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火炬之光2 v1.12.5.7升级档+免DVD补丁THETA版

补丁类型:修改器
补丁大小:45.99MB
更新时间:2012-10-05
所属游戏:火炬之光2,Torchlight
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补丁介绍

使用方法:

 1、解压缩
 2、运行Torchlight 2 v1.12.5.7.exe安装升级补丁
 3、运行游戏 Torchlight2.exe对应零售版 Torchlight2_steam.exe对应STEAM版

升级后版本为V1.12.5.7 (STEAM版)v1.12.2.7(零售版)
 
By THETA

升级内容说明:

Patch 1.12.X.7 Notes
 
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.  提供累进式存档,重新设计一些boss的房间
 
FUNCTIONAL     功能
 *Shared stash now creates a backup of itself       共享箱会建立一个备份文件
 *You can no longer steal items from your buyback tab by closing the window with Spacebar    修复回购栏bug
 *Can’t drag merchant items onto the buyback tab     不能将商人的物品拖至回购栏
 *Gambler does not show cant equip X       赌博物品不再显示小红叉
 *CTRL-M will instantly toggle map visibility     Ctrl+M现在直接切换地图显示/隐蔽
 *Pet equipment cannot get sockets from enchantment    宠物装备不能再打孔了
 *Fixed rare crash related to Charming a monster   修复迷惑敌人时可能出现的游戏崩溃
 *Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)  减少多人连线的日志记录,而且可以用 NEVERLOG 参数取消日志记录功能。
 *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, wont revert your stored difficulty to Normal.  修复了创建一个非Normal难度的角色直接参与连线时的bug
 *Confirmation box added for quitting without saving   添加了退出而不保存的确认框
 *Fixed a few rare hardware related crashes   修复某些罕见的硬件相关崩溃
 *Particle update optimizations   颗粒优化
 *Various rendering optimizations   渲染优化
 
GAMEPLAY  游戏性
 *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta  修复在连线时,其他未杀死怪物的不同等级玩家没有获得正确的经验值获取削减的bug
 *Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but dont worry, they will be better than before!  “减少护甲”属性现在能正常使用了 - 减甲值被削弱,以配合新的属性来补偿这个削弱 - 但不要担心,他们会比以前更好!
 *Zero walkspeed monsters wont attempt to jump down   行走速度为零的怪不能再跳跃
 *Fixed some display issues with Fame level progress   修复一些名誉等级显示bug
 *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a powerful enchantment, which are about 50% better than normal. This is represented by a sound and text message in game.  野外附魔师现在有更好的附魔能力,他们还有20%的机会产生“强力附魔”,使得附魔获得50%的增强。这种附魔会在游戏中以声音和文字的方式提示。
 *Swamp Flier scream debuff will show an appropriate name on debuff icon   Swamp Flier的scream debuff的图标和名字修改
 *Creep squish blood now has a censored version   添加爆血的河蟹版
 *Fixed a few areas where loot from a specific event spawned publicly  修复连线中某些事件产生的物品会掉落给每一个玩家的bug
 *Fixed a few spelling errors 修复拼写错误
 *Act 4 banner should properly display  第四幕的开场文字现在应该能正确显示了
 *Pets can be sent to town from the last 2 boss rooms  可以在第二幕boss的房间送宠物回城了
 *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations 修复某些情况下松开鼠标按键变成快速攻击的情况
 *DOTs now correctly calculate bonuses from +DMG%  现在Damage Over Time会从你的伤害输出加成%中得到增强
 *XP and Fame %bonuses from gear are now capped at +/- 100%  从装备中获得的经验值和名誉值加成现在不会超过 +-100%
 *HP bonus gear will properly be reflected in final health of player to other clients post-zoning  增hp装备所计算出的玩家最终hp现在能在其他玩家处正常显示
 *Game can be saved at any time from the options menu    现在可以在任何时候从选项菜单中保存游戏
 *Onscreen notification in bottom right of screen when saving takes place  保存游戏时右下角会出现文字提示
 *Console-created items now have an effect that displays that they were cheat-created  控制台调出的物品上现在有自己的标记了
 *Damage reduction effects on the player are capped to 75%  最大伤减上限变为75%
 *Stat expenditures when leveling up are properly synchronized in multiplayer  现在在多人游戏中加属性点能被正确地同步到其他玩家处
 *When leveling up, your health is properly recalculated on other clients  当你升级时,你的hp现在能在其他玩家处正确地重新计算
 *Skill cycle keys can now be bound to mouse buttons  技能切换现在能够被绑定到鼠标键上
 *Transmuted items are no longer destroyed if an inventory is full with no place to accept them  当物品栏已满且无处接纳时,转换出的物品不会消失了
 
