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监狱建筑师 1号升级档+免DVD补丁RAiN版

补丁类型:游戏MOD
补丁大小:22.45MB
更新时间:2015-11-20
所属游戏:监狱建筑师,Prison
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补丁介绍

使用说明:

1.解压缩
2.运行Prison Architect.exe文件安装升级档
3.开始游戏

更新说明:

机翻:

=共享单元
- 新的房间类型:宿舍
- 新的家具:双层床

一个宿舍可以容纳任何数量的囚犯,基于安装床位数量
宿舍可以是小的,例如2×3,取代了正常细胞,允许两个或更多的犯人一起共享一个小区
或者宿舍可以很大,共用淋浴间,卫生间,电话,电视,娱乐设施等。
更好的设施将导致较高的房间等级,这将对你的犯人产生积极的影响

=囚徒摄入量(续)
有进目前几种不同的模式,可以为你的监狱设置
从进气报告选择你的模式

- 闭不犯人将被带到你的监狱
- 满负荷能力囚犯将被带入您的监狱时可用,直到你的可用容量已满
- 总囚犯你设置的犯人总数期望,以及进气系统的工作原理,以填补数
- NUM每天您选择的囚犯人数在每一天带来(旧法)
- 所有所有可用的囚犯将被带到在每一天

=逃逸模式(续)
逃生模式被认为太容易了,不平衡,一些功能已被削弱。

- 造成伤害的一所监狱及其工作人员现在自动修复,
一旦球员投降或者被淘汰。

- 所有的工作人员被杀被替换为新员工
- 所有的火熄灭
- 烧毁的墙壁现在得到创建,以取代他们的建筑工作

- 所有远程武器现在有有限的弹药。
铌可以按G键删除当前的武器。
- 霰弹枪:6张
- 手枪:6张
- Tazer:1次射门
- 突击步枪:30张

- 如果你从一个房间偷一个项目,现在有三个小时的计时器在此之前,项目可以再次从那个房间被偷走。
这将制止逃犯从厨房偷刀的整个团队。
铌这些计时器结束瞬间,当球员投降或者被淘汰。

- 声誉重新平衡
- 熟练的战斗机:机会缴械对手,现在从30%减少到每击20%,同比下降
- 非常致命:机会杀死从30%减少到每击15%,同比下降
- 远程武器是由强/致命的声誉不再变得更强大
- 远程武器不再缴械对手时,攻击者具有熟练的战斗机代表

- 改进的游戏结束画面叠起来的受害者以同样的方式作为进报告的囚犯预览。

- 黑帮重新平衡
重新平衡团伙成员,到达领袖的机会,
做帮派更可能的次数。
- 加倍接收团伙成员进的机会
- 传入团伙成员成为领导者的机会,现在高得多
- 接收一个黑帮头目的概率也随之增加,作为该团伙的大小增加。

- 新译本
希腊,罗马尼亚,瑞典语,土耳其语,西班牙语,葡萄牙语

=臭虫修正
- 没有更多的节省越狱模式GAMEOVER屏幕
- 对货车仍加载的项目没有得到试航期间搜索职位
- 部署菜单有正确的默认选择的基础上你的研究
- 战争迷雾开启的早GABOS水平
- 错误的声音只播放一次,当无法负担对象

原文:

= Shared Cells
- New room type: Dormitory
- New furniture: Bunk Beds

A Dormitory can house any number of prisoners, based on the number of beds installed
Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together
Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc.
Better facilities will result in a higher room grading, which will have a positive effect on your inmates

= Prisoner Intake (continued)
There are now several different modes of Intake that can be set for your prison
Choose your mode from the Intake report

- CLOSED No inmates will be brought to your prison
- FILL CAPACITY Inmates will be brought into your prison when available, until your available capacity is full
- TOTAL PRISONERS You set the total number of prisoners desired, and the Intake system works to fill that number
- NUM PER DAY You choose the number of prisoners to bring in each day (The old method)
- ALL All available prisoners will be brought in every day

= Escape mode (continued)
Escape mode was deemed too easy and unbalanced, and several features have been nerfed.

- Damage done to a prison and its staff is now repaired automatically, 
once the player surrenders or is knocked out. 

- All staff killed are replaced with new hires
- All fires are extinguished 
- Burnt down walls now get construction jobs created to replace them

- All ranged weapons now have limited ammo. 
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots 

- If you steal an item from a room, there is now a three hour timer before that item can be stolen again from that room.
This will put a stop to whole teams of escapees stealing knives from the kitchen.
Nb these timers end instantly when the player surrenders or is knocked out.

- Reputations rebalanced
- Skilled fighter: chance to disarm opponent now reduced to 20% per hit, down from 30%
- Extremely deadly: chance to kill reduced to 15% per hit, down from 30%
- Ranged weapons are no longer made more powerfull by the Strong/Deadly reputations
- Ranged weapons no longer disarm opponents when the attacker has the Skilled Fighter rep

- Improved game over screen to stack up victims in the same way as the intake report's prisoner preview. 

- Gangs rebalanced
Rebalanced the chances of gang members and leaders arriving, 
to make gangs a more likely occurance. 
- Doubled the chances of receiving gang members at intake
- The chance of an incoming gang member being a leader is now much higher
- The probability of receiving a gang leader also increases as the size of the gang increases. 

- New translations
Greek, Romanian, Swedish, Turkish, Spanish, Portuguese

= BUG FIXES
- no more saving on escape mode gameover screen
- Items still loaded on trucks dont get search jobs during shakedown
- deployment menu has the correct default selected based on your research
- fog of war turns on sooner on GABOS level
- error sound only plays once when unable to afford objects

by RAiN

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