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奇点灰烬 v1.4升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:1.3G
更新时间:2016-10-31
所属游戏:奇点灰烬,Ashes
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《奇点灰烬》原版游戏:http://down.ali213.net/pcgame/ashesiso.html
2.安装《奇点灰烬》Turtle Wars DLC:http://patch.ali213.net/showpatch/57991.html
3.安装《奇点灰烬》v1.24升级档:http://patch.ali213.net/showpatch/59003.html
4.安装本升级档

更新说明:

机翻:

更新v1.4:

    单位AI继续改进。这在像Ashes这样的游戏中是一个很大的挑战,因为你不能使用“formations”
       在传统意义上。你的军队应该照顾互相保护和聪明的他们
       自己创建它们时。这种改进应立即显而易见。
    2.平衡改善。这是另一个应该很明显的领域,尤其是顶级玩家。
       雅典娜的主要武器不再瞄准建筑物。它有一个次要武器,但它会造成相对较小的伤害。
       宙斯已经变得更加艰难,资本船舶更加艰难,但也更加物流集约。
    作为不同系统的战术单元AI更智能。这将是最明显的与析构函数(Substrate)
       这不仅会造成更多的伤害,但更好的是摆脱麻烦摧毁建筑物。

更新v1.32:

    改进“游戏速度”功能,以防止在竞选和小冲突中不一致的游戏行为。
    所有武器模块现在开始的冷却时间为0.这意味着所有武器会在建成后立即开火。
    玩家将不能再通过选择另一个建筑物(非常快地)按下前一个工厂的热键来构建任何单元。
    发出停止命令时,飞机不再停止移动。这解决了一个漏洞,在其中玩家垃圾邮件停止,并让飞机悬停在目标上。
    修复了导致闪烁的灯和白色圆圈出现在建筑物周围的GWG问题
    优化着色器以提高性能。
    更新了Computronium(资源线)外观,更好地与环境融合。

更新v1.30
新功能

    我们在游戏中添加了地图ping。因此,您可以在地图上查看只有您的队友可以看到的位置。
    你现在可以看到是否有任何可用的多人游戏从主菜单。
    单位对命令的响应性更强。
    单位现在将优先进入他们的位置,加入一个遥远的地层
    改进的T3运动和物理,防止他们聚集和/或互相争斗理想的射击位置。
    选择一个节点将显示boosts
    爆炸/撞击现在看起来更接近设备的表面。
    军队现在花更少的时间进入形成和更多的时间战斗

新地图

    Maurn - 在中央桥上朝向敌人基地或者在这个小双人地图的侧翼周围的胜利点射击
    乌里奇 - 这个开阔的沙漠与长长的路线到敌人基地鼓励在一个中等,双人地图的技能对手之间的大规模冲突。
    托尔图加 - 中央山谷拥有所有的胜利点和大部分的财富,但沿着边缘的短路径导致这个小四人地图中的敌人基地。
    普拉斯基 - 小而丰富的资源袋点在这个媒介,四人地图的蜿蜒峡谷。
    摩纳哥 - 两座桥梁:通往北部的短路线,以及一条资源丰富但长度较长的南部通道。在这个小小的双人游戏竞技场中,哪种方式胜利?

Bug修复

    修复了使面板标签不显示在轨道显示上的问题。
    Dreadnoughts不会再剪辑通过彼此了。
    Quantum Health Upgrade现在适用于排队单元。
    修复了一个罕见的主机迁移问题(即:当托管游戏的人离开并且另一个玩家需要成为新的主机时失败)。
    当从特定的相机角度观看时,大单位将不再不正确地切换到较低分辨率的纹理
    修复崩溃,如果坐在主菜单上的Steam生成,但没有连接到Steam
    修复了异步GPU代码中的内存泄漏。
    修正了一个问题,其中匹配结果是在大厅去之后发送导致崩溃
    修复一个主机可以自己进入MP游戏的错误,通过在游戏开始倒计时结束时将单独的用户或AI改变为打开,关闭或观察者插槽。
    如果音频设备缺失或禁用,游戏将不会在启动时崩溃。
    更新了音频混合,以防止战斗声音压倒音乐。

平衡

    呼叫头像Quanta从45增加到90
    呼叫头像每次使用Quanta增加从15%减少到10%

原文:

Update v1.4:

    1. The unit AI continues to improve. This is a big challenge in a game like Ashes because you can't use "formations" 
       in the traditional sense. Your armies are supposed to take care of guarding each other and being smart on their 
       own when you create them. This improvement should be immediately obvious.
    2. Balance improvements. This is another area that should be pretty obvious, especially to top players.
       The Athena's primary weapon no longer targets buildings. It has a secondary weapon that will but it does relatively little damage.
       The Zeus has gotten tougher and the capital ships a lot tougher but also more logistics intensive.
    3. The tactical unit AI, which is a different system, is smarter. This will be most obvious with the Destructor (Substrate)
       which not only does more damage but is much better about hanging back out of trouble to destroy buildings.

Update v1.32:

    Improved the "game speed" functionality to prevent inconsistent gameplay behaviours in the campaign and skirmishes.
    All weapon modules now start with cooldown at 0. This means all weapons will fire immediately after being built.
    Players will no longer be able to build any unit by selecting another building and (very quickly) pressing the previous factory's hotkey.
    Aircraft no longer stop moving when issued a stop command. This addresses an exploit in which a player spams stop and gets the aircraft to hover over a target.
    Fixed a GWG issue that caused flashing lights and white circles to appear around buildings
    Optimized shaders to improve performance.
    Updated Computronium (resource lines) appearance to blend better with the environment. 

Update v1.30
New Features

    We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
    You can now see if there are any available multiplayer games from the main menu.
    Units are much more responsive to commands.
    Units will now prioritize getting to their location over joining a distant formation
    Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position. 
    Selecting a node will display boosts
    Explosion/impacts now appear closer to the unit's surface.
    Armies now spend less time getting into formation and more time fighting

New Maps

    Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
    Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
    Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
    Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
    Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?

Bug Fixes

    Fixed an issue that was keeping the panel labels from showing up on the orbital display.
    Dreadnoughts won't clip through each other anymore.
    Quantum Health Upgrade now applies to queued units.
    Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
    Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
    Fixed crash if sitting in main menu on Steam build, but not connected to Steam
    Fixed a Memory leak in async GPU code.
    Fixed a problem where match results were being sent after the lobby was gone causing a crash
    Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
    The game will no longer crash on startup if the audio device is missing or disabled. 
    Updated the audio mix to prevent battle sounds from overwhelming the music.

Balance

    Call Avatar Quanta increased from 45 to 90
    Call Avatar Quanta increase per use reduced from 15% to 10%

by CODEX

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