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剑湾传奇 7号升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

补丁类型:免DVD
补丁大小:4.3G
更新时间:2015-12-06
所属游戏:剑湾传奇,Sword
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补丁介绍

更新说明:

已更新 剑湾传奇 8号升级档:点击下载

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使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

已包含之前所有升级档

更新说明:

机翻:

卓尔[新可玩分赛】:玩家现在可以创建一个使用卓尔精灵次比赛字符。谁选择滚卓尔角色的玩家也将获得的精灵之火和黑暗独特的卓尔特定种族异能。罗丝蜘蛛女王也将选择作为一个神的球员谁不喜欢玩好。

死亡的变化:许多选项已被添加以改变死在SCL的影响和垂死的。

·稳定的改进

Ø稳定将需要更长的时间来执行(约50%的时间),现在将有一个可视栏来显示进度

Ø稳定,如果玩家进行现在被中断时的能力受到伤害(这可以从选项菜单中禁用)。

·“骨灰级”选项

-o选项禁止在战斗中保持稳定。

O选在地牢爬行比赛一方纸巾重置地牢,完全恢复的球员参加聚会营地(这可以从DM局启用的阵营,同时设置您的地牢)。

战利品的变化:我们增加了个人的战利品作为一种选择!现在,你可以拿起,并保持发现的任何东西而不感到内疚。谁喜欢传统的D&D共享战利品玩家可以扮演这样了。玩家现在可以选择哪种类型的抢劫,他们希望在他们的比赛。个人战利品的新选项意味着玩家将只能看到他们自己可以拿起并不会看到抢劫指定的其他玩家的物品的选择项。在多人游戏中,玩家将看到哪些抢劫选项已被选定在服务器浏览器的游戏主机。 。

新的可放置对象:超过170个可放置物体[完整列表链接]已经添加了地牢大师在自己的模块使用 - 一些令人兴奋的新对象包括:

·神秘圈

·酒店表

·乱窜蜘蛛

·冲击坑

·遗址(柱)

·营寨

·大烟(黑色)

·凯格架(四小桶)

·悬挂鲨鱼

·献身地面

·门折叠

新区(村):大型海滨村庄的多个版本已经添加了内容创作者在他们的模块使用。该村还包括多个内饰。

新的可放置视觉效果:内容创建者现在可以添加各种视觉效果,以自己的模块,如火灾,烟雾,蜘蛛,雾等。现在,您可以创建你自己的世界末日场景!

环境NPC文字:地牢大师现在已经到环境文/对话框添加到筹备的能力。这工作完全一样,分配环境文本对象时。

瓷砖定制:您甚至可以通过交换整个建筑物或缩小,添加或删除进入内陆地区自定义小城市的部分。 DM现在有自由了大量自己的地牢内定制瓷砖。在编辑模块,只需在新玩意儿菜单中启用了“预制交换者”,和蓝色的D8骰子附近会出现的艺术元素,你可以自定义。这些D8s右击将让您在不同的选项之间进行选择。另一个很酷的事情是,玩家还可以用它来定制区域/地区。例如,如果你选择“山A”,并获得一个随机的山区,而不是客舱,您可以切换转移到船舱不留或重装。您也可以通过交换整个建筑物或缩小,添加或删除进入内陆地区自定义小城市的部分。


任务的变化:地牢大师现在可以锁定和解锁根据特定任务的状态位置。举例来说,如果玩家完成一个任务逃离燃烧的村庄地下城主将可以选择从玩家的map.This删除该位置可以在不活DM的需要自动完成。


错误修正:数以百计的错误,因为在11/23出最后一个大型补丁已经被压扁。这里有一些亮点!有一些亮点。

·玩家藏匿处将不再吞噬玩家的物品

·我们迫使新磨刀隐藏灰熊老板吃生菜一周。因此,他现在可以适合通过门

·修正了卓尔老板瓷砖碰撞问题

·修正项目:日出披风使用宿敌

在草原上小号瓦·固定摄像头的问题

·选择对象关闭刀片菜单

·变焦要再次角色创建过程中正常工作

·修正了双褪色的故事竞选期间不遗余力一定的敌人的生命之后将发生的

·修正了一个当谈话一定半身人在仓库里的故事竞选过程中发生延迟

·任务标记已被添加到发货Rethnor水手家中的小地图

·贫民窟的入口/出口质地已定

·机构在奴隶贩子的藏身处没有离开和返回后,再消失

·修正了主要的故事运动的各种“双变脸”的错误。

· 还有很多!

原文:

Drow [New Playable Sub-Race]: Players can now create characters using drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice.

Death Changes: Numerous options have been added to alter the impact of death and dying in SCL.

·         Stabilize Improvements

o   Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress 

o   Stabilize will now be interrupted if the player performing when the ability takes damage (This can be disabled from the options menu).

·         "Hardcore" Options

o   Option to disallow Stabilize during combat.

o   Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).

Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser. .

New Placeable Objects: Over 170 new placeable objects [full list link] have been added for Dungeon Masters to use in their modules – Some exciting new objects include:

·         Mystic Circle

·         Inn Table

·         Scurrying Spiders

·         Impact Crater

·         Ruins (Pillar)

·         Stockades

·         Large Smoke (Black)

·         Keg Rack (Four Kegs)

·         Hanging Shark

·         Consecrated Ground

·         Door Collapse

New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors.

New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario!

Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs.  This works exactly as it does when assigning ambient text to objects.

Tile Customization:  You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas.  DMs now have a tremendous amount of freedom to customize tiles within their dungeons. While editing modules, simply enable “Prefab Swappers” from the new Gizmos menu, and blue D8 dice will appear near art elements you can customize.  Right-clicking on these D8s will allow you to choose between the different options. Another cool thing is that players can also use this to customize zones/areas.  For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading.  You can also customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas.


Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map.This can be done automatically without the need of a live DM.


Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights! are some of the highlights.

·         The player stash will no longer devour player’s items

·         We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a result he can now fit through doors

·         Fixed a collision issue in Drow boss tile

·         Fixed item: Sunrise Cloak from using Favored Enemy

·         Fixed camera issues in the Grasslands S tile

·         Selecting an object closes the blade menu

·         Zoom should once again work properly during character creation

·         Fixed the double-fade that would occur after sparing a certain enemy’s life during the story campaign

·         Fixed a delay that occurred while talking to a certain halfling in the warehouse during the story campaign

·         Quest marker has been added to Ship Rethnor Sailor home on minimap

·         The texture on entrance/exit to slums has been fixed

·         Bodies in Slaver’s Hideout no longer disappear after leaving and returning

·         Fixed various “double fade” bugs in the main story campaign.

·         And many more!

by thegfw

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