使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《防御任务部队》CODEX版游戏:Defense.Task.Force.Sci.Fi.Tower.Defense-CODEX
2.安装《防御任务部队》v1.07.26升级档:http://patch.ali213.net/showpatch/96239.html
3.安装本升级档
更新内容(机翻):
更新版本1.08.00:
Mega Boss(扇区指挥官)功能
你现在必须打败20个新的Mega Boss单位(每个部门一个)。
Mega Boss装置可以将健康和盾牌转移到正常的Kraken装置上,以便自我修复。
这些超级老板也有能力禁用指挥官部署的塔楼。更高级别的老板可以更快,更长时间地禁用塔。
Mega Bosses还有能力每X秒产生一次正常的Kraken单位。毕竟他们不会轻易放弃:-)
Mega Bosses有能力以比普通Kraken单位更大的范围掩盖他们的同胞Krakens,以便将健康和盾牌从正常的Kraken单位转移,以便自我修复。
游戏重新平衡:
该游戏已完全重新平衡游戏以支持Mega Bosses游戏机制。
为了让喜欢无穷无尽的玩家的新玩家感到愉快,我们为所有行业提供了平衡的游戏玩法。
为了解决重复问题,游戏已经完全重新平衡,以允许每个部门的所有Kraken单位从第35波开始产卵
导弹塔已经恢复了之前的辉煌。导弹塔的伤害提高了24%
终结者Kraken装置对提取器造成的伤害降低了75%
视觉效果:
现在当一个海妖被屏蔽时,一个视觉盾牌气泡显示它们受到攻击时会一直持续到屏蔽完全耗尽。
当Kraken装置被另一个Kraken装置或Sector Mega Boss修复时,会显示治疗视觉效果。
Mega Boss塔攻击视觉效果补充。这可以在一个缓慢移动的暗能量导弹中看到,它也具有充电时间和视觉效果。
每当Mega Boss从另一个Kraken装置中排出HP或Shields时,生命窃取视觉效果。
炮塔瞄准系统改进:
茧现在是所有塔楼的最低目标优先级。这可以防止塔在有更高效的射击目标时锁定到茧上。
塔不再瞄准对它们100%免疫的敌方Kraken单位。例如,等离子束塔不会射击火焰傀儡,机枪塔不会射击石傀儡。这是为了防止攻击单位的塔的外观实际上是零伤害。
性能增强:
使用XT1等简单蓝图时,游戏性能提升了40%。
使用像Elara这样的大型蓝图时,游戏性能提升了110%。
原文:
Update v1.08.00:
Mega Boss (Sector Commander) Features
You will now have to defeat 20 new Mega Boss units (one for each sector).
The Mega Boss units transfers health and shield from normal Kraken units in order to heal themselves.
These Mega Bosses also have the power to Disable the Towers that commanders deploy. Higher level bosses can disable towers faster and for longer.
Mega Bosses also have the power to spawn normal Kraken units every X seconds. They won't give up that easily after all :-)
Mega Bosses have the ability to cloak their fellow Krakens with a greater range than normal Kraken units to transfer health and shield from normal Kraken units in order to heal themselves.
Game ReBalancing:
The game has been game completely rebalanced to support Mega Bosses game mechanics.
To make the game enjoyable for someone new to someone who loves endless play we have balanced gameplay upto wave 2000 for all sectors.
In order to address repetitiveness the game has been completely rebalanced to allow all Kraken units in every sector to begin spawning from wave 35 onwards
The missile tower is back in all its previous glory. Missile Tower damage has been boosted by 24%
The damage done to extractor by Terminator Kraken unit has been reduced by 75%
Visual Effects:
Now when a Kraken is shielded a visual shield bubble shows when they are under attack and will stay on until the shield is fully drained.
Healing visual effects are shown when a Kraken unit is being healed by another Kraken unit or by a Sector Mega Boss .
Mega Boss tower attack visual effect added. This can be viewed in a slow moving dark energy missile which also has a charging time and visual effect.
Life steal visual effects added whenever a Mega Boss drains HP or Shields from another Kraken unit.
Turret targeting system improvements:
Cocoons are now the lowest targeting priority for all towers. This prevents towers from locking on to cocoons when they have more productive targets to shoot at.
Towers no longer target enemy Kraken units which are 100% immune to them. For example Plasma Beam tower will not shoot at the fire Golem and the Machine Gun tower will not shoot at the Stone Golem. This is to prevent the appearance of a tower attacking a unit when in fact its doing zero damage.
Performance Enhancements:
Game performance increased by 40% when using simple blueprints like XT1.
Game performance increased by 110% when using large blueprints like Elara.
by codex