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封印:仲裁者马克 v1.0.4升级档+免DVD补丁CODEX版

补丁类型:游戏工具
补丁大小:165.02MB
更新时间:2019-06-08
所属游戏:封印:仲裁者之印,Fell
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《封印:仲裁者马克》CODEX光盘版:Fell.Seal.Arbiters.Mark-CODEX
2.安装《封印:仲裁者马克》 v1.0.3升级档:https://patch.ali213.net/showpatch/119309.html
3.安装本升级档

更新说明: 

机翻:

更新v1.0.4:
界面:
确认/取消:添加一个选项将确认/取消按钮翻转到选项中。
加载地图:在加载地图时添加“加载…”文本,以便更清楚地了解它。
菜单:使菜单导航更流畅,因为一些较慢的菜单在较慢的系统上可能会有一些结巴。
优化:进行了各种小型优化以减少加载时间。
构建大小:重构了一组资产,这将构建大小减少了大约500 mb。
工艺:凯里提醒玩家在故事的某一点之后进行工艺制作,但前提是玩家还没有访问过工艺屏幕。现在无论如何她都会提醒玩家。
圣箭:将Ercinee的名字从“圣箭”改为“圣箭”。
竞技场提示符:在赢得一场比赛后更新竞技场提示符,以明确有哪些选项(继续战斗和退役vs Yes和No)。
游戏手柄:将开关图标添加到游戏手柄图标列表中,玩家可以选择开关图标。开关控制器在游戏中工作,但玩家需要事先在Steam中将其设置为“Switch Gamepad Pro”,游戏中默认不会使用开关图标。

平衡:
难度:将-15%的难度改为-25%的难度。
恶臭深度:将一些牌标记为无效的置换能力目标,这样玩家就不会被卡在这些牌上。
血魔:转换率从1.5% HP -> 1 MP到2% HP -> 1 MP。
结束2:现在在地图上显示一个红色的节点,当满足一定的条件,显示一个特定的节点可以访问,以获得更多的信息。
古路径:现在显示一个红色节点时,古路径最初打开,以帮助人们注意到它在地图上。这是一个秘密地牢,所以有点混乱是其中的一部分。
蒸馏水:在故事的最后一章为这个制作组件添加了更多的水滴位置。
质量线程:为这个制作组件添加更多的放置位置。
RNG:增加设置随机数的难度,有2个选项。第一个选项是当前系统滚动一个简单的d100并使用结果。第二种选择是“倾斜”,这将使玩家的掷骰稍微偏向他们。
难度设置:改变容易预置使用新的“玩家友好”随机数系统。

修正:
游戏手柄:当玩家在游戏中切换手柄时,帮助/选项按钮可能会停止工作。
川事件:在特定情况下,某些kawas的特定事件可能发生两次。固定的。
故事人物:一些故事人物在加入时可能会配备一个奇怪的计数器。固定的。
拼写错误:修改对话中的一些拼写错误。
地狱深度:修正一个没有正确标记为熔岩的熔岩瓦。
巡逻级别:修复一个可视问题,其中巡逻级别范围可以显示为超过99(即使它在实践中仍然被限制为99)。
手动排序:手动对部队菜单中的条目进行排序,会让许多字符留在原地。固定的。
生活字体:在一些语言中,工具提示没有显示被动语态的正确信息。固定的。
Vyscerawyrms:当产卵在一个位置与一个单位,他们可以推开该单位在一个无效的瓷砖在罕见的情况下。固定的。
内衣套装:为这套衣服增加缺失的镜框。
改变外观:在解散所有可能的单位后进入公会的“改变外观”菜单将导致游戏崩溃。固定的。
专利使用:当人工智能通过专利使用使用一项物品时,它不会减少该物品的剩余使用数量。固定的。
回合顺序:当从单位中移除加速或减速时,回合顺序栏不会正确更新(直到下一次回合)。固定的。
推送攻击:有一种罕见的情况,人工智能可以对一个不受位移影响的目标使用推送能力,认为这是有用的。固定的。
人工智能武器:有一个非常罕见的情况下,敌人可以有一个弓/弩在他们的主要手和枪在他们的手。固定的。
大礼堂:在战斗对话中,某个角色在和另一个角色说话时可能会看错方向。固定的。
寒冰之触:寒冰之触和类似的钝化会在“破坏”和“传送其他”的预测框中列出一个%的几率,即使它不会起作用。固定的。

