使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《无光之空》CODEX版游戏:Sunless.Skies-CODEX
2.安装《无光之空》v1.1.9.8升级档:http://patch.ali213.net/showpatch/110453.html
3.安装《无光之空》v1.2.0.0升级档:http://patch.ali213.net/showpatch/110585.html
4.安装《无光之空》v1.2.0.2升级档:http://patch.ali213.net/showpatch/110993.html
5.安装本升级档
升级档更新说明:
机翻:
更新v1.2.0.3:
叙述修复
捕心者现在将协助一位船长,他的死亡只被预言一次。毕竟,一个关于厄运的预言是偶然的;两个似乎是为了吸引注意力。
忏悔恶魔的任务现在将正确地标记为完成,如果他仍然在你的引擎。
把忏悔的恶魔扔到天空中某个地方的队长们现在可以在同一地点与他重聚。
真相的野心不再是指使船长们贬低巴尼特。
现在,慈善的代价是消除了对天堂的幻想,而不是给予它们。
船长们再也不能无限地重新认识那个瞎眼的彪悍者了。
当个人情况不允许时,这位忧郁的宫内大臣将不再参加葬礼。
如果你的杂志不能再从自然保护区买到的话,你就不会再想从那里出口树节或青翠的鼓励了。
即使你的队长在发现它被遗弃后死去,Hybras现在可能总是被用于新的目的。(如果这影响了你的游戏,选择Hybras storylet上的任何分支将会使事情变得正确。)
在这个宿命论的信号员的故事中,死亡将不再阻止未来的船长追求它。
在变形桶中进行炼金术实验时,再也不可能不劳而获了。
在沃里伯里-西帕塔-马雷(worlebury - - mare)竞选国会议员的船长们以后将不再被赶出港口。
不死族将不再设置不可能的最后期限,当要求你走私星光。
在完成了顺从主人的任务后,未来的船长现在仍然可以在抹大拉与他互动(除非他真的去了别的地方)。
船长们现在可以在后台永久访问抹大拉,只要他们家族中的一名船长发现了顺从主人的身份。
在阿尔比恩被发现携带违禁品将不再会导致立即被运送到接力站。
船长谁支付菊花的价格将不再得到一个突然的意外之财的天空的愿景。
虚幻的伪造同伴的魔术表演现在将给你的船员留下一个适当的印象。
为狼之井而唱的恶魔之歌,现在每一个遗留活动只能收集一次。
只有蜘蛛侠才能扫井。
《天歌》的印刷错误应该少一些。
像往常一样,许多错别字已被改正。
其他修复
段现在应该总是正确地产卵时,输入。
Linux用户现在将看到他们自己的队长头像,而不是默认头像。
随机生成的头像现在将正确地选择一个随机额头。
必须事件将不再延迟其他必须事件的触发。
分支预览将不再包含异常引号。
分支预览现在显示一个句子,而不是整个分支文本。
选择具有困难挑战的分支将不再导致结果文本向下绘制,然后切换到storylet界面的顶部。
与官员交谈或关闭storylet面板时,在港口外将不再导致一个天空区域接口。
玩家将不再看到一个空白的打手和斯坦德故事线之前的分支加载。
bank按钮现在在不可用的端口上显示为灰色。
集市在大多数平台上都不再可用。
市集项目工具提示现在格式正确。
您不再符合要求的装备项目现在清楚地标记在货舱面板上。
爆炸伤害现在显示在地雷和火箭工具提示上。
装甲工具提示现在显示你的基础船体,而不是你目前的船体。
工具提示将不再在屏幕边缘运行。
角色进程屏幕上的工具提示现在显示正确的质量值。
设备图标不再可能卡在屏幕上。
继承Spatchcock时,机车名称将不再在hold接口上重叠。
当字体大小设置为大时,船体和船员将不再溢出到hold界面。
任务图标现在在质量结果文本中正确对齐。
当玩家靠近Eleutheria中的“黑暗之物”图标时,它将被更具体的东西所取代。
调查策展人的卵、霸凌者的领地和残骸,有时可能会发现敌人。
如果你航行到离它们很近的地方,那些已经被充分利用的发现将不再被标记在地图上。
Homesteads现在在交互后显示适当的动画。
现在的发现将永远不会彼此叠加。
现在探员们再也不会在新发现的地下产卵了。
如果他们的健康恢复,伤害的视觉效果将被移除。
巡防队员在穿越星界时不再发现蓝色王国的平台。(不幸的是,这个修正的结果是,那些真正访问过蓝色王国平台的玩家现在需要重新发现它们;在那之前,它们不会出现在排行榜上。)
当缩小时,图表上的发现图标现在总是正确的大小。
侦察兵现在有额外的信息。
在伊柳瑟里亚开采天岩将不再产生暗示玩家触手可及的信息。
蓝色王国图表现在与玩家正确对齐。
玩家现在将看到加载屏幕时,使用运输继电器,而不是该地区的天空盒。
当加载保存时,标题屏幕上的美术作品在切换到加载屏幕之前不再淡出。
原文:
Update v1.2.0.3:
Narrative fixes
The Heart-Catchers will now assist a captain whose death has been prophecied only once. After all, one foretelling of doom is happenstance; two seems like attention-seeking.
