻性平局的距离。
*排行榜?添加了一个选项,以查看整个排行榜的每首曲目,显示了游戏中的所有汽车的最佳时间。
*排行榜?添加了一个选项备份的变化在排行榜屏幕。
在线
*新的?增加了“强制默认设置”中的多人限制屏支持。
*新的?球员开错路现在有自己的碰撞禁止,他们的车辆会显示为鬼车。
现在*新的?大厅搜索设置会话之间保存。
*修正了AI能够继续停留在网格上后,以前的主持人离开会议的问题。
*修正了一个玩家无法在网上种族选择宾利GT3。
*修正了一个问题,在创建的大堂里选择车辆惫IEW细节?会重置类过滤器。
*修正了一个问题,即在游戏中的聊天框将当玩家按下油门和刹车控制滚动。
*各种调整,以汽车被端损坏,和汽车的行为将不再尝试传送到车库如果没有维修通道。
*修正了一个玩家可以从比赛中退役后,再次驶出车库。
*进一步调整和改进了联机大厅汽车类GUI类是以字母顺序排序?;改变现在只申请一次球员接受新的设置;愠reate选项默认为慉纽约类?;修复了一个问题,即主机将看到只有一辆车在快速车辆选择器列表中,如果完全相同的车辆设置为憏上课?
*修正了滚动发车选项,这样翻转滚动发车标志正确更新MP游戏数据。
*修正了一个偶然的崩溃,而在在线模式。
计时赛
*暂停屏幕上的排名信息现在会显示实时更新的腿上榜上的信息,并分类的基础上的单圈成绩的所有积极参与者的顺序。
*修正了一个玩家的最佳届鬼的时候没抰总是完全匹配的会话时,他的实际最好的。
麻点,调整,设置,策略
*修正了一个问题,即保存到前一个安装选定的轮胎选择3.0补丁应用Patch 3.0,并使用了保存设置后会导致游戏崩溃。
*修正了一个轮胎压力时,返回坑没有复位正常。
*修正了一个问题,即制动温度分别是复位,当玩家输入的坑,从而导致意外的制动行为。
*调整到当返回到凹坑练习期间?计算所需燃料时当玩家返回到凹坑,所估计的燃料水平被用于一致性燃料计算。
物理和AI
*轮胎?小调整,峰值滑移率或P零Trofeo赛车,Faretti跟踪,等软轨公路用轮胎的公路汽车。
*进出坑盒为人工智能导航各种改进的时候。
*改进从道路越野某些越野表面造成太多不和谐在转向的过渡。
切轨道/关闭轨道系统
* Sakitto国际?进一步微调的下坡俄塞克,以试图传球不好的人造成AI打的退出障碍时保持AI正轨。
*各种曲目?Nordschleife赛道,格林伍德卡丁车,银石赛道国家,迪拜大奖赛,巴塞罗那全国,纽博格林冲刺短?根据最新的社区反馈切轨的改进。
职业生涯
*修正了一个玩家将首先放在比赛两个网格在多赛一轮,从第一场比赛被取消比赛资格后。被取消资格的驱动现在将放置在栅格的背面。
* DLC职业荣誉,现在只有在安装了相应的DLC包存在。这解决了问题,球员无法做到的荣誉100%完成,由于非购买的DLC奖项也存在。
*修正了一个没有被授予卡丁车系列和一些邀请赛加分的问题。
*修正了一个邀请赛事件,需要赢得团体冠军并不总是解锁。
* DLC职业生涯荣誉吗?邀请赛赞誉添加翻译(非英语)的字符串?320旅行车挑战
*修正以确保玩家放置跳绳/模拟后最后,在比赛中,其中第二好的排位赛时间用于电网布局的第2个比赛(这影响了一级方程式新秀,LMP1-3,GT5和旅行车的比赛)。
*新的?强制进站第一圈现在将扩展以及当玩家缩放比赛的长度。例如,如果在比赛设定为5圈,凹坑会打开该强制停止在膝部2.如果玩家现在缩放种族长度15圈,凹坑会打开圈6为强制性进站
*改进合同制度,发展到一个新的赛车时,允许额外的入门级合同的授予,或只被提供了一个更新为当前的赛车。
*在比赛中具有强制性进站改进的AI逻辑,这样他们会选择一个更优化的时间停止的时候也有变化的天气在作怪。
音频
*微调的购买ginetta GT3,克里欧和宾利速度8。
图形用户界面,HUD,遥测
*新的?调整实时设置时,例如制动平衡,玩家现在将看到一个HUD消息,以表明该设置已被更改为。该HUD显示揘/ A?在实时设置HUD消息的时候,由于它被禁用了MP会议或车辆不存在特定的设置不可用。
*新的?增加了游戏的版本号显示主菜单。
*新的?最好的线,现在协助提供了一个选项,只显示了制动领域。
*新的?增强镜的选择吗?当启用时,后视镜分辨率加倍,平局的距离设置为与前瞻性平局的距离。
*新的?添加了一个选项,以查看整个排行榜的每首曲目,显示了游戏中的所有汽车的最佳时间。
