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纪元2205 v1.3升级档+DLC+免DVD补丁CODEX版

补丁类型:其它
补丁大小:640.2MB
更新时间:2016-01-22
所属游戏:纪元2205,Anno
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《纪元2205》原版游戏:http://down.ali213.net/pcgame/anno2205iso.html
2.安装《纪元2205》1号升级档:http://patch.ali213.net/showpatch/49759.html
3.安装《纪元2205》2号升级档:http://patch.ali213.net/showpatch/50879.html
4.安装本升级档

包含以下DLC:

Wildwater Bay

更新说明:

机翻:

更新V1.3包括。 DLC:
新功能
欢迎来到“急湍湾”!这个补丁带来了一个新的部门现在是在温带地区可用。从对手公司购买,并解决一个新的城市在一个大的欧陆风景线。另外一位老朋友为您提供了一个全新的行业项目。
免费艺术品所有玩家:在您安装的游戏目录,进入/奖励内容/艺术品获得“急湍湾”的大型艺术作品的壁纸和旗帜。
世界市场上获得了重大更新。现在,它包含一个菜单,告诉你一切关于价格的发展和可用的路线。
三个新的观赏植物已被添加到温带地区。
该公司总部现在满足了信息,安全性,移动性及娱乐的需求。
Bug修复:
音频消息不切断了,当比赛被加快。
探秘对象将不再意外地产生一个弹坑里。
修正了一个导致客户留在一个部门的任务是解决后一个错误。
修正了反馈单位消失的错误。
修正了指挥车产卵在行业超越之后,错误的地点的错误。
加载酒吧现在的时间正确显示100%。
部门项目的进展情况现在可以正确的战略地图的过滤器显示。
平衡的变化
以下更改会影响现有的所有公司。请注意可能发生的变化,以你的经济。
该公司总部主楼的建设成本进行了调整:
生物聚合物:增加250(150)
构建邻搜索引擎:Incresed 250(150)
超合金:增加250(150)
该公司总部主楼维修费用进行了调整:
能源:减少为1500(2,000)
员工:减少1,000(10,000)
现金:增加至15,000(10,000)
该公司总部模块的建设和维护成本进行了调整:
模块现在消耗25铱和50石墨烯
维护成本现在每个模块增加了5%(为10%)
一定的成绩进行了调整与新的部门“急湍湾”的工作。
桥梁现在需要更长的时间来构建和消耗更多的资源。
接口更改
世界市场上获得了全新的菜单。
太空港和桥梁的菜单进行了更新,更好的显示需要升级的时间和成本。
该公司总部菜单显示它提供的新增供应。
模块现在展现自己的个人奖金和维护成本。
当选择一个工厂或公共建筑,相同类型的所有建筑都还突出。

原文:

Update v1.3 incl. DLC:

New Features 

Welcome to the "Wildwater Bay"! This patch brings up a new Sector which is now available within the Temperate Region. Purchase it from a rival corporation and settle a new city in a large continental landscape. Also an old friend offers you a whole new Sector Project. 
Free artworks for all players: In your installed game directory, go to /BonusContent/Artwork to get a large wallpaper and banner artwork of the "Wildwater Bay". 
The World Market received a major update. It now contains a menu which tells you everything about the price development and your available routes. 
Three new Ornamentals have been added to the Temperate Region. 
The Corporation HQ now satisfies the needs for Information, Security, Mobility and Entertainment.

Bugfixes: 

Audio messages aren't cut off anymore when the game is sped up. 
Quest Objects will no longer accidentally spawn inside a crater. 
Fixed a bug that caused Clients to stay in a Sector after their Quest was solved. 
Fixed a bug that caused Feedback Units to disappear. 
Fixed a bug that caused the Command Vehicle to spawn at a wrong place after a Sector Overtake. 
Loading bars now correctly show 100% on time. 
Sector Project Progress is now correctly shown in the Strategic Map filters.

Balancing Changes 

The following changes affect all existing corporations. Be aware of possible changes to your economy. 

Construction Costs of the Corporation HQ main building were adjusted: 
Biopolymers: Increased to 250 (from 150) 
Construct-o-Bots: Incresed to 250 (from 150) 
Superalloys: Increased to 250 (from 150)

Maintenance Costs of the Corporation HQ main building were adjusted: 
Energy: Decreased to 1,500 (from 2,000) 
Workforce: Decreased to 1,000 (from 10,000) 
Credits: Increased to 15,000 (from 10,000)

Construction & Maintenance Costs of the Corporation HQ modules were adjusted: 
Modules now cost 25 Iridium and 50 Graphene 
Maintenance Costs are now increased by 5% per module (was 10%)

Some Achievements were adjusted to work with the new Sector "Wildwater Bay". 
Bridges now take longer to construct and consume more resources.

Interface Changes 

The World Market received a whole new menu. 
The Spaceport and Bridges menu was updated to better display the required upgrade time and costs. 
The Corporation HQ menu displays the new supply it provides. 
Modules now show their individual bonus and maintenance cost. 
When selecting a factory or public building, all buildings of the same type are also highlighted.

by CODEX

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