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刑罚 v1.12升级档+免DVD补丁CODEX版

补丁类型:游戏MOD
补丁大小:105.36MB
更新时间:2018-11-01
所属游戏:刑罚,Infliction
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补丁介绍

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《刑罚》CODEX版游戏:Infliction-CODEX
2.安装《刑罚》v1.11升级档:http://patch.ali213.net/showpatch/103283.html
3.安装本升级档

更新说明:

机翻:

更新v1.12:
修复了导致内存系统无法识别某些内存的错误
修复上述错误还解决了无法触发查找每个内存成就的错误
在婴儿监视器序列期间,玩家不能再隐藏在床下,导致游戏中断
在审讯室序列中删除了拾取和检查对象的能力,这会导致玩家卡住
修复了几个物体和墙壁上的碰撞,这会导致玩家卡住或通过
手电筒不再需要双击以在新区域的开头关闭
修复了一个错误,即同时击中蹲伏和击中互动按钮会导致玩家卡在检查系统中
修正了一个错误,即同时按下隐藏按钮和交互可能会导致玩家卡在检查系统中
修复了在照片进入查看之前拍摄照片和蹲伏导致玩家卡住的错误。
修复了检查系统,以便在项目处于屏幕外时,系统将重置对象并退出检查模式。这适用于所有情况
为积分添加了一些缺少的名字,抱歉
在序列良好后,删除了AI在不公平的位置产卵的能力
修正了成就中的错别字
整个游戏中的小型偶然图形修复(对象放置等)
修正了一个错误,玩家可以在钥匙/相机拼图部分拿起钥匙的幻影版本
修复了新玩家获得继续选项的错误,但点击该选项会重新启动游戏,因为它正在寻找不存在的保存文件。它现在只是开始一个新的游戏。
一般修复一次与两个对象的交互
小幅优化调整
新增功能:唤醒音频回顾过场动画只会在每个区域播放一次,无论杀数如何。当新游戏开始时,这将被重置。每次播放时,您应该只能看到/听到一次
调整:在鬼魂上使用相机时鬼魂重生时间延迟较长

原文:

Update v1.12:
Fixed a bug that was causing some memories to not be recognised by the memory system
Fixing the above bug also addressed a bug where the find every memory achievement couldn’t be triggered
The player can no longer hide under the bed during the baby monitor sequence causing the game to break
Removed the ability to pick up and examine objects during interrogation room sequence that would cause the player to become stuck
Fixed collision on several objects and walls that would cause the player to get stuck or pass through
Flashlight no longer needs a double click to turn off at the start of a new area
Fixed a bug where hitting crouch and hitting the interact button at the same time would cause the player to become stuck in the inspection system
Fixed a bug where hitting the hide button and the interaction at the same time could cause the player to be stuck in the inspection system
Fixed a bug where taking a photo and crouching before the photo comes in to view causes the player to get stuck. 
Fixed examine system so that if the item is off screen, the system will reset the object and exit examine mode. This should work for all situations
Added a few missing names to the credits, sorry about that
Removed ability for AI to spawn in an unfair location after well sequence
Fixed typos in achievements
Small incidental graphical fixes across the game (object placement and such)
Fixed a bug where the player could pick up a phantom version of the key in the key/camera puzzle section
Fixed a bug where a new player would get the continue option however clicking that option would restart the game as it’s looking for a save file that doesn’t exist. It now simply starts a new game.
General fixes to interaction with two objects at once
Minor optimisation tweaks
Added feature: wake-up audio recap cutscenes will only play once per area regardless of kill-count. This is reset when a new game is started. You should only see/hear each one once per playthrough
Adjusted: a longer delay on ghost respawn time when using the camera on the ghost

by CODEX

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