*新的?添加了一个选项,背出的变化,在排行榜屏幕。
*在重新平衡其预报的天气成为当前天气的UI显示,这样的信息显示切换更符合什么样的球员是看到在游戏中的地步。
*赛道温度现在显示在所有游戏中的菜单。
*修正了一个问题,即时间进展滑块向左或向右移动滑块时,忽略每一个第二选择。
*赛道温度现在将正确显示基于游戏者所选择的单位系统和语言上。
*修正了翻转为右前方的HUD遥测屏幕上的轮胎磨损米,左后轮轮胎的问题。
*赛道温度和天气信息现在都统一放置在所有游戏中的画面。
*从KERS MOTEC显示中删除多余的前导零。
*修正了一个问题,即访问地图或遥测监控画面会禁用玩家HUD游戏。
*修正了在不断变化的慦eather插槽?也改变了使用慠EAL天气?选项,当比赛开始的时间。
*通过手柄后退按钮启用游戏退出,并显示一个退出确认对话。
*车辆类型的图标?更新老式F1和GT古董类的图标。
*与现实世界的号衣福特卡普里组5 GUI新形象。
重赛
*重播?固定在那里看回放时,车辆损失将自动修复的问题。
控制与FFB
*转向盘转角现在又恢复到暂停时/坑/菜单/等始终围绕一个替代的修补程序现已实施,以防止颠簸时未暂停游戏。
*修正了一个力反馈仍然是活跃当AI队友驾驶玩家抯车。
*修正了一个问题,即校准踏板可能有时会导致踏板无法正常运行。
*罗技?更新踏板映射G29和G920相匹配的最新硬件版本。
* Fanatec?添加使用加速器隆隆对CSW基地V2。
汽车
*奥迪A1 Quattro的?改变的类来道C1。
*奥迪R18的e-tron的?添加混合/ KERS读出到座舱显示器。重新平衡驾驶舱曝光/亮度。
* BAC单?漆面上的驾驶舱部分导致了问题的固定重复的材料名称。
* 2002年宝马涡轮增压?调整默认的轮胎和刹车平衡,使默认设置提供了一个更好的整体性能与同级别其他车型。
*宝马320TC?固定在前端显示的最高时速统计。
*凯特勒姆SP300R?加推至通提升压力表座舱显示器和使排气适得其反。
*福特护送和野马2 + 2的Fastback?微调,以帮助减少在一侧到另一侧接触登山车等。
*福特野马2 + 2的Fastback?修为上的AI汽车的影子闪烁。
*福特卡普里组5?固定偏移后翼子板。
*福特野马GT 2015年?FFB降低轮胎力倍增了25%。
*贡佩尔特阿波罗?再增加了四个排气管。
*马雷克/ RWD LMP车?提高了默认的视图位置。
*鲁夫CTR?重新调整发动机增压,并允许高达1.4bar增压的设置相匹配原车。股票增压1.1bar左右470hp提供为标榜。修正了外侧后视镜被切换的问题。
*增加了混合动力推动压力表显示迈凯轮P1,马立克RP339h LMP1,RWD P30 LMP1。
曲目
*勒芒?降低了路边的入口部分在Mulsanne的角落来解决问题,即汽车将注册路边的碰撞。
一般
*新?动赛道对象和折断的汽车零部件将现在可以从影响后,轨道拆除。
*增强刹车辅助系统,使人们谁是无法使用在所有的制动控制器仍然可以与该玩游戏辅助功能。
*重新被拉伸的前大灯反射,更准确的现实生活中。
*修正了一个问题,即驾驶辅助线将成为无形的,当颗粒设置为关闭。
*确保玩家无法打开使用热键社区活动助攻,在助攻已经有问题的情况下被明确禁用。
*修正了进一步的情况下,赛前相机将在次切入轨道面。
*修正了一个车窗也有时无法正常使用中心的驾驶舱凸轮和头盔凸轮时呈现。
*改进一般游戏的稳定性。
专用服务器更新
* Lua脚本?作为替代通过服务器的HTTP API外部脚本,服务器现在可以支持附加书面lua。
*如果服务器通告它控制曲目选择,选择车辆或车辆限制等级,游戏现在可以正确地尊重这一点,不会让玩家选择不匹配的曲目/车。
原文:
New & Enhanced Feature Summary
* Online ?added support for 'Force Default Setups' in Multiplayer restrictions screen.
* Online ?players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* Online ?lobby search settings are now saved between sessions.
