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工业崛起 v1.2.3.2506a升级档+免DVD补丁CODEX版

补丁类型:游戏工具
补丁大小:13.11MB
更新时间:2019-06-26
所属游戏:工业崛起,Rise
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补丁介绍

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《工业崛起》CODEX版游戏:Rise.of.Industry-CODEX
2.安装《工业崛起》v1.0.1.0705a升级档:http://patch.ali213.net/showpatch/119007.html
3.安装《工业崛起》v1.1.0.2105b升级档:https://patch.ali213.net/showpatch/120061.html
4.安装本升级档

更新说明:

机翻:

更新v1.2.3.2506a:
唷!经过几周的修改机制和添加新内容,终于可以发布1.2版了!正如你们所知道的,对我来说重要的是你们都有最好的体验,所以决定重做教程(现在有更多的文本解释为什么和如何),并做第5版的物流。

简而言之:

不能单独放置仓库(火车终点站、卡车仓库等)。它们现在可以通过仓库作为模块访问(比如农田,您知道吗?)
库存和维护现在与仓库共享,使管理变得容易得多,特别是在臭名昭著的“东西卡在我的仓库”问题上
目的地现在允许您选择车辆。这意味着你所有的“我想通过火车从A地运送物品到B地,没有这个B地请求系统”的梦想现在都实现了!华友世纪!
请求和AWH与往常一样工作

由于这些变化,如果您从1.0或1.1导入地图,您将不得不调整您的后勤大楼。因此,我强烈建议您启动一个新的地图,以避免任何问题。

清单上的下一项是“简化的生产链”。你们中的一些人说过,你们想要完美的建筑比例,所以我们增加了一个难度调整器,让每一个制作时间四舍五入到15天,让那些想要的人更容易同步食谱。

另一个新玩具是目标选择器。当您为建筑物选择目的地时,整个地图将变为黑白,以突出显示有效的目的地。最重要的是,您可以直接向上单击它们,而不用使用列表!这将大大简化这一过程。

最后但并非最不重要的是,添加了Heightmap导入,这样您就可以导入真实世界的位置或其他游戏。以下是一些建议:

纯黑=水
纯白色=非常高(避免)
任何低于灰度64的都是水
尽量使用黑暗或非常黑暗的图像
避免像素级的细节
"Posterise"是你的朋友
使用Gimp/Photoshop中的色调分离工具来降低灰色的数量
使用美化或降噪工具降低细节的数量
使用png而不需要太多的压缩。jpg生产工件
管理这里的图像:\RiseOfIndustry\Rise of Industry_Data\StreamingAssets\Heightmaps

原文:

Update v1.2.3.2506a:
Whew! After a few weeks of changing mechanics and adding new stuff, can finally launch version 1.2! As you guys know, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics.

In short:

Cannot place Depots (Train Terminals, Truck Depots, etc) on their own. They are now accessed via the Warehouse, as modules (like Farm fields, you know?)
Inventory and upkeep is now shared with the Warehouse, making management much easier, especially in the infamous "stuff is stuck at my Depot" issues
Destinations now allow for you to choose the vehicle. This means all your "I want to transport stuff from A to B via trains without this BS Request system" dreams have now come true! Hurray!
Requests and AWH work the same as always

Because of these changes, if you import a map from 1.0 or 1.1, you will have to tweak may of your logistic buildings. Because of this, I strongly recommend you start a new map, to avoid any issues.

Next item on the list is the "Simplified Production Chains". Some of you voiced out the fact that you want perfect ratios across buildings, so we added a difficulty modifier that makes every single production time rounded to 15 days, making syncing up recipes much easier, for those who want it.

Another new toy, is the target selector. When you are choosing a destination for a building, the whole map turns black and white, to highlight the valid destinations. Most importantly, you can straight up click them, without using the list! This should streamline the process a fair amount.

Last but not least, added Heightmap imports, so that you can import real-world locations or from other games. Here are some tips:

Pure black = water
Pure white = very high (avoid)
Anything below grayscale 64 is water
Try to have dark or very dark images
Avoid pixel-perfect details
"Posterise" is your friend
Lower the amount of greys by using the Posterise tools in Gimp/Photoshop
Lower the amount of detail by using the beautify or noise reduction tools
Use PNGs without a lot of compression. JPGs produce artifacts
Manage the images here: \RiseOfIndustry\Rise of Industry_Data\StreamingAssets\Heightmaps

by CODEX

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