原文:

Update v1.0.4:
UI:
Confirm/Cancel: Adding an option to invert the Confirm/Cancel buttons to the options.
Loading Maps: Adding a "Loading..." text when a map is being loaded, to be clearer about it.
Menus: Making menu navigation a little smoother, as some of the slower menus could have a bit of stutter on slower systems.
Optimizations: Various small optimizations were made to reduce loading times.
Build Size: Refactored a bunch of assets, which reduced the build size by about 500 MBs.
Crafting: Kyrie reminds the player about crafting after a certain point in the story, but only if the player hasn't already visited the crafting screen. Now she will remind the player regardless.
Holy Bolt: Renamed Ercinee "Holy Bolt" to "Sacred Bolt".
Arena Prompt: Updating the arena prompt after winning a bout, to make it clear what the options are (Keep Fighting and Retire vs Yes and No).
Gamepads: Adding the Switch icons to the list of Gamepad Icons so the player can select them. The Switch controller works in game but the player needs to set it to "Switch Gamepad Pro" in Steam beforehand and it won't use the Switch icons by default in game.

Balance:
Difficulty: Changing the -15% to enemy stats difficulty option to -25% to enemy stats.
Fetid Depths: Flagging some tiles as invalid destinations for displacement abilities, so the player can't be stuck on those tiles.
Blood Magic: Changing conversion rate from 1.5% HP -> 1 MP to 2% HP -> 1 MP.
Ending 2: Now showing a red node on the map when certain conditions are met, to show a specific node could be visited to get more information.
Ancient Path: Now showing a red node when the Ancient Path initially opens, to help people notice it on the map. It's a secret dungeon though, so a little obfuscation is part of it.
Distilled Water: Adding more drop locations for this crafting component in the last chapter of the story.
Quality Thread: Adding slightly more drop locations for this crafting component.
RNG: Adding a difficulty setting about Random numbers, with 2 options. The first option is the current system of rolling a simple d100 and using the result. The second option is "Skewed", which will skew the player's rolls in their favor a bit.
Difficulty Settings: Changing the Easy preset to use the new "Player Friendly" random numbers system.

Bugfixes:
Gamepads: When switching gamepads during play, it could happen that the help/options buttons would stop working on the new gamepad.
Kawa Event: A specific event with some kawas could happen twice under specific circumstances. Fixed.
Story Characters: Some story characters could have a weird Counter equipped when joining. Fixed.
Typos: Fixing a few typos in the dialogues.
Infernal Depth: Fixing a lava tile not flagged as lava correctly.
Patrol Levels: Fixing a visual issue where the patrol level range could be shown to be over 99 (even though it would still be capped at 99 in practice).
Manual Sorting: Manually sorting entries in the Troops menu would leave many characters walking in place. Fixed.
Life Font: In some languages, the tooltip wasn't showing the correct information for that passive. Fixed.
Vyscerawyrms: When spawning in a position with a unit, they could push the unit away in an invalid tile under rare circumstances. Fixed.
Undies Set: Adding missing frames to this outfit.
Changing Appearance: Going into the "Change Appearance" menu at the guild after dismissing all possible units would crash the game. Fixed.
Patented Usage: When the AI used an item through Patented Usage, it would not decrease the amount of item uses left for the item in question. Fixed.
Turn Order: The turn order bar wouldn't update correctly (until their next turn) when removing Haste or Slow from a unit. Fixed.
Pushing Attacks: There was a rare case where the AI could use a push ability on a target that's immune to displacements, thinking it would be useful. Fixed.
AI Weapons: There was a very rare case where an enemy could have a Bow/Crossbow in their main hand and a gun in their offhand. Fixed.
Grandhalls: During battle dialogues, a certain character could look towards the wrong direction while talking to another character. Fixed.
Chilling Touch: Chilling Touch and similar passives would list a % chance in the prediction box for Sabotage and Teleport Other, even though it won't work. Fixed.

BY CODEX

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