使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《义务警员》CODEX光盘版:Vigilantes-CODEX
2.安装《义务警员》v1.01升级档:http://patch.ali213.net/showpatch/103193.html
3.安装《义务警员》v1.02升级档:http://patch.ali213.net/showpatch/104879.html
4.安装本升级档
更新说明: (机翻)
更新v1.03:
[内容]
+ New Perk:支持Smoke - 部署一个烟雾弹,每2轮无AP成本,+ 10%CTH用于投掷烟雾。
+ New Perk:快速重新加载 - 将重新加载AP成本降低2
+新的特权:不知道恐惧 - 盟友不会受到引起恐惧的敌人的影响。造成恐怖的敌人现在会造成恐惧。
+新的特权:不要拥挤我 - 每个相邻的敌人,不包括第一个,将近战伤害提高7%,最高可达28%
+ New Perk:Court Martial - 对于敌方班长20%的伤害加成和10%的伤害加成,如果使用所有者使队长丧失能力
+新武器:Bar Mace
+新武器:削尖的弯刀
+新武器:Bellum 9+
+新设备:Smoke Grenade MK II
+新实用物品:重型装甲板
+新实用工具:专业工具
+新制作配方:Sharpened Machete,Bellum 9+,创伤套装MK I,Smoke Grenade MK I,Smoke Grenade MK II,Heavy Armor Plate
+增加了3个日记条目和3篇报纸文章
[生活质量,界面和信息改进]
+鼠标悬停现在显示角色的影响区域(恐惧和恐怖造成的区域)
+现在可以选择在非武装的情况下开始战斗,或者在第一个装备的插槽中选择项目
+可以选择致死/非致命的开始战斗
+战斗队的装备物品可以在战斗前自动修复。
+快速修复按钮现在修复角色库存中的装备物品和物品
+将激活的perk面板移动到更中心的位置,使其更加明显。
+增加了盔甲的工具提示来解释伤害吸收和阻力。
[平衡]
+第一个帮派中尉现在遇到危险等级2
+帮派领导人现在携带更多的武器部件
+改进的额外优势:乱舞,重击,精确打击,打击打击,动脉打击,投资者,放牧四肢,可怕的存在,可怕的存在,嘲讽,标记,侮辱,再生,弱者的眼睛,近距离步枪,近距离狙击手。
+改进的实用物品:De Inventione,Surveillance Kit,Lockpick Kit
+击败团伙领导人可获得的武器部件数量增加
+投资者福利现在可以被任何角色挑选,但不会叠加
+敌人中尉现在造成恐惧,敌人的老板造成恐怖
+商店库存的武器零件和化学成分数量增加
+多个装甲板实用物品不能再装配在一起
+来自Workshop的实用工具统计奖金现在提前1级
+增加了Instinct和Prowess统计数据中的刀刃伤害加成
+恐惧和恐怖的惩罚现在更高
+ Ray Case和Emilia De Soto的平衡技能分配
[错误与文字]
+修复了V1.02中引入的bug,允许近战和远程攻击将AP降低到0以下(B.vanhertum)
+由于漏洞利用,交易弹药不再有助于贸易技能或商店级别。 (Nomad&Ba $ t @ rd)
+修正了一些文本错误。 (游牧)
+当玩家具有战术延迟特权时,固定延迟转动成本显示为1AP。 (游牧)
+修正了对话热键错误映射生存者集会遭遇的问题(B.vanhertum)
原文:
Update v1.03:
[Content]
+ New Perk: Support Smoke - deploy a smoke grenade at no AP cost every 2 rounds and +10% CTH for throwing smoke.
+ New Perk: Fast Reload - reduces reload AP cost by 2
+ New Perk: Know No Fear - Allies are unaffected by enemies who cause fear. Enemies who inflict terror now inflict fear.
+ New Perk: Don't Crowd Me - Each adjacent enemy, excluding the first, increases close combat damage by 7%, to a maximum of 28%
+ New Perk: Court Martial - 20% damage bonus against enemy squad leader & 10% damage bonus if perk owner incapacitates squad leader
+ New Weapon: Bar Mace
+ New Weapon: Sharpened Machete
+ New Weapon: Bellum 9+
+ New Equipment: Smoke Grenade MK II
+ New Utility Item: Heavy Armour Plate
+ New Utility Item: Specialised Tools
+ New crafting recipes: Sharpened Machete, Bellum 9+, Trauma Kit MK I, Smoke Grenade MK I , Smoke Grenade MK II, Heavy Armour Plate
+ Added 3 diary entries and 3 newspaper articles
[Quality of Life, Interface & Information Improvements]
+ A character's influence area (in which fear and terror are inflicted) is now displayed on mouseover
+ It is now possible choose between starting combat unarmed, or with the item in the first equipped slot
+ It is possible to choose between starting combat in lethal / non lethal
+ Combat team's equipped items can be automatically repaired before combat.
+ The quick repair buttons now repair equipped items and items held in a character's inventory
+ Moved activated perk panel to a more central location to make it more obvious.
+ Added tooltips to armour to explain damage absorb & resistance.
[Balance]
+ The first gang lieutenant is now a danger level 2 encounter
+ Gang leaders now carry increased numbers of weapon parts
+ Improved Perks: Flurry, Heavy Swing, Precise Strike, Concussing Blow, Artery Strike, Investor, Grazed Limbs, Fearsome Presence, Terrifying Presence, Taunt, Tagged, Insult, Regeneration, Eye for Weakness, Close Quarters Rifleman, Close Quarters Sniper.
+ Improved Utility Items: De Inventione, Surveillance Kit, Lockpick Kit
+ Increased number of weapon parts available from defeating gang leaders
+ Investor perk can now be picked by any character, but does not stack
+ Enemy lieutenants now inflict fear, enemy bosses inflict terror
+ Increased number of weapon parts and chemical components stocked by shop
+ Multiple armour plate utility items can no longer be equipped together
+ Utility stat bonuses from Workshop now occur 1 level earlier
+ Increased bladed damage bonus from Instinct and Prowess stats
+ Penalties from fear and terror are now higher
+ Balanced skill allocation for Ray Case & Emilia De Soto
[Bugs & Text]
+ Fixed bug introduced in V1.02 allow melee and ranged attacks to reduce AP below 0 (B.vanhertum)
+ Trading ammo no longer contributes to trade skill or shop level, due to an exploit. (Nomad & Ba$t@rd)
+ Fixed a number of text errors. (Nomad)
+ Fixed delay turn ap cost showing as 1AP when player has tactical delay perk. (Nomad)
+ Fixed issue in which dialogue hotkeys were incorrectly mapped the survivalist rally encounters (B.vanhertum)
BY CODEX