使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《幽灵教义》CODEX光盘版:Phantom.Doctrine-CODEX
2.安装《幽灵教义》v1.0.2升级档:http://patch.ali213.net/showpatch/98985.html
3.安装《幽灵教义》v1.0.3升级档:http://patch.ali213.net/showpatch/99191.html
4.安装《幽灵教义》v1.0.4升级档:http://patch.ali213.net/showpatch/99539.html
5.安装《幽灵教义》v1.0.5升级档:http://patch.ali213.net/showpatch/99907.html
6.安装《幽灵教义》v1.0.7升级档+DLC:http://patch.ali213.net/showpatch/102215.html
7.安装本升级档
更新说明:
(机翻)
更新v1.0.8 incl DLC:
改进:
一组新的角色定制选项被添加:帽子,衣服和配件
两个全新的多人游戏地图:单元“西塔”和安全屋
加载画面现在有按钮剥离非参与的操作人员的齿轮,取消选择战术团队和清除支持部分,所有的更精简的经验
在暂停菜单中选择“重启”、“退出主菜单”或“退出桌面”后添加新的警告弹出框
退出一个活跃的多人游戏需要确认
选定的多人游戏地图现在可以在大厅里看到
身体工程化合物的解锁已经被调整和改进,以方便以后进入早期游戏解锁
在战役早期可以得到的物品现在在游戏后期更容易得到
“演员”振作现在可以在主菜单上切换,以其在启动后的方式工作(不考虑敌方特工的视野)
关于新秘密的战略游戏玩法的弹出窗口现在可以容纳4行文本
机密文件中使用的别名列表已经得到了显著扩展
通过战役进程解锁的技术现在有了一个可见的“新”标记
改进了研讨会中技术描述的格式
在克格勃行动的开始,增援部队到达之前的延迟已经被修正
世界地图弹出窗口上的按钮已经被调整到与相应的文本大小匹配
多人会话设置屏幕中的导航按钮已经改进
掩蔽设施的环境声已经调整
运动相机视图中的健康条已经重新定位
在来犯的炮火中在高掩体后面放置目标的位置得到了改进
在全自动模式下,目标在更高楼层的掩护下的火力线已经调整
改进了盆栽植物的风摇摆动画
改进了女性操作人员的移动和空闲动画
闲置的动画改善了平民站在桌旁
使用动画心跳传感器
用于角色定制过程的各种动画和模型改进
多个小的本地化调整和修复
修正:
在第六章中消除了一个潜在的阻滞剂。竞选的
同时解决两个秘密文件不再引起任何问题
使用键绑定在作业之间重新分配代理将不再会导致罕见的进程问题
混合退火修复和稳定性改善
温哥华的图标将不再被UI文字所模糊
医务室现在可以正确地升级
按钮现在在世界地图的侧边故事弹出窗口中显示正确的状态
不能使用暂停键盘快捷键切换部署区域
角色的化妆现在可以在所有屏幕上正确显示
游戏不能在部署阶段保存
控制器输入将不再在游戏加载屏幕上注册
改进了“呼吸”和“感觉”手术数据的描述
改进和澄清了加载屏幕上工具提示的描述
当敌人出现时,被发现的秘密数量将正确减少
对工具提示、标签和描述的各种改进
衣服现在将适合所有身体类型的代理人正确
代理肖像重新定位在位置窗口,以纠正一个英文和法文版本的小问题
各种图形和显示的改进和修复
原文:
Update v1.0.8 incl DLC:
Improvements:
A pack of new character customization options has been added: headgear, clothes and accessories
Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
Exiting from an active multiplayer game requires confirmation
Selected multiplayer maps are now visualized in the lobby
Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
Items obtainable early in the campaign are now more readily available in late game
The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
The list of aliases used in Secret Files has been significantly expanded
Technologies unlocked by campaign progress now have a ‘New’ marker visible
Formatting of descriptions for Technologies in the Workshop has been improved
The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
Navigational buttons in the multiplayer session setup screen have been improved
The ambient sound in hideout facilities has been adjusted
Health bar in action camera view has been repositioned
Placement of targets behind high cover during incoming fire has been improved
Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
Improved wind sway animations for potted plants
Improved movement and idle animations for female Operatives
Idle animations improved for civilians standing by tables
Use animation for Heartbeat Sensor
Miscellaneous animation and model improvements for the character customization process
Multiple minor localization tweaks and fixes
Bugfixes:
Eliminated a potential blocker in chapter 6. of the campaign
Solving two secret files at once no longer causes any issues
Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
Miscelanneous fixes and stability improvement
Vancouver’s icon will no longer be obscured by UI text
Infirmary can now correctly be fully upgraded
Buttons now display correct states on side story pop-ups in the world map
Deployment zones can no longer be switched using the pause keyboard shortcut
A character’s make-up will now be correctly visible on all screens
The game can no longer be saved in the deployment phase
Controller inputs will no longer be registered on game loading screens
Improved descriptions for “Respiratory” and “Sensory” Operative stats
Improved and clarified descriptions for tooltips on the Loading Screen
The number of secrets to be found will now correctly decrease when an enemy
Miscellaneous improvements to tooltips, labels and descriptions
Clothes will now fit agents of all body types correctly
Agent portraits repositioned in the location window to correct a minor issue in English and French versions
Miscellaneous improvements and fixes for graphics and displays
BY CODEX