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永恒之柱 v1.0.6.0617升级档+免DVD补丁BAT版

补丁类型:其它
补丁大小:5.48MB
更新时间:2015-07-02
所属游戏:永恒之柱,Pillars
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补丁介绍

使用说明:

1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏

需要先安装永恒之柱 v1.0.6.0591升级档+免DVD补丁BAT版:http://patch.ali213.net/showpatch/42143.html

更新说明(机翻):

补丁说明1.06。
尤其值得注意的是:
修正了一些人在启动时的崩溃。这与试图加载损坏字体的统一做的。
固定的速度变慢,可以通过一定的网络适配器或程序像Hamachi引起。
修正了一个被损坏的据点Grimoires发送向导时。
修正了一个问题,一个门在堡垒的大厅内可能成为锁定后的管家解锁它。这是一个追溯修复修复保存的游戏负载。
固定的情况下,伤害坩埚骑士在坩埚锻造骑士攻击保持会使韦伯夫人承担你已经烧毁桥梁的骑士派,从而迫使邀请听证会来排dunryd。此修复程序是同时追溯为例,韦伯夫人仍在等待听到你的话要邀请头房屋hadret说韦伯继续打算在你playthrough坩埚骑士的支持。
任何主要派别获取邀请后攻击现在会正确的结果在一个追求更新,请你跟韦伯关于在一些其他的方式得到一个邀请(dunryd行支持)。
下面的全补丁说明。
平衡
blacsonn修改有一个聚焦增益乘法器(+ 20%)而不是一个平坦的增益。
在词汇表中添加了侧翼和接合项。还更新了两侧加入链接到侧翼和参与
minoletta的震荡导弹AOE现在开始敌人只有。
躺在手上增加从1 /遇到2 /遇到。每增加20个,每增加一次,从7增加到12,增加了25,基部愈合值增加了。
火焰奉献给了一个20的准确度。
法术持有:祝福准确度从10降到5。
所有的狂热光环设置为相同的大小。这减少了电荷的大小,但增加了焦点和耐力的大小。
奖金吃草的命中率加上狂热的焦点。
奖金打放牧率加入到狂热的耐力。
当应用时,敌人的敌人将不再打电话。
耐力降低恢复讲道结束了。
压制痛苦的基础时间从15秒降低到10秒。
所有的劝告是现在马上恢复。
加强劝勉现在有25的偏转代替+ 15。
急忙劝告下调至第九水平(第十一)。
物品,咒语,能力
奥术攻击和伤人的路径已经收到动画波兰。
任务和伙伴
修正了一个问题,一个门在堡垒的大厅内可能成为锁定后的管家解锁它。这是一个追溯修复修复保存的游戏负载。
修正了对粮食你能说服trumbel在说服sweynur。在破碎的状态,玩家可以跟trumbel完成任务。
进入一个rhemen LLE现在将强制更新到湖底的青铜到正确的步骤如果是莫名其妙地被恢复到一个较早的阶段,让engwithan武器集装箱的出现。
固定的情况下,伤害坩埚骑士在坩埚锻造骑士攻击保持会使韦伯夫人承担你已经烧毁桥梁的骑士派,从而迫使邀请听证会来排dunryd。此修复程序是同时追溯为例,韦伯夫人仍在等待听到你的话要邀请头房屋hadret说韦伯继续打算在你playthrough坩埚骑士的支持。
任何主要派别获取邀请后攻击现在会正确的结果在一个追求更新,请你跟韦伯关于在一些其他的方式得到一个邀请(dunryd行支持)。
UI
增加了正确的图标,显示一个不正确的图标。
修正了一个小问题与脚本交互图像不是在正确的时候。
当拖动物品清单,你可以看到他们的堆栈计数。
修正了一些用户界面本地化看到文本流在按钮的界限。
高亮着色现在将正确地渲染场景中的对象。
增加技能级的通知,让用户知道,技能点可以被保存为以后的水平。
魔法酒吧现在清楚正确时,用户切换党员热键。
修正了一个错误,在一个对象的二行可以得到新的目标覆盖。
固定的UI问题,在扩大的法术栏图标可以显示蓝色或金子发光的背后。
添加通知,当玩家试图攻击或攻击时,瘫痪或震惊。
重新排序的法术和技能对人物表界面。这是一个固定的技能,显示下的法术类别。
修正了一个占位符图标会出现在战斗的工具提示。
抑制作用在党的肖像图标现在显示其效果与“抑制”限定在工具提示。
增加了一个“每×美国证券交易委员会”的条款,以束拼说明,以表明他们经常打。
过渡图标现在将恢复到他们的非发光状态,如果你试图过渡,但在完成过渡前请单击。
要塞升级“购买”按钮是灰色的,另一个是现在升级已经在进步。
固定的问题,如果有一个热键栏的能力栏的子菜单可能会被锁定为不消失,如果一个热键栏显示。
一般修复
修正了一些人在启动时的崩溃。这与试图加载损坏字体的统一做的。
固定的速度变慢,可以通过一定的网络适配器或程序像Hamachi引起。
修正了一个问题,在某些方面与能力栏的相互作用可以使鼠标输入。
修正了一个问题,没有发挥正确的集装箱SFX。
修正了一个错误的地方,欺骗性的配置获得排名太快。
狼现在有一个环境动画的撞倒状态。
修正了一个被损坏的据点Grimoires发送向导时。
固定的指挥官clyver的barkstrings被敌对如果保持敌对。
追溯修正了人物的耐力倍增打破了保存游戏。

更新说明:

patch notes for 1.06.

Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
Full patch notes below.

Balance
Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement
Minoletta's Concussive Missiles AoE is now set to foe only.
Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
Flames of Devotion was given a +20 Accuracy bonus.
Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
Bonus Graze to Hit rate added to Zealous Focus.
Bonus Hit to Graze rate added to Zealous Endurance.
Sworn Enemy will no longer call a hit reaction when applied.
Endurance reduction on the end of Reviving Exhortation was reduced.
Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
All Exhortations are now set to recover immediately.
Reinforcing Exhortation now grants +25 deflection instead of +15.
Hastening Exhortation lowered to 9th level (was 11th).
Items, Spells, Abilities
Arcane Assault and Flagellant's Path have received animation polish.
Quests and Companions
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
UI
Added the correct icons for items that were displaying an incorrect icon.
Fixed a minor issue with Scripted Interaction images not animating correctly at times.
When dragging items in the inventory, you can now see their stack counts.
UI fix made for some localizations that were seeing text flow over their button's bounds.
Highlight shader will now properly render behind objects in the scene.
Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
Spell bars now clear out correctly when users switch party members with hotkeys.
Fixed a bug where the second line of an object could get covered by newly gained objectives.
Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
Fixed a bug where placeholder icons might appear in combat tooltips.
Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.
Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.
General Fixes
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
Fixed an issue where SFX were not playing properly on containers.
Fixed a bug where Deceptive disposition was gaining ranks too quickly.
Wolves now have an ambient animation for knocked-down state.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.
Retroactive fix for characters whose Endurance multiplier was broken in save games.

by BAT

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