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罗马霸权:凯撒崛起 8号(v2.2.2)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

补丁类型:免DVD
补丁大小:845.8MB
更新时间:2015-06-09
所属游戏:罗马霸权:凯撒崛起,Hegemony
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补丁介绍

使用说明:

1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏

已包含之前所有升级档

更新说明(机翻):

雇佣兵
从6降到4的佣兵槽
佣兵的复活时间从90增加到160天
唯利是图的插槽和唯利是图的重生时间数现在可MODS
现有的雇佣数量是现在城市中的工具提示显示
船舶
各种改进船舶运动
调整船的攻击和防御
船舶现在只有修理的时候,在一个船厂码头
提高船舶运动当目标移动的敌人
分组和运动控制
现在可以使用白组框选
新组预览当你拖动一个多旅选定的移动命令
拖动多个分组的单位现在将保持他们的相对位置
拖动选择现在的工作形成了
固定的问题,形成了单位显示屏幕
为分组单位改进的姿态变化
固定的一些寻路问题得到团体的横桥
优化单位如何改变减少碰撞的方向
与组大小固定的问题时,单位仍在招聘
固定组运动的问题时,一个单位的位置被挡住了
其他的改进
相机现在支持缩放时用鼠标的键盘
单位现在投降,当他们进入导弹单位范围
捕获/执行命令现在可以发布到一个单位,仍然是路由
改进的合并和替换为单位和旅MOD技术
添加的脚本命令来设置游戏速度:setgamespeed(speedmult)和getgamespeed()
调整选择的风格使它更容易移动单位资源建筑
优化资产负载降低帧率口吃
bug修复
固定窗口大小对超宽屏幕显示器(三显示器)
修正AI作战目标相关
改进的,小于1的奖金显示属性
固定的错误计算从矿山工人生产黄金
固定显示食品消费的要塞和城市的立场
固定的错误,防止捕获堡垒后中断的拆除命令
固定的问题与赤裸的散兵盾纹理
在意大利文本格式固定的问题
删除招聘要求,干扰了一些作战单位
固定的问题,清除链接组
固定的错误造成草改变当镜头移动
与非罗马旗手官要求固定的问题
战争对农作物固定的雾

更新说明:

Mercenaries
Reduced mercenary slots from 6 to 4
Increased mercenary respawn time to 160 days from 90
Number of mercenary slots and mercenary respawn time are now accessible to mods
Number of mercenaries available to hire is now shown in the city tooltip

Ships
Various improvements to ship group movement
Adjustments to ship attack and defense stats
Ships now only repair when in a port with a shipyard
Improved ship movement when targetting moving enemies

Grouping and Movement Controls
Groups can now be selected using the white group box
New group preview when you drag out a movement command with multiple brigades selected
Dragging multiple ungrouped units will now keep them in their relative positions
Drag select now works on formation outlines
Fixed problems displaying formation outlines for offscreen units
Improved stance changes for grouped units
Fixed some pathfinding problems getting groups to cross bridges
Optimized how units change direction to reduce collisions
Fixed problems with group formation sizes when units are still recruiting
Fixed group movement problem when one unit's position was blocked

Misc Improvements
Camera now supports zooming with the mouse while panning with the keyboard
Units will now surrender when they come into range of missile units
Capture/Execute commands can now be issued to a unit that is still routing
Improved merge & replace mod techniques for units and brigades
Added script commands to set game speed: setgamespeed(speedmult) and getgamespeed()
Adjusted selection style to make it easier to move units around resource buildings
Optimizations to asset loading to reduce framerate stutters

Bug Fixes
Fixed dialog window size on extra wide screen displays (triple monitors)
Fixed crash related to AI combat Goal
Improved display of attribute bonuses that are less than 1
Fixed bug calculating gold production from mines with workers
Fixed display of food consumption for fort and city stances
Fixed bug that prevented capturing forts after an interrupted dismantle command
Fixed problem with Naked Skirmisher shield texture
Fixed problems with text formatting in Italian
Removed recruitment requirements that interfered with some campaign units
Fixed problems scavenging with linked groups
Fixed bug that caused grass to change when the camera moved
Fixed problems with requirements for Non-Roman Standard Bearer officer
Fixed fog of war on farm crops

by thegfw

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