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战栗空间 v1.3升级档+免DVD补丁BAT版

补丁类型:免DVD
补丁大小:54MB
更新时间:2015-07-03
所属游戏:战栗空间,Solarix
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

需要先安装:
战栗空间 v1.1升级档+免DVD补丁BAT版:http://patch.ali213.net/showpatch/41119.html
战栗空间 v1.2升级档+免DVD补丁BAT版:http://patch.ali213.net/showpatch/41621.html

更新说明(机翻):

我们已经增加了更多的检查点,因为即使在容易难度每一章的整体,游戏现在是更具挑战性

手枪准星现在是红颜色的,所要求的一些球员,以改善针对在亮的区域。

增加了自动武器切换功能,当你拿起武器和物品,第一次,以更好地专注于相关教程
增加了手电筒半径和亮度在黑暗中看到更好的地区

矿工-僵尸有更好的视野范围和远见能力,现在检测到的球员,即使是最简单的难度。这会增加额外的紧张和挑战,在相关章节。

警报期间增加了一些士兵,在一个随机的方式。一些卫兵都比较偏执现在,他们会坚持在寻找球员搈矿?当他们变得多疑。我们的天堂抰应用这个对于整个警卫平衡AI和一些摇n期望?行为搑andomization?现在增加更多的紧张。要更加小心了,大概没有通知他们,由于一些士兵可能不会放弃,直到他们寻找每一个靠近角落,一旦遇到可疑。

士兵现在有有限的夹子弹药规格为机枪。这意味着,当你被抓到,他们仍然会设法追捕你无情,但是当他们用完的弹药为每个剪辑,他们将发挥重装动画。由于这一点,玩家将有更多的揺XTRA的时间?来管理他们逃跑被抓住时。

其中的批评,认可他们的巡逻路线很容易发现和记住。现在,我们添加了一些随机巡逻守卫某些途径。他们中有些人会随机切换到备用路径,而巡逻。现在,玩家必须更加小心,如果他们想敲出来在他们的巡逻路线,因为它更搑andomized?

一些士兵和半机器人现在的工作团队,警觉的,他可能会“通知”他最亲密的伙伴。然而,我们随机此功能更逼真添加到AI他们中有些人宁愿调查“单飞”时,他们感觉到危险,他们中的一些将要在团队中所有的时间工作。

有些半机器人有更好的视野范围和远见能力,现在检测到的球员,即使是最简单的难度。这会增加额外的紧张和挑战的相关章节。

通过添加隔音量固定围绕船员宿舍第7章人工智能Pathing的问题。

固定在第4章和第5章的一些碰撞问题与AI径处理问题

修正AI Pathing的周围船员宿舍在第7章中加入隔音量。

增加了更多容易理解的客观描述第2章和第7章

更新内容:
Here are the patch notes: 

We have added more check points to the overall of each chapter since even on easy difficulty, the game is now more challenging 

Pistol crosshair is now in red color, as requested by some players to improve aiming in brighter areas. 

Added auto-weapon switch functionality, when you pick up weapons and items for the first time, to focus better on the related tutorial 
Increased flash-light radius and brightness to see in the dark areas better 

Miner-Zombies have much better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapter. 

Alert periods are increased for some of the soldiers, in a randomized manner. Some of the guards are more paranoid now, they will insist in searching for the player 搈ore?when they become suspicious. We haven抰 applied this to whole of the guards to balance 搑andomization?of A.I and some 搖nexpected?behavior will now add more tension. Be even more careful now, about not to alert them, since some soldiers might not give up until they search every near nook and cranny once they are suspicious. 

Soldiers now have limited clip-ammo size for the machine guns. This means that when you are caught, they will still try to hunt you down mercilessly but when they run out of ammo for each clip, they will play reloading animation. Because of this, players will have a bit more 揺xtra time?to manage their escape when they are caught. 

One of the criticism to the A.I was that their patrol routes were easy to detect and memorize. Now, we added some randomization to patrol routes of certain guards. Some of them will randomly switch to alternate paths while patrolling. Now, players have to be more careful if they want to knock them out during their patrol routes because it is more 搑andomized? 

Some of the soldiers & cyborgs now work in teams, alert one, he might "notify" his closest buddy. However, we randomized this feature to add more realism to the A.I. Some of them would prefer to investigate "solo" when they sense danger, some of them would want to work in teams all the time. 

Some of the cyborgs have better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapters. 

Fixed A.I Pathing problems around crew quarters in chapter 7 by adding a sound proof volume. 

Fixed some collision problems & A.I Pathing issues in chapter 4 and chapter 5 

Fixed A.I Pathing around crew quarters in chapter 7 by adding a sound proof volume. 

Added more easy-to-understand objective descriptions to chapter 2 and chapter 7 

by BAT

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