* Career ?mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
* HUD ?when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display 揘/A?in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* GUI ?added a game version number display to the main menu.
* Assists ?Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Assists ?the Best Line assist now provides an option to only show the braking areas
* Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Graphics ?Enhanced Mirror option. When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* Leaderboards ?added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* Leaderboards ?added an option to back out of changes in the leaderboards screen.
Online
* New ?added support for 'Force Default Setups' in Multiplayer restrictions screen.
* New ?players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* New ?lobby search settings are now saved between sessions.
* Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
* Fixed an issue where the player was unable to select the Bentley GT3 in online races.
* Fixed an issue in Create Lobby where selecting Vehicle 憊iew details?would reset the class filter.
* Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
* Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
* Fixed an issue where the player could drive out of the garage again after retiring from a race.
* Further tweaks and improvements to the online lobby Car Class GUI ?classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; 慍reate?options defaults to 慉ny?class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was set to 憏es?
* Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.
* Fixed an occasional crash while in online mode.
Time Trial
* The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.
* Fixed an issue where the player's best of session ghost time didn抰 always exactly match his actual best of session time.
Pitting, Tuning, Setups, Strategy
* Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.
* Fixed an issue where tyre pressures were not resetting properly when returning to pits.
* Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.
* Adjustments to fuel calculations when returning to pits during a practice session ?when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.
Physics & AI
* Tyres ?small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.
* Various improvements to AI navigation when entering and leaving the pit boxes.
* Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.
Cut Track / Off Track System
* Sakitto International ?further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers.
* Various tracks ?Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short ?cut-track improvements based on latest community feedback.
Career
* Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.
* DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.
* Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
* Fixed a bug where the invitational events that require winning team championships weren't always unlocking.
* DLC Career Accolades ?translated (non-English) strings added for Invitational Accolade ?320 Touring Challenge
* Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).
* New ?mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop
* Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.
* Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.
Audio
* Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.
GUI, HUD, Telemetry
* New ?when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display 揘/A?in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* New ?added a game version number display to the main menu.
* New ?the Best Line assist now provides an option to only show the braking areas.
* New ?Enhanced Mirror option ?when enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* New ?added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* New ?added an option to back out of changes in the leaderboard screen.
* Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
* Track temperature is now displayed on all in-game menus.
* Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
* Track temperature will now display correctly based on the unit system and language selected by the player.
* Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
* Track Temperature and Weather information are now positioned uniformly across all in-game screens.
* Removed redundant leading zeros from the KERS motec display.
* Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game .
* Fixed issue where changing 慦eather Slots?also changed the race start time when using 慠eal Weather?option.
* Enabled game exit via Gamepad back button, and display an exit confirmation dialogue.
* Vehicle Class icons ?updated vintage F1 and vintage GT class icons.
* New GUI image with real-world livery for Ford Capri Group5.
Replays
* Replays ?fixed an issue where vehicle damage would automatically be repaired when watching a replay.
Controls & FFB
* Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.
* Fixed an issue where force feedback was still active when an AI team mate was driving the player抯 car.
* Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.
* Logitech ?updated pedal mappings for G29 and G920 to match the latest hardware revisions.
* Fanatec ?added use of accelerator rumble on CSW Base v2.
Vehicles
* Audi A1 Quattro ?changed class to Road C1.
* Audi R18 e-tron ?added hybrid/KERS readout to cockpit display. Rebalanced cockpit exposure/brightness.
* BAC Mono ?fixed duplicate material name causing a problem on painted cockpit parts.
* BMW 2002 Turbo ?tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
* BMW 320TC ?fixed the top speed statistic displayed in the front-end.
* Caterham SP300R ?added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
* Ford Escort and Mustang 2+2 Fastback ?tweaks to help reduce climbing other vehicles during side-to-side contact.
* Ford Mustang 2+2 Fastback ?fix for shadow flicker on AI cars.
* Ford Capri Group5 ?fixed offset rear fenders.
* Ford Mustang GT 2015 ?reduced FFB tire force multiplier by 25%.
* Gumpert Apollo ?re-added four exhausts.
* Marek/RWD LMP cars ?improved the default view position.
* Ruf CTR ?recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised. Fixed an issue where the external side mirrors were switched.
* Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.
Tracks
* Le Mans ?lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.
General
* New ?movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Reworked the stretched headlight reflections to be more accurate to real life.
* Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
* Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
* Fix further cases where the pre-race cameras would at times cut into the track surface.
* Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
* Improved general game stability.
Dedicated Server Updates
* Lua scripting ?as an alternative to external scripting via the server's HTTP API, the server now supports add-ons written in Lua.
* If the server advertises that it controls track selection, vehicle selection or vehicle class restriction, the game now correctly respects this and won't allow players choosing mismatching track/vehicle.
by RELOADED