SKILLS  技能
 *Berserkers are still targetable while performing Savage Rush  狂战士在Savage Rush时仍然可被攻击
 *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone 召唤出的Rramble walls和Ice Prison现在在屏幕外也会在超过召唤时间后爆掉,或者当召唤者离开了这片区域
 *Battle Standards properties are properly exclusive (they dont stack)     Battle Standard的技能buff不会累加
 *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)  修复了Fire Bash在9-15级时的错误效果(即charge越多越弱)
 *Howl duration fixed (Extended)    Howl的持续时间延长
 *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing  狂战士的Wolf Shade的生命吸取能力被削弱,从原来的5%+5%每级到现在的5%+2%每级;第一级无法偷取生命的错误被修正
 *Vortex Hex wont target smashables    Vortex Hex现在不会去试图阻挡瓶瓶罐罐
 *Fixed two ranks of Seismic Slam incorrectly doing electrical damage  修复了Seismic Slam在某两级中不能正确输出电伤的bug
 *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier  大幅nerf了Glaive Throw,最大输出-25%,加点增幅减少,每5级bonus降低(反弹次数更少,分别由原来的3,5和7次变为2,3和4次)
 *Elemental attunement properly benefits from owner’s level   Elemental attunement现在能正确地随角色升级而增强
 *Elemental Boon should properly speed up cast time on last rank    最后一级的Elemental Boon现在应该能正确地加速施法速度
 *Shadowbind should properly rank up duration  加点在Shadowbind上后,现在能正确增加持续时间
 *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage  Blast Cannon的减甲(物理和火)不再叠加
 *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued  修复持盾男性角色的技能动作动画,使得在技能被队列时不会被跳过(导致技能攻速降低?)
 *Outlander Long Range Mastery should now affect wands as well 漂泊者的Long Range Mastery现在能正确增强魔杖的射程和伤害
 *Prismatic Bolt gains charge at half the previous rate  Prismatic Bolt的累积charge能力被减半
 *Spider Mines should show debuff icons  蜘蛛炸弹会显示debuff图标
 *Spider Mine summon duration fixed  蜘蛛炸弹的召唤时间被修复(原来超过召唤时间不会爆)
 *Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3  用魔杖的漂泊者杀死敌人产生的shadowling现在存活时间是20秒而不是3秒
 *Elemental Attunement shouldn’t attack smashables     Elemental Attunement不会去攻击瓶瓶罐罐
 *Tremor rank 6 should properly perform its charged effect    Tremor在等级6时能够正确使用charge
 *Immobilization Copter damage effect shouldn’t stomp on other damage effects  现在Immobilization Copte的伤害效果不会冲掉其他伤害效果
 *Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches  狂战士的Rage Retaliation对每一个目标在每秒内只能触发一次,并且不再持续/吸血
 *Rapid Fire and Venomous Hail now use DPS instead of Damage          Rapid Fire和Venomous Hail现在使用武器输出为计算基础
 
SCRIPTING  脚本
 *Fixed some issues with Groms arena in multiplayer when another player speaks to the NPC while the main area is completed   修复了Groms arena中多人连线时的一些问题
 *Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills   某些boss的房间被重新设计,使得玩家更难用某些猥琐的方式去杀boss
 *Various minor level scripting or layout repairs  一些等级和布局的次要修复
 *Fixed farmable Gel phasebeast room so that XP gain isnt overblown  修复可不断刷的Gel phasebeast挑战,不能再以此刷经验值
 *Fixed various other farmable phasebeast unitspawners which incorrectly granted XP  修复某些phasebeast挑战中的怪物产生器,这些怪不再给予玩家不正确的经验值
 *Fixed a few areas where the player could get stuck  修复某些地方玩家被卡住的情况
 
NETWORKING  连线
 *Fixed a case where backlog of messages for resend would escalate and disconnect the client  修复了某些排队信息会重新发给对方,导致流量激增和断线的一个情况
 *Friends-only games are fixed to synch correctly across lobbies  “只限好友”的房间现在能正确地在大厅中同步
 *Fixes for various serverside issues  服务器端修复
 *Erroneous ‘Connection Failed’ messages should be fixed  进房间时有时会错误显示“连接失败”的提示信息,现在应该被修复了
 *Games can now be filtered near your level  现在游戏房间筛选多了一个选项,能够以“接近我的等级”来筛选
 
GRAPHICAL 图像
 *Many wardrobe tweaks and fixes  服装修改
 
BORING  无聊的东西
 *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading  改进玩家交易机制,使得使用不同语言版本的玩家交易物品时能够检测并转换为相应的语言。

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