使用说明:
1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制PLAZA文件夹下的免DVD文件到游戏安装目录
4.运行游戏
升级档安装步骤:
1.安装《Nibû》PLAZA版游戏:Nibu-PLAZA
2.安装《Nibû》v1.05升级档:http://patch.ali213.net/showpatch/109415.html
3.安装《Nibû》v1.2升级档:http://patch.ali213.net/showpatch/111531.html
4.安装本升级档
更新说明:
机翻:
v2.0版本更新:
冲突
一个新的游戏模式现在可用!
在小规模战斗中与五个主要派别之一交战。尝试在不同的比赛中击败你的敌人。
2个不同的地图将可用来玩。它们都有一个全面平衡的4-高原基地。
每个游戏方都将得到地图的一个角。
地图插槽是动态的,可以通过单击“团队”号按钮在菜单中更改。
所有小规模战斗的敌人都有独特的能力、优势和弱点。要知道用什么对付谁,用谁来统治你所有的敌人。
你可以在战斗选择菜单右侧的栏中为你的AI选择3个难度以及通常的地图“乘数”难度。
特别单位的独特建筑包括:
赫拉克里昂洞穴,繁殖池,科学塔(乌鸦),奴隶贸易柱,最高洞穴,希腊兵营,暴君酒吧和强盗营地。
只有摧毁地图上所有敌人的首都,才能赢得小规模的战斗。
所有派系都有独特的建筑,这些建筑将具有独特的功能。
所有派系都有自己独特的游戏方式:暴君有4种不同的战术,他愿意使用:Helot rush, Mass spam军事建筑和扩张炮塔,诱饵攻击少量的部队,以跟进他的实际部队后不久。
AI派系不同区域的重点:乌鸦试图尽可能地升级他的单位和关注techonolgy Talesteller试图扩大并加强自己,可是构建最大的帝国,是专注于创造一个平衡的和持续的经济,蛆试图骚扰你尽可能和专注于创建代理基地。最后,这个暴君喜欢到处制造刑具,哈哈。
2个全新单元类型:
两个新的敌人单位将加入部落部队:伊卡洛斯,一个快速攻击的飞行精英单位。斗牛士,一个强大的长矛挥舞近战单位与巨大的攻击速度!
无尽生存模式
现在你可以在无尽的生存模式下,在4张经典地图中挑战自己。
无尽的生存模式提供了新的定制选项的波频,敌人的力量规模和快速技术。对于那些想在游戏中领先一步的人来说,这也是一个新的资源选项。(巨大的)
所有经典地图已解锁!现在每个人都可以尝试击败地图2和3上的困难的多方位攻击。
困难已被重新解决。现在几乎每个人都能应付旅游的困难,这对新手来说更友好。
游戏更新
巨大的选择,界面和游戏玩法的变化
单位不再有过度侵略性的姿态。您的命令具有最高的优先级,这花费了大量的工作,但最终由于很多人的请求而发生了变化。
我不认为这个功能会打扰到很多人,因为它是故意设计的,在战斗中你不需要微操你的单位。
现在有了更新2.0,情况就不一样了。您现在可以直接控制单位,而不会暂时失去对他们的控制。
单位HP条,敌人HP条和建筑HP条都被调整了,它们中的大多数都变小了,也不那么烦人了。
村民集会有所改善,上次集会结束时,村民们仍会绕着他们的资源库打转。这一点已经得到了改进,但还没有完全解决。
村民在失去原有资源后停止工作,这种情况只会偶尔发生,但通过这次更新,这种情况应该会更少发生
AI单位在密集区域的寻路能力已经提高,特别是对于大型单位,如狮子驯兽师和骑兵。
经过多次选择改进后,我发现与这个特殊问题相关的问题大多与FPS和鼠标导航速度有关。
如果这个问题仍然存在,尝试增加您的鼠标敏感度。
结构升级被许多人误解为只是提高生产率的一种手段。但这是修复建筑物的主要和唯一方法。它可以恢复建筑的生命值并稍微增加。
结构布局得到了根本改善。许多“无法将建筑置于自由地形上”的案例已经成为历史。这已经完全解决了,您将能够在开放的地形上自由构建。
酒馆
酒馆现在有一个独特的功能,以减少奖品租用一个基地单位。它们会随着时间旋转。
修正了HP的bug。修正了HP显示器的一些小错误。
派系博尼没有正确显示,这是固定的,以及。
平衡的变化
许多平衡的变化与此更新:
营房成本降低
瞄准塔射程增加350
Collossos: Pop 8 -> 7, Gold 400 -> 350, Weapons 50 -> 45
歌利亚:食物400 -> 325,石头100 -> 50
重筛:金45 -> 35,矿石60 -> 55
精英石长老:黄金70 -> 50,矿石65 -> 40
守护者:黄金275 -> 250,矿石175 -> 150
永恒圣堂武士:黄金250 -> 150,宠爱成本增加
暗影圣堂武士:金色350 -> 250,天赋消耗增加
Myrmidons:金色350 -> 325
民兵统计:攻击7- > 10,新HP 75
原文:
Update v2.0:
Skirmish
A New game mode is available now!
