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战锤40K:角斗士之战争圣器 v1.1.2升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:25.5MB
更新时间:2018-11-06
所属游戏:战锤40K:格雷迪厄斯
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《战锤40K:角斗士之战争圣器》CODEX版游戏:Warhammer.40000.Gladius.Relics.of.War.Reinforcement.Pack-CODEX
2.安装本升级档。

更新说明:

机翻:

更新v1.1.2:
### AI
* AI现在考虑到在进入它之前可以从一块瓷砖中攻击多少当前可见的敌人。他们将尝试将他们的单位放置在可以被尽可能少的敌人攻击的瓦片上,同时仍然可以从他们所在的位置进行攻击。
*增加了一个阈值,用于当前可以攻击敌人的近战单位将撤退,使他们在战斗中停留更长时间。这将特别有助于Orks,他们经常失去很多单位,因为他们的许多近战单位过于犹豫不决。
*人工智能现在在数学上确定建造第二座建筑物是否有意义,并且会更加强调在建造第二座建筑物时是否有效。
*人工智能现在更加强调不减少人口增长。
* AI单元选择现在可以正确考虑效果区域。
*修复了AI在某些情况下取消订单时未获得资源退款的问题。
*当城市受到损害时,人工智能不再解散单位,因为在这种情况下,不会失去比修复经济更为重要(并且大多数不良经济都是由城市破坏造成的)。
*与在军队所在的地方进一步推进相比,人工智能现在更加关注靠近城市附近的防御。他们现在也将从其他地方返回以保护他们的城市,因为他们引诱他们的部队,然后杀死这座城市太可开发了。
*现在评估城市位置的好坏取决于与自己军队的距离。
*制定的算法使单位评估从成本效率转向瓷砖效率,可用的单位越多。
* AI现在能够种植类固醇真菌。
* AI现在可以通过解散多余的单位来处理严重的资源短缺。
* AI应该不再推翻订单以找到另一个订单的城市。
*修正了一个错误,阻止太空海军陆战队AI实际从总部获取范围为5的牌。
*修正了一个问题,当他们对他们的城市完全满意时,可能会导致人工智能完全没有任何建设。

### 一般
*调整了改进AI的难度名称。
*改变了Neophyte Hybrids的Return To The Shadows能力的可视化和音频,以更好地匹配其描述。
*调整陆地袭击者模型和动画。
*调整一些太空船的颜色强度。

### Bug修复
*当单位有等待订单时,固定的单位健康栏不会刷新。
*固定中立的Techpriest Enginseer装置有时会不断从地面出现。
*修正了Jokaero数字武器项目的范围不正确而不是2。
*修复任务屏幕没有像其他屏幕那样通过键盘快捷键关闭。
*修复了使用Ctrl + E打开设置屏幕后关闭设置屏幕时发生崩溃的问题。
*修正了当单位的玩家控制权发生变化时未被捕获的前哨。
*修正了Stormraven Gunship的研究,不需要研究启动垫。
*固定维度制裁研究描述未提及行动成本降低。
*修正了几个英文拼写错误。

原文:

Update v1.1.2:
### AI
* AI now takes into consideration from how many of the currently visible enemies they could be attacked from a tile before stepping into it. They will try to position their units on tiles that can be attacked by as few enemies as possible while still being able to attack from where they are.
* Added a threshold for when melee units that currently can attack an enemy will retreat, causing them to stay in combat for longer. This shall help Orks in particular, who often lost a lot of units from being too undecisive with their many melee units.
* AI now mathematically determines whether building a second construction building makes sense and will put more emphasis in getting it quickly when it does.
* AI now puts more emphasis on not getting their population growth reduced.
* Area of Effect is now properly taken into consideration for AI unit selection.
* Fixed an issue with the AI not getting resources refunded when canceling an order under certain circumstances.
* AI no longer disbands units when their cities are damaged as not losing is more important than fixing the economy in such a scenario (and most of the bad economy is caused by city damage anyways).
* AI is now much more concerned about defending territory near to its cities as compared to pushing further wherever its army is. They will now also return from somewhere else to defend their cities as luring away their units and then killing the city was too exploitable.
* Evaluation of how good a city location is now depends on distance from own army.
* Made algorithm that makes unit evaluation go from cost efficiency towards tile efficiency the more units are available.
* AI is now capable of planting orkoid fungus.
* AI now can handle severe resource shortages via disbanding excess units.
* AI should no longer overrule the order to found a city with another order.
* Fixed a bug that prevented Space Marines AI from actually acquiring tiles with a range of 5 from the headquarters.
* Fixed an issue that could cause AI to build nothing at all when they were completely happy with their city.

### General
* Adjusted difficulty names for the improved AI.
* Changed visualization and audio of Neophyte Hybrids' Return To The Shadows ability to better match its description.
* Tweaked Land Raider model and animations.
* Tweaked color intensity of some Space Marine vehicles.

### Bug Fixes
* Fixed unit health bars not refreshing when a unit has a wait order.
* Fixed neutral Techpriest Enginseer units sometimes continuously appearing from the ground.
* Fixed Jokaero Digital Weapon item having an incorrect range of 1 instead of 2.
* Fixed quest screen not closing by keyboard shortcuts like other screens.
* Fixed crash when closing the settings screen after opening it with Ctrl+E.
* Fixed outposts not being captured when the player control of a unit changes.
* Fixed Stormraven Gunship research not requiring Launch Pads to be researched.
* Fixed Dimensional Sanction research description not mentioning action cost reduction.
* Fixed several English typos.

by CODEX

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