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疯狂运输 v14085升级档+免DVD补丁BAT版

补丁类型:免DVD
补丁大小:65.5MB
更新时间:2017-11-04
所属游戏:疯狂运输,Transport
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补丁介绍

使用说明:

1.解压缩
2.运行installer目录下的exe安装升级档
3.复制crack目录下的文件到游戏安装目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《疯狂运输》原版游戏:http://down.ali213.net/pcgame/transportfeverg.html
2.安装本升级档(已包含之前升级档)

更新说明:

机翻:

建设14085(11月2日)
增加了用户界面缩放功能
增加了全功能的滚动条
增加了完全重做的mod选择对话框
火车相互阻塞时增加警告
增加吞吐量率列到行
增加了选项,不会在随机地图上产生某些行业(修改)
改进的设置菜单设计
改进的自动保存功能:每隔x分钟保存一次
改进的车辆逻辑:当线路改变时总是作出反应
改进车辆逻辑:修复不适当的列车倒车
改进的悬链线/高速层可视性
改进的推土机:街道上的巴士站现在也可以通过HUD图标进行推土机
当电台未正确连接时,改进了警告信息
当日期范围非常大时,改进了城市图表
改善的财务窗口:现在显示最大的贷款和灰色的按钮
改善城镇发展:大城镇更依赖货源(新游戏)
改善镇货物处理:支持货物生产(改装)
修复车库在装载车辆时不可升级
修正了导致货物“循环”
修正了错误的行业升级公告
修复车辆无视“满载(任何)”的等待货物
修复的公共汽车/卡车在使用航点时不遵循正式的路线
修复了导致行业升级后失去车站集水区的罕见缺陷
修建或拆除街道时修复罕见的崩溃
修复了新游戏初始化期间的罕见崩溃
修复确认对话框中的回车键不起作用
修正车辆和车站窗口中的停车编号
修复街道/轨道几何“洞”
修建街道/轨道时修复地形对齐“光线”
修复了未找到构建文件时丢失的错误消息
修复9000级光放置
修正使用非标准日期速度时的无效行业警告
修复烟雾纹理文物
使命US03修复地形对准运河
修复车辆颜色混合蒙版不适用于mods(modding)
修复负载指示器不适用于多个隔间(更改)
修复了几个城镇货物生产问题(改装)
修复推土机成本​​与无成本国防部启用(改装)

建设13505(7月28日)
修复了在某些情况下资源丢失时崩溃而不是错误消息
修建了一个公共汽车站的罕见的崩溃
修复了建造时罕见的随机崩溃
修复镇建筑地形对齐
修复升级建筑时的地形对齐问题
修复隧道地形对齐问题
修正蒸汽卡车动画问题

建造13482(七月二十六日)
增加了明确的终端/曲目选择功能
增加了街道航点功能
每个车辆功能增加了多个货舱(船)
增加了新的线路站加载模式:仅卸载
推出大型建筑物时添加确认对话框
增加了地形切割功能(适当的隧道)
新增车辆图标着色功能(图标显示实际车辆颜色)
当找不到连线的所有停靠点的路径时增加警告
增加路堤坡道属性对街道/轨道类型
添加了维护成本属性来追踪/桥接/隧道类型
将lightScale属性添加到发射材质(使用普通的dds / tga纹理)
添加了正确的应用程序
改善人员/货物一致性:不要在车站升级时消失
改善人员/货物一致性:不要在街道改造上消失
改善人员/货物的一致性:如果路径不再存在,走路/开车回家
改进的地形对齐冲突处理:在站点升级时减少冲突
改进的地形对齐碰撞处理:减少街道改造的碰撞
改进的街道/轨道建设菜单(包括曲目魔棒)
在车站窗口中改进了概览标签
改进的隧道门户和内部几何
改善了资源的一致性(为现有游戏添加了像街道类型的新内容)
提高资源一致性(请务必先重新保存您的传统游戏!)
改进小地图的行业订单
改进车辆商店
改进的文本输入字段:文本选择
改进的用户界面:在各个地方添加滑块
改进的信号/航路点窗口
改进车辆/线路着色:新车辆采用现有线路车辆的颜色
改进的施工参数布局:自动换行如果太宽
当模型/组文件包含无效事件时改进错误处理
改进的列表键盘导航:按字母(A,B,C ..)跳转到项目
改进了对基本配置的支持:地形和城镇参数
改进的可用性:在游戏对话框中建议名称
改进的选择对话框
修复的车辆逻辑:总是发送非列车货车到第一站
双滑动开关中的修复导轨不连续性
修复任务在任务EU02后不能完成
修正了EU03号任务中的沉没船烟雾
修正了EU05号任务的细节
修复货物装载指示器不适用于电车,轮船和飞机
修正在罕见的情况下保存游戏对话框而无需确认
修复平行轨道案例的透明隧道配置文件
修复了升级没有ca的街道时崩溃的问题

原文:

