使用说明:
存档修改器功能:
1.角色等级、金钱、经验值、职业、名字、头像、皮肤修改
2.新增修改枪械、物品
3.编辑快速旅行地点
4.其他功能(修改器的其他功能还未发现 等待你们亲自去发掘)
说明:
Endian 可以选择平台 little(PC)、Big(XBOX360、PS3)
武器跟装备置入与分享:
1.想要将自己改好最强的枪跟护盾给分享出去吗?
右键>复製代码>将代码贴上你想要分享的地方
2.想要拥有别人改好的神枪与蜂盾?
复製别人分享的代码>到背包或银行>粘贴代码
第十四次更新!!
1.更新为r118版
2.物品跟武器名称可以正常显示在修改器中
3.内容做一些小修正
4.武器跟物品已翻译将近95%
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已經成功將繁體跟簡體分開
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1.增加簡體中文
2.內容做一些小修正
3.修改器有做大幅度更新
4.武器跟物品代碼單更新為(.doc) 2003 版本
5.新增快速旅行功能 翻譯內容與遊戲中的名詞會有差異
後續的更新!!
1.尋找RAW的資料庫
2.版本更新
3.有增加新功能才會中文化
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如果willowTree2發出後
會嘗試看看將修改器中文化
但是不保證能完整中文化
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版本更新內容:
r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line
Group level transitions by DLC.
集團層面的DLC。
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r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line
Better short URL for IsBadassModeSaveGame info.
简短的URL来IsBadassModeSaveGame信息。
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r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line
Clear IsBadassModeSaveGame on load, now with notification about it.
清除IsBadassModeSaveGame负载,现在与它有关通知。
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r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line
Clear IsBadassModeSaveGame on load.
负载清除IsBadassModeSaveGame。
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r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line
Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
“无”进入AvailableTeleporters在FastTravelViewModel。
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r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line
Fix teleporter display name in FastTravelViewModel.
设定传送点FastTravelViewModel显示名称。
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r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines
- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
- 实现了迅游站订购信息GameInfo中加载。
- 更新FastTravelView到组的传送器以及尊重游戏的传送器订购。
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r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line
Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
切换的ObservableCollection<> S ProtoBufFormats返回列表<>。
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r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines
- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
- 资源的名称GameInfo中TravelStation定义的。
- 旅游站资源的GameInfo中。
- 实施“快速旅行”选项卡在SaveEdit。
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r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines
- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
- 小一些的GameInfo加载程序代码清理。
- 替换抛出KeyNotFoundException新的ResourceNotFoundException。
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r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line
Set SaveFile after data has been imported, so if an exception is thrown, it wont enable the editor improperly.
设置保存后,数据已导入的文件,因此,如果抛出一个异常,它不会使编辑器不当。
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r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line
Implemented loading of travel station information in GameInfo.
实施旅游站信息GameInfo中加载。
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r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line
Cleanup of protobuf member names.
清理protobuf成员的名称。
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r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines
- Add Experience info to GameInfo.
- Sanity check experience points and level on save load.
- Add buttons to SaveEdit for synchronizing experience level and points.
- 经验信息的GameInfo。
- 健全性检查,经验值和保存负载的水平上。
- 将按钮添加到SaveEdit经验水平同步,并指出。
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r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line
Use a static unique ID (0) instead of a random one for copied codes.
使用静态的唯一的ID(0),而不是一个随机的一个用于复制的代码。
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r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line
Display a warning when attempting to paste codes and none were found.
显示一个警告,试图将其粘贴代码时,并没有发现。
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r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines
Not mentioned in previous commit:
- Player classes are now provided via GameInfo.
- DownloadableContent and DownloadablePackage info provided via GameInfo.
- CustomizationSet removed from GameInfo (due to previous line).
没有提到在以前的承诺:
- 玩家的GameInfo类现在提供通过。
- DownloadableContent和DownloadablePackage通过的GameInfo提供的信息。
- CustomizationSet的GameInfo从(由于以前线)。
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r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines
- Cleaned up member naming in BaseItem/BaseWeapon.
- Retooled most of the GameInfo project for better organization and data loading.
- Wit工口GAMEInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
- BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
- Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
- Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
- Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
- 整理的成员命名的BaseItem / BaseWeapon的。
- 改良后的GameInfo项目大部分为更好地组织和数据加载。
- 使用的GameInfo改良后,已武器和项目余额信息生成重做,而现在将正确地被打破(盾牌,类多器官功能障碍综合征,文物等)的支持。
- BaseItemViewModel / BaseWeaponViewModel制造商资产。
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删除警告图标制造商,前缀部分,标题部分的基础ItemViewModel/基础武器的ViewModel,因为他们是完全没有必要的。
- 更名为PlayerView / PlayerViewModel GeneralView / GeneralViewModel SaveEdit。
- 增加了“快速旅行”选项卡,取代一般的图标,图标背包标签。
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r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line
Prevent editing of IsBadassModeSaveGame.
防止编辑IsBadassModeSaveGame。
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r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines
- Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
- CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
- 掉落SavePackMessage / SaveUnpackMessage中直接调用ImportData / ExportData赞成。
- 现在货币在手稳健地的存储状态,而不是直接修改保存游戏数据。
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r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines
- Corrected LockoutData definition.
- Fixed some field names in MissionData and RegionGameStageData.
- 校正的LockoutData定义。
- 修正了某些字段名称在MissionData和RegionGameStageData。
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r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line
Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
描述的错误为抛出FormatExceptions在BackpackViewModel和BankViewModel的。
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r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines
- Update Weapon Types and Item Types in GameInfo, as well as their backing code.
- Update SaveEdit to reflect previous change.
- 更新GameInfo中的武器类型和项目类型,以及他们的支持代码。
- 更新SaveEdit反映以往的变化。
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r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line
Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
它是堆栈跟踪,使人们无法读取完全可以理解的错误信息?谁也不知道
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附加WillowTree 2的网站(作者还在製作中 请大家安心等待)
http://sourceforge.net/projects/willowtree2/
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dll动态连结函式库的结构太复杂目前无法将枪械跟物品的选单中文化
目前确定可以中文化的只有头像跟皮肤选单
其实作用不大
在游戏裡更换头像跟皮肤就可以了
by a8690145