使用说明:
1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4.运行游戏
升级档安装步骤:
1.安装《超火爆摔角世界》PLAZA版游戏:Fire.Pro.Wrestling.World.New.Japan.Pro.Wrestling.Collaboration-PLAZA
2.安装本升级档
更新内容:
机翻:
2.04.0版发布
2.04.0版今天发布。
[系统]
修正了比赛有时会冻结的问题。
修正了一个问题,如果有一个0摔跤手的马厩,比赛和联盟将冻结在摔跤手选择屏幕上。
修正了这样一个问题:如果在“移动集”菜单中重命名了“完成移动”,则当打开“摔跤手外观”菜单时,名称将重置。
修复了摔跤手出生日期和国家/地区的显示错误。
moveset菜单:修复了某些“运行螺丝扣”预览动画的问题。
[ CPU逻辑]
在爱尔兰人鞭打对手后(对手正在奔跑时),摔跤手将不再挂牌。
在团体赛中,如果一个不活跃的摔跤手在拳击场上切入,比赛结束,他们将不再离开拳击场。
如果CPU赢了,他们现在在释放前保持一秒钟的pin/提交。
[移动]
背部抓钩(大):史密斯特别
前抓钩(大):太极式格多离合器
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2.03版发布
[更新]
版本2.03.30修复了语音/BGM无法为NJPW摔跤运动员比赛的问题。
版本2.03补丁说明
[系统]
改进了摔跤运动员模型的负重次数。
减少菜单速度。
在选择摔跤运动员参加展览和皇家战斗模式时,增加了加载时间。
为锦标赛和联盟模式选择摔跤手时,可提高加载时间。
现在可以为展览标题匹配分配一秒钟。
修复了标题匹配结果无法正确显示的问题。
修正了联盟模式下的菜单显示问题。
修正了当比赛以平局、淘汰或dq结束时,即使输了,标题持有者保护腰带的问题。
修正了联盟模式下的问题,在一个有一个街区的联盟中,在一个标签队的冠军赛中,只有一个摔跤手会成为冠军。
修正了当比赛以一个移动抢断者/奥基特·雅布里结束时,不正确的结束移动将显示在结果屏幕上的问题。
[火柴]
修复了CPU摔跤手在比赛后期停止标记搭档的问题。
修正了如果两个CPU摔跤手同时在围裙上,CPU摔跤手将停止运动的问题。
修正了CPU摔跤手在比赛后继续攻击被击倒的对手的问题。
修正了CPU摔跤运动员在比赛后会被冻结在锁定位置的问题。
CPU摔跤手将不再瞄准被击败的摔跤手。
秒不能再制造/接收严重攻击。
修正了一名摔跤手在右上围裙上/右上绳索上受到水平入口坡道攻击时的检测问题。
固定的问题是,当攻击对手时,摔倒在绳子上,摔跤手会被附近的对手分散注意力而不进行攻击。
修正了第二个问题,即第二个问题将继续攻击,而不是回到他们的角落,在水平入口匝道的场馆。
修正了当对手处于最左或最右角时,助跑螺丝扣移动动画将面向相反方向的问题。
固定的问题在皇家战场上,当连续多场比赛时,一些摔跤手会试图在比赛开始前离开拳击场。
调整了环外足迹SFX的体积。
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2.02.0版发布
更新:
DLC现在脱机时可用。
-
补丁版本2.01.2
更新:
修正了摔跤运动员的主题在比赛结束后不能玩的问题。
添加了以下移动:
角对中攻击(大):跑肘对接
前抓钩(SML):Jigoku Tsuki B
前抓钩(MED):蒙古族印章B
前抓钩(大):打击双臂suplex
背部抓钩(MED):单手后破器B
对手朝下-脸朝上,靠近头部:扭下巴锁
对手向下-正面朝上,靠近头部:落拳
对手向下-正面朝上,靠近腿部:击倒拳头
对手向下-脸朝下,靠近头部:坐姿超级踢
原文:
Version 2.04.0 Published
Version 2.04.0 was published today.
[SYSTEM]
Fixed issue where Tournaments would sometime freeze.
Fixed issue where Tournaments and Leagues would freeze on the wrestler select screen if there was a stable with 0 wrestlers.
Fixed issue where if you renamed a Finishing Move in the Moveset Menu, the name would reset when you opened the Wrestler Appearance menu.
Fixed display error with wrestler DOB and COUNTRY/REGION.
Moveset Menu: Fixed issue with certain “Run Up Turnbuckle” preview animations.
[CPU LOGIC]
Wrestler will no longer tag out after Irish whipping an opponent (while opponent is running).
In a tag team match, if an inactive wrestler cuts in and the match ends while they are in the ring, they will no longer leave the ring.
If the CPU wins, they now hold the pin/submission for a second before releasing.
[MOVES]
Back Grapple (Big) : Smith Special
Front Grapple (Big): Taichi Style Gedo Clutch
Version 2.03 Published
[Update]
Ver.2.03.30 fixes issue where voice/BGM would not play for NJPW wrestlers.
Version 2.03 patch notes
[SYSTEM]
Improved wrestler model load times.
Reduced menu slowdown .
Improved load times when selecting wrestlers for Exhibition and Battle Royal modes.
Improved load times when selecting wrestlers for Tournament and League modes.
Can now assign a Second for an Exhibition title match.
Fixed issue where results of a Title Match would not properly display.
Fixed menu display issues in League mode.
Fixed issue where a title holder protected the belt, even if they lost, when the match ended in a draw, ring out, or DQ.
Fixed issue in League mode where, in a tag-team title match for a league with one block, only one wrestler would become champion.
Fixed issue where incorrect finishing move would display on results screen when match ended with a Move Stealer/Okite Yaburi.
[MATCHES]
Fixed issue where CPU wrestlers would stop tagging their partner late in the match.
Fixed issue where CPU wrestlers would stop moving if two CPU wrestlers were on the apron at the same time.
Fixed issue where CPU wrestler would continue to attack downed opponent after a match.
Fixed issue where CPU wrestlers would freeze in the lock-up position after a match.
CPU wrestlers will no longer target a defeated wrestler.
Seconds can no longer make/receive CRITICAL attacks.
Fixed his detection when a wrestler is attacked on the upper right apron/by the upper-right ropes in venues with a horizontal entrance ramp.
Fixed issue where, when attacking an opponent slumped against the ropes, the wrestler would get distracted by nearby opponents and not carry out the attack.
Fixed issue where Second would continue attacking instead of returning to their corner in venues with a horizontal entrance ramp.
Fixed issue where the animation for run-up turnbuckle move animation would face the opposite direction if the opponent was in the extreme left or right corner.
Fixed issue in Battle Royal where, when playing multiple matches in a row, some wrestlers would try to leave the ring before the match began.
Adjusted volume of footstep SFX outside of ring.
Version 2.02.0 Published
Updates:
DLC is now available while offline.
Patch Ver.2.01.2
Updates:
Fixed issue where wrestler's theme would not play after a match.
The following moves were added:
Corner-to-Center Attack (BIG): Running Elbow Butt
Front Grapple (SML): Jigoku-Tsuki B
Front Grapple (MED): Mongolian Chop B
Front Grapple (BIG): Striking Double Arm Suplex
Back Grapple (MED): 1-Hand Backbreaker B
Opponent Down - Face Up, Near Head: Twisting Chin Lock
Opponent Down - Face Up, Near Head: Falling Fist Drop
Opponent Down - Face Up, Near Legs: Falling Fist Drop
Opponent Down - Face Down, Near Head: Sitting Super Kick
by PLAZA