Fight against one of the five main factions in skirmish battles. Try to defeat your enemies in a different matchup.
2 different maps will be available to play. Both of them feature a well-rounded balanced 4-plateau base.
Each one of the playing sides will get one of the corners of the map.
Map slots are dynamic and can be changed in the menu by clicking on the "team" number button.
All Skirmish enemies have unique abilities, strengths, and weaknesses. Find out what to use against whom and who to dominate all of your foes.
You can select 3 difficulties for your AI as well as the usual map "multiplier" difficulty in the bar on the right side of the skirmish selection menu.
Unique buildings for special units include:
The Heraklion Cave, the Breeding Pool, Science Tower (Crow), the Slave Tradepost, the Supreme Cavity, the Greek Barracks, the Tyrant bar and the Bandit camp.
Skirmishes can only be won by destroying all enemy capitols on the map.
All the Factions have unique buildings which will have unique functionalities.
All Factions have special ways of playing the game: The Tyrant has 4 different sets of tactics that he is willing to use: Helot rush, Mass spam military buildings and expanding with turrets, Decoy attacking with small amounts of troops to follow up with his actual army shortly after.
Different areas of focus for AI Factions: The Crow tries to upgrade his units as much as possible and focuses on techonolgy, the Talesteller tries to expand as much as he can and fortifies himself, the Pharao builds the largest empire and is focused on creating a balanced and sustained economy, the Maggot tries to harass you as much as possible and focuses on creating proxy bases. And finally, the Tyrant who just likes to build torture devices everywhere lol.
2 Brand new Unit Types:
Two new enemy units will join the hordes forces: The Icarus, a flying elite unit with rapid attacks. The Brawler, a strong pike-wielding melee unit with immense attacking speed!
Endless Survival Mode
You'll now be able to challenge yourself in one of the 4 available classic maps in the endless survival mode.
The endless survival mode offers new customization options for wave frequency, enemy strength scaling and fast technology. Also a new resource option for those who want to get a headstart in the game. (Colossal)
All classic maps have been unlocked! Now everyone can try to beat the difficult multi-directional attacks on map 2 & 3.
The difficulties have been reworked again. The tourist difficulty should be doable for almost everyone now, it's much more newbie friendly.
Gameplay Updates
Huge changes for selection, interface and gameplay
Units don't have the overly aggressive stance anymore. Your command has the highest priority, this took a lot of work but it finally changes as a lot of people requested this.
I didn't expect that function to have bothered many since it was intentionally designed in a way that you wouldn't have to micro your units in combat.
Now with the update 2.0, this won't be the case anymore. You can now directly control units without temporarily losing control over them.
Unit HP bars, Enemy HP bars and building HP bars have been adjusted and most of them ended up being smaller and less annoying.
Villager rally has improved, the last time this was done, villagers would still end up circling around their resource depot. This has been improved but not entirely fixed yet.
Villagers stop working after losing their original resource, this only happens sometimes but with this update, it should happen even less frequently
AI Units pathfinding in dense areas has improved, especially for large units like lion tamers and cavalry.
Multi-selection has been improved, I found out that the issues connected to this particular problem are mostly linked to FPS and mouse navigation speed.
If this issue persists, try increasing your mouse sensitivity.
The Structure upgrade has been misinterpreted by many as just a means to improve productivity. But it is the main and only way to repair a building. It restores the buildings HP and increases it slightly.
Structure placement has been radically improved. The many cases of "not being able to place the building on free terrain" are now history. This has been completely resolved, and you'll be able to build freely on open terrain.
Tavern
The tavern now has a unique feature to hire one of the base units for a reduced prize. These will rotate over time.
Unit HP bugs have been fixed. Some minor bugs with the display of HP were fixed.
The faction boni were not displayed correctly, that was fixed as well.
Balance changes
Lots of balance changes with this update:
Cost of barracks reduced
Sight tower range increased by 350
Collossos: Pop 8 -> 7, Gold 400 -> 350, Weapons 50 -> 45
Goliath: Food 400 -> 325, Stone 100 -> 50
Heavy Shielder: Gold 45 -> 35, Ore 60 -> 55
Elite Shielder: Gold 70 -> 50, Ore 65 -> 40
Guardian: Gold 275 -> 250, Ore 175 -> 150
Eternal Templar: Gold 250 -> 150, Favor cost increased
Shadow Templar: Gold 350 -> 250, Favor cost increased
Myrmidons: Gold 350 -> 325
Militia stats: Attack 7- > 10, new HP 75
by PLAZA