使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制crack目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《坦克大战:突尼斯1943》原版游戏:Tank.Warfare.Tunisia.1943.El.Guettar.v20180603-RELOADED
2.安装本升级档
更新说明:
机翻:
最新消息 - 2018年10月12日
1)修复了在某些情况下营中人员重新分配不当的错误。
2)修复了操作阶段战斗群的半径显示不正确的错误。
3)修正了AI控制下的部队频繁移动到某些点的错误。
4)增加了对辅助推进式火炮的支持。
5)增加了自动机组人员用.50机枪拆卸揥illys?吉普车。
6)修复了导致AI在运营阶段不使用储备的错误。
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最新消息 - 2018年9月22日
1)修复了部署后导致在景观软土上形成深层轨道的错误。
2)取消阻止轰炸Ju-87B。
3)修复了在战场某个地方堆积武器和血迹的错误。
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最新消息 - 2018年9月10日
1)改变了炸弹投掷和爆炸的原理。
2)修正了手榴弹失败的错误。
3)修正了投掷手榴弹的错误。
4)改变了自动射击的特殊效果。
5)改变了小碎片弹丸爆炸的特殊效果。
6)在Close Engagement模式下添加了交换侧按钮。
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计划外更新 - 2018年8月31日
1)更新了用户手册。
2)增加了在统计中通过各种影响显示损害的可能性。
3)按下Shift按钮切换摄像机高度变化的速度。
4)改变了某些类型损伤的可视化原理。
5)纠正了炮弹和碎片撞击的视觉效果。
6)改变了冲击波对车辆影响的模型。
7)改进了手榴弹与环境对象相互作用的模型。
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最新消息 - 2018年8月27日
1)在显示目标的命中几率时增加了轮廓和速度的计算。
2)在所选单元的属性面板中添加了非严重损坏的指示。
3)修改了车辆撞击时发射烟雾弹的算法,现在只有在撞击造成损坏时才会发射。
4)降低片段被认为没有损害的阈值。
5)修改了士兵的碎片和冲击波损伤模型。
6)修复了nVidia显卡上“方形阴影”的错误。
7)修复了nVidia显卡上遥远景观区域的闪烁。
8)分配给战斗群的支援替换先前从保留区中选择的任何单位。
9)如果所选单位在同一排中,则显示订单链。
10)扩大了损害赔偿的迹象及其后果。
11)修正了油箱没有燃油泄漏(也没有燃烧燃油)的错误。
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最新消息 - 2018年8月15日
1)修复了用于更改BG组合的按钮的错误,该组合在操作阶段不起作用。
2)在主菜单中更改了重新启动操作的图标。
3)禁用创建一些空日志文件。
4)修改了目标指定的传输和执行算法。添加了从观察者到武器的目标优先级状态的传输。
5)在指定目标或未观察目标上添加了火灾指示。
6)增加了线缆敷设的指示。
7)地面火灾需要与指挥官进行火灾调整。
8)可以在部署阶段打开命令层次结构的显示。
9)对于车辆和重型武器弹药,弹药水平较低,而不是总数(对于准备好战车和重型武器的单位)。
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修补程序 - 2018年8月8日
1)修复了地面指令无法正常工作的火灾。
2)针对战斗群模式修改了针对不同类型战斗选择弹药存储类型的算法。
3)修复了纹理与石桥两端重叠的错误。
4)增加了TD PzJager I.
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最新消息 - 2018年8月4日
1)修正了一个错误,文字不适合小队选择按钮。
2)在点火模式下更改了单位状态的指示。
3)修正了消防扇区算法中的一个错误。
4)修复了APC中机动步枪的错误类型的沟槽错误。
5)在操作阶段改变了为AI选择攻击类型的算法。
6)修正了计算机进入睡眠状态或在游戏运行时调用登录界面后无法返回游戏的错误。
7)增加了为操作中的战斗群分配特定火炮支援的能力。 BG(公司或营)的最高级指挥官增加了支持。
8)增加了队员或机组中指挥官伤员的自动更换,经验减少。
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最新消息 - 2018年7月23日
1)修复了训练任务中的错误。
2)改进战术战斗界面。
3)通过在快速选择面板中按住Ctrl键,添加了将排的单位添加到选择中的功能。
4)为Sdkfz 250 ausf增加了可破坏的底盘。 APC和基于它的车辆。
5)在部署模式下在面板上添加了单元状态的指示。
6)改变了车辆零件断裂的原理。
7)修改着色器,用于可视化旋转螺钉。
8)仅在扩展消息面板时播放战斗中的消息声音。
9)减少了显示“火灾”和“联系”等事件的时间,事件时间戳移动到工具提示。
10)空中支援自动到达(战术无人机除外),在攻击者的战斗开始时和防御者的战斗中。
11)增加了在部署阶段制造炮兵射击计划的能力。
12)炮兵支援分为4类:营,团,分区和总部。在战斗中获得团队和部门支持(计划外支持)取决于参与战斗的指挥官。
13)AI级别设置,在低级别,限制了在战斗中调用计划外炮兵支援的能力。
14)扩展了调用预定支持,增加时间延迟和进行射击的选项的选择集。
15)修复了在快速战斗编辑器中没有创建战斗时阻止加载保存文件的错误。
原文:
New update - October 12, 2018
1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the 揥illys?jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.
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New update - September 22, 2018
1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
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New update - September 10, 2018
1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
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Unscheduled update - August 31, 2018
1) Updated user manual.
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
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New update - August 27, 2018
1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
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New update - August 15, 2018
1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
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Hotfix - August 8, 2018
1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.
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New update - August 4, 2018
1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
6) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
7) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
8) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.
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New update - July 23, 2018
1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI ??level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
by BAT