关于Nomad游侠
原文:
Yeah, were still working on the specifics on this guy. For those of you who made it to BlizzCon you saw some of the ideas that are in the works but things have changed a bit since then.
The Science Vessel abilities are great but we are trying to provide new strategies as well. Well have to see what happens with the specifics on the Nomad as we continue to test. The Nomad is starting to feel pretty different from the Sci-Vessel since his abilities are based around constructing things and those things can be destroyed.
EMP is in the current build of the game. Irradiate is not, nor is the old style D-Matrix.
译文:
我们还在修改这家伙的特性。在暴雪控上你们应该看到了我们的一部分创意,但是不少东西已经不同了。
科学船的技能现在很不错,但是我们依然在尝试加入新的可用战术。我们要继续测试来发现现有的特技能发挥什么样的作用。游侠和以前的科学船很不一样,它的技能被设计成围绕于建设一些可摧毁的东西。
电磁冲击波还在现在的游戏之中;辐射和以前版本的防御矩阵都不存在于现在的游戏中。(EMP多半还在幽灵身上;新版本的防御矩阵...)
关于辐射技能
原文:
Irradiate isnt gone, its just "Not in right now." Those are very different places to be. I cant tell you how many times EMP has come and gone only to come back again.=)
译文:
辐射不是被砍掉了,而只是“现在不在游戏中”。这可很不一样。我都说不清EMP已经被砍掉再复活多少次了。
译文:
我们还在修改这家伙的特性。在暴雪控上你们应该看到了我们的一部分创意,但是不少东西已经不同了。
科学船的技能现在很不错,但是我们依然在尝试加入新的可用战术。我们要继续测试来发现现有的特技能发挥什么样的作用。游侠和以前的科学船很不一样,它的技能被设计成围绕于建设一些可摧毁的东西。
电磁冲击波还在现在的游戏之中;辐射和以前版本的防御矩阵都不存在于现在的游戏中。(EMP多半还在幽灵身上;新版本的防御矩阵.
关于辐射技能
原文:
Irradiate isnt gone, its just "Not in right now." Those are very different places to be. I cant tell you how many times EMP has come and gone only to come back again.=)
译文:
辐射不是被砍掉了,而只是“现在不在游戏中”。这可很不一样。我都说不清EMP已经被砍掉再复活多少次了。
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