Build 14085 (November 2)
Added user interface scaling feature
Added fully-functional scrollbars
Added completely reworked mod selection dialogs
Added warning when trains are mutually blocked
Added throughput rate column to line table
Added option to not spawn certain industries on random maps (modding)
Improved settings menu design
Improved auto save functionality: save every x minutes
Improved vehicle logic: always react when line path changes
Improved vehicle logic: fixed inappropriate train reversing
Improved catenary/high-speed layer visibility
Improved bulldozer: bus stops on streets now bulldozable via HUD icon too
Improved warning message when stations are not properly connected
Improved town charts when date range is very large
Improved finances window: maximal loan is now shown and buttons gray out
Improved town growth: big towns more dependent on cargo supply (new games)
Improved town cargo handling: support for cargo production (modding)
Fixed depot not upgradeable when containing vehicles
Fixed a bug which caused cargo items to travel "loops"
Fixed incorrect industry upgrade announcement
Fixed vehicles ignoring waiting cargo with "Full load (any)"
Fixed buses/trucks not following the official line path when using waypoints
Fixed rare bug that caused industries to lose station catchment area after upgrade
Fixed rare crash when building or demolishing streets
Fixed rare crash during new game initialization
Fixed enter key not working in confirmation dialogs
Fixed stop numbers in vehicle and station window
Fixed street/track geometry "holes"
Fixed terrain alignment "rays" when building streets/tracks
Fixed missing error message when construction files are not found
Fixed Class 9000 light placement
Fixed invalid industry warning when using non-standard date speed
Fixed smoke texture artifacts
Fixed terrain alignment for canal in mission US03
Fixed vehicle color blend masks not working for mods (modding)
Fixed load indicator not working with multiple compartments (modding)
Fixed several town cargo production issues (modding)
Fixed bulldozer costs with no-cost mod enabled (modding)

Build 13505 (July 28)
Fixed crash instead of error message in some cases when resources are missing
Fixed rare crash when building a bus stop
Fixed rare random crash while building
Fixed town building terrain alignment
Fixed terrain alignment issues when upgrading constructions
Fixed tunnel terrain alignment issues
Fixed Steam Lorry animation issues

Build 13482 (July 26)
Added explicit terminal/track selection feature
Added street waypoint feature
Added multiple cargo compartments per vehicle feature (ships)
Added new line station load mode: unload only
Added confirmation dialog when bulldozing large structures
Added terrain cut feature (proper tunnels)
Added vehicle icon coloring feature (icons show actual vehicle color)
Added warning when no path can be found connecting all stops of a line
Added embankment slope property to street/track types
Added maintenance cost property to track/bridge/tunnel types
Added lightScale property to emissive material (use with ordinary dds/tga textures)
Added proper application icon
Improved people/cargo consistency: don't disappear on station upgrade
Improved people/cargo consistency: don't disappear on street modification
Improved people/cargo consistency: walk/drive home if a path no longer exists
Improved terrain alignment collision handling: less collisions on station upgrade
Improved terrain alignment collision handling: less collisions on street modification
Improved street/track construction menu (incl. magic wand for tracks)
Improved overview tab in station window
Improved tunnel portals and interior geometry
Improved resource consistency (add new content like street types to existing game)
Improved resource consistency (make sure to re-save your legacy games first!)
Improved industry order for small maps
Improved vehicle store
Improved text input fields: text selection
Improved user interface: added sliders in various places
Improved signal/waypoint window
Improved vehicle/line coloring: new vehicles adopt color of existing line vehicles
Improved construction parameter layout: automatic line break if too wide
Improved error handling when model/group files contain invalid events
Improved list keyboard navigation: press letter (A,B,C..) to jump to item
Improved modding support: terrain and town parameters in base config
Improved usability: suggest name in savegame dialog
Improved mod selection dialog
Fixed vehicle logic: always send non-train cargo vehicles to first stop
Fixed rail discontinuity in double slip switch
Fixed task cannot be completed after medal in mission EU02
Fixed sunken ship smoke in mission EU03
Fixed details in mission EU05
Fixed cargo load indicators not working for trams, ships and aircraft
Fixed save game dialog overwrite without confirmation in rare cases
Fixed transparent tunnel profile for parallel track case
Fixed crash when upgrading a street without car lanes
Fixed crash when bulldozing constructions without models (e.g. streets only)
Fixed crash when building a bus stop on a street without car lanes
Fixed crash when encountering certain Unicode characters
Fixed end-of-month crash when towns are very close
Fixed vehicle/line coloring when vehicle gets auto-replaced
Fixed wooden bridge crossing
Fixed several station colliders
Fixed constructions with type "asset" not bulldozable
Fixed freeze when following a person walking over an invalid edge
Fixed wrong terrain alignment after bulldozing streets or tracks
Fixed distorted construction ground textures (non-loop stroke)
Fixed open/close door sounds not played for ships and aircraft

Build 12763 (April 4)
Fixed rare crash when industry upgrades (during campaign missions)
Fixed rare crash when selecting vehicles tab in line window
Fixed rare crash when removing stops from a line
Fixed keyboard scrolling in "Buy vehicles" dialog
Fixed construction parameter list not scrollable
Fixed medal "Large crowds" in USA mission 04
Improved French, Spanish, Italian, Russian and Protuguese translations

by BAT

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