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家园:重制版 10号(v1.29)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

补丁类型:免DVD
补丁大小:1.64GB
更新时间:2015-08-14
所属游戏:家园:重制版,Homeworld
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补丁介绍

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

包含之前所有升级档

注:如果在不包含经典版的游戏中使用本升级档,那么请从游戏目录的EXE启动游戏。(从Launch启动游戏会导致游戏无法打开)

更新说明:

机翻:

2015年8月13日

莫德支持

UI 100%的动态 - 罢工组由名称,而不是指数引用。
增加了新的UI控件 - 上下文菜单。
船舶可以有两个以上的构建队列吧!
重大改组的游戏规则,等级,种族,船舶等
Ø游戏规则可以过滤种族/水平。
Ø广告活动可以指定自定义的游戏规则。
O级别现在组织了一个“.levels”文件 - 忽略宽松的水平。
ØMODS的可以过滤负载的内容,以及。
Ø船可以装载道具与游戏规则重写。
o添加可选DefenseShield抽泣船舶。

游戏设置聊天改进

加入速记耳语命令“/ W”。
更改“/忽略”和“/屏蔽”,以“/静音”和“/取消静音”。
球员的名字输入“/”命令时加入自动完成。
玩家可以用鼠标右键单击一个球员的名字迅速耳语,邀请,和静音/取消静音的球员。
加入耳语接收到的音频事件。
而打字他们在“/”命令格式更好(/耳语Bob将解析为“鲍勃:”当你开始输入的消息)。
聊天颜色格式的命令现在将切换到色彩,他们被终止后(<C = FF0000>会让你打字红色,而你键入的文本)。
如果一名球员被丢弃,他们现在的聊天频道正确删除。
玩家现在可以在聊天屏幕(AFK,InLobby,游戏中)的状态。
添加“/ r”和“/回复”回复谁低声说你的最后一个人。
退格键,左/右箭头,Home键,删除键,现在在聊天编辑框中正常工作!
“/邀请”命令添加的。
当玩家把鼠标停留在在聊天邀请,游戏将会凸显。
帮助弹出上面会聊天输入框,当玩家输入“/”显示。
球员名单现已排序基于状态。全球聊天 - >游戏大厅 - > AFK - >在游戏 - >静音。
Ø玩家们的状态图标旁边的名字。
添加的设置选项来禁用或启用离开/加入聊天通知消息。
从128到200个字符聊天文本长度撞到。
按住“Alt”键并输入Unicode字符数将输入的字符在文本输入字段(假设该字符存在于字体)。

游戏设置屏幕

现在的AI球员人类玩家之前取出时,即将到来的地图比球员在大堂的数量较小。
修正了一个改变游戏类型可能不导致要重新选择的第一张地图,从而导致不​​正确的数据,以显示它。
基于Race.groupings增加了“随机”挑选比赛。 (HW1随机,随机HW2)。
修正错误,其中一个玩家可以通过点击在某些情况下,任何插槽就绪按钮。

UI
游戏现在将忽略鼠标输入时,游戏窗口不在焦点。
新增功能自定义配置ATI。
倒计时将图形变化,现在正确的格式。

杂项

固定问题,即传感器将有看不见的标题和传感器的斑点时,UI效果被关闭。
ATI未知/无效的资源有它的字符串设定为“”。
加入一个服务器时自定义级别不再下载到硬盘驱动器。
Ø有助于减少问题与球员交换出去的官方地图使用自定义地图,会给他们一个不公平的优势。
步道关闭淡出当船舶码头与另一个(而不是仅仅消失)。
防御力场护卫舰FX现在显示正确!
按住Shift键并单击构建取消按钮将取消最后5个工作打造为选定的队列。
修正了一个构建工作击中部盖会拖延队列。现在提倡遇到更换船停滞不前的第一个有效的船。
在游戏中的聊天框不再重叠游戏计时器。
“玩家滞后”画面进行了重新设计,以少得多侵入。
在游戏中的聊天画面的聊天格式化去就与前端全球聊天屏幕更加一致。
在游戏中的聊天屏幕支持/团队/ playername快捷键正常。
HUD元素现在可以通过设置屏幕可以单独缩放!
除去期间的意大利驱逐舰名结束。
固定缺少德文字幕,可以在HW2 Mission3发生。
调整中的所有语言制作样片时序问题,以正确地匹配英语旁白。
HW1任务9 - 外国人异常刀尖现在正确转换。
修正了一个潜在的崩溃,如果任务脚本试图停靠单元与不存在的船。
“攻击运行”飞行行为现在能够采取的武器旋转限制考虑,并不总是攻击正面,用定时器中断。
ØminBreakDelay / maxBreakDelay - 允许的距离,而不是延迟时间休息。
ØapproachAngle / approachFloor - 使目标位置调整武器旋转(角度),基于最小距离接触(楼)。

原文:

August 13, 2015

Modder Support 

Strike-groups are referenced by Name, not Index - UI 100% dynamic. 
Added new UI control - Context Menu. 
Ships can have more than two build queues now! 
Major restructuring for Game Rules, Levels, Races, Ships, etc. 
o Game Rules can filter Races/Levels. 
o Campaigns can assign custom Game Rules. 
o Levels now organized with a “.levels” file - loose levels ignored. 
o Mods can filter content on load as well. 
o Ships can load props with Game Rules override. 
o Added optional DefenseShield sob to ships.

Game Setup Chat Improvements 

Added shorthand whisper command “/w”. 
Changed “/ignore” and “/unignore” to “/mute” and “/unmute”. 
Added auto complete of player names when typing “/” commands. 
Players can right-click a player name to quickly whisper, invite, and mute / unmute a player. 
Added whisper received audio event. 
“/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message). 
Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing). 
If a player is dropped they are now removed from the chat channel correctly. 
Players now have a state in the chat screen (AFK, InLobby, InGame). 
Added “/r” and “/reply” to reply to the last person who whispered you. 
Backspace, right/left arrows, home key, del key now work properly in the chat edit box! 
“/invite” command added. 
When a player hovers over the in-chat invite, the game will highlight. 
Help pop-up will be displayed above chat input box when the player types “/”. 
Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted. 
o Players have state icon next to their name as well. 
Added settings option to disable or enable leave / join notification messages in chat. 
Chat text length bumped from 128 to 200 characters. 
Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font).

Game Setup Screen 

AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby. 
Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it. 
Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random). 
Fixes bug where a player could click the ready button in any slot in some situations.

UI 
Game will now ignore mouse input when the game window is not in focus. 
Added ability for custom ATI configurations. 
Countdown for applying graphical changes now formats properly.

Misc 

Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off. 
ATI for unknown / inactive resources has it's string set to "". 
Custom levels no longer download to hard drive when joining a server. 
o Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage. 
Trails fade off when a ship docks with another (Instead of just disappearing). 
Defense Field Frigate FX now displays properly! 
Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue. 
Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship. 
In-game chat box no longer overlaps game timer. 
“Player is lagging” screen has been redesigned to be much less intrusive. 
In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen. 
In-game chat screen supports /team and /playername shortcuts properly. 
HUD elements can now be individually scaled through the settings screen! 
Removed period from end of destroyer name in Italian. 
Fixed missing German subtitles that could happen in HW2 Mission3. 
Animatic timing issues in all languages adjusted to match English VO properly. 
HW1 Mission 9 - Alien Anomaly tool tip is now translated properly. 
Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist. 
“Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer. 
o minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance. 
o approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor).

by thegfw

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