The Repentant Devil's quest will now be correctly marked as completed in the event that he remains aboard your engine.
Captains who drop off the Repentant Devil somewhere in Sky Barnet will now be able to reunite with him at the same location.
The Truth ambition no longer directs captains to _Low_ Barnet.
The Price of Charity now removes rather Visions of the Heavens instead of giving them.
Captains may no longer infinitely renew their acquaintance with the Blind Bruiser.
The Dismal Chamberlain will no longer attend funerals when his personal circumstances preclude it.
Your journal will no longer incite you to export Sapling-Knots or Verdant Encouragement from the Nature Reserve if they can no longer be procured there.
Hybras may now always be put to new purpose even if your captain died after finding it abandoned. (If this affected your game, selecting any branch on the Hybras Deserted storylet will put things right.)
Dying at a certain point in the Fatalistic Signalman's story will no longer prevent future captains from pursuing it.
It is no longer possible to get something for nothing when experimenting with alchemy in the Shapeling Vats.
Captains who stand for Parliament in Worlebury-juxta-Mare will no longer be thrown out of the port afterwards.
The Deathless will no longer set impossible deadlines when asking you to smuggle Starshine.
After completing the Amenable Host's quest, future captains will now still be able to interact with him at Magdalene's (unless he has in fact gone somewhere else).
Captains will now have permanent backstage access to Magdalene's so long as one captain in their lineage has discovered the Amenable Host's identity.
Getting caught with contraband at Albion will no longer result in instant transportation to a relay.
Captains who pay the Chrysanthemum Price will no longer receive a sudden windfall of Visions of the Heavens.
The Illusive Forged Companion's magic show will now leave an appropriate impression upon your crew.
A chorus of devils for the Well of the Wolf may now be gathered only once per legacy activity.
Only spider-sweepers may sweep the well.
There should be fewer printing errors in the Song of the Sky.
As usual, many typos have been corrected.
Other fixes
Segments should now always spawn correctly when entered.
Linux users will now see their own captain's avatar instead of the default one.
Randomly generating an avatar will now correctly select a random brow.
Must events will no longer delay other must events from firing.
Branch previews will no longer include rogue quotation marks.
Branch previews now display a single sentence rather than the entirety of the branch text.
Selecting branches with difficulty challenges will no longer cause the result text to draw downwards before snapping to the top of the storylet interface.
Speaking to officers or closing the storylet panel when outside of ports will no longer result in a The Sky area interface.
Players will no longer see a blank Leadbeater and Stainrod storylet before branches load.
The bank button is now greyed out at ports where it is unavailable.
The bazaar is no longer available at most platforms.
Bazaar item tooltips are now formatted correctly.
Equipped items for which you no longer meet the requirements are now clearly marked on the hold panel.
Blast damage is now displayed on mine and rocket tooltips.
The armour tooltip now displays your base hull instead of your current hull.
Tooltips will no longer run over the edge of the screen.
Tooltips on the character progression screen now show correct quality values.
It is no longer possible for equipment icons to become stuck on the screen.
Locomotive names will no longer overlap on the hold interface when inheriting a Spatchcock.
Hull and Crew will no longer overflow on the hold interface when the font size is set to large.
Quest icons are now aligned correctly in the quality result text.
The Something Dark chart icon in Eleutheria is now replaced with something more specific once the player draws close to them.
Investigating Curator's Eggs, Bully's Acres and Wrecks may now sometimes reveal enemies.
Discoveries that have been fully exploited will no longer be marked on the chart again if you voyage close to them.
Homesteads now display the appropriate animation after interaction.
Discoveries will now never spawn on top of each other.
Agents will now never spawn underneath discoveries.
Damage visuals are now removed from agents if their health recovers.
Scouts no longer discover platforms in the Blue Kingdom when traversing the Reach. (Unfortunately, a consequence of this fix is that players who have actually visited platforms in the Blue Kingdom will now need to rediscover them; until then, they won't show up on the chart.)
Discovery icons on the chart will now always be the correct size when zooming out.
Scouts now have additional messages.
Mining sky-rocks in Eleutheria will no longer result in messages implying that the player is in the Reach.
The Blue Kingdom chart is now correctly aligned in relation to the player.
Players will now see the loading screen when using transit relays, rather the region's skybox.
When loading a save, the title screen artwork no longer fades back in before transitioning to the loading screen.
by CODEX