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使命召唤12:黑色行动3 v20160322升级档+免DVD补丁RELOADED版

补丁类型:其它
补丁大小:1.2GB
更新时间:2016-03-23
所属游戏:使命召唤12:黑色行动3,Call
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制Crack目录下的文件到游戏安装目录覆盖
4.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《使命召唤12:黑色行动3》原版游戏:http://down.ali213.net/pcgame/codbo3iso.html
2.安装《使命召唤12:黑色行动3》4号升级档+觉醒DLC:http://patch.ali213.net/showpatch/54157.html
3.安装本升级档

更新说明:

机翻:

3月22日 - 黑色行动3补丁说明
3月23日 - TA_PCPROD
多人
一般
该Nuk3town地图,电话卡,光罩和武器迷彩现可提供给所有玩家。
安全更新
一般游戏
与使用从谁离开了比赛的球员一个拾取武器修正错误。
解决问题,在这里玩家们能够杀死一个玩家俯卧时,他们跑过去他们用携带监护人或硬化哨兵。
修正了如果玩家的HC-XD期间死亡由塞姆汀调用动画,敌人会Scorestreaks不断火灾死亡的现场。
解决部署Scorestreaks时可能会发生的时候玩家被杀死,全球产卵的问题。
新增产卵陷阱逻辑上行​​链路和维护额外的地方鱼卵将在极端情况打开。
在公网上的比赛启用产卵陷阱逻辑。
解决臭虫玩家们能够通过在一轮开始开关类以获得额外的电源专家。
创建-A级
心动
固定利用那里的安特向上帕金斯将继续工作,当玩家切换到一个类没有它。
设备
其中,在旅途中矿或其它设备靠近S&D栽植的炸弹使用黑帽解决的bug从解除炸弹防止用户。
解决问题,即战斗斧无法摧毁HC-XD。
专家
游牧
修正了使用游牧的H.I.V.E.的枪会导致从专用服务器断开连接。
解决了一个问题,即一个H.I.V.E.的声音吊舱会持续一个玩家,如果玩家激活H.I.V.E.荚,但后来通过其他方法比杀死H.I.V.E.荚。
Scorestreaks
硬化哨兵
修正了玩家们能够保持硬化哨兵活跃,而这是正在进行的错误。
反UAV无人机&
修正了多架飞机可以通过溅射伤害,如果近距离内被破坏的问题。
地图
边缘
解决漏洞,让玩家们能够接近白色的卡车和垃圾场,达到不想要的区域。
长手套
解决的问题,即保障机器人有时会遇到麻烦经过车库时,径处理特定的自定义游戏设置被修改。
上升
增加了碰撞,防止坐在门框顶部附近的地图中心。

增加了碰撞,以防止mantling玩家通过近市场街地理。
解决漏洞,让玩家们能够接近亚特兰蒂斯的建筑将达到意想不到的地方。
Skyjacked
解决问题,即在地图的下部寻路AI时,车辆被被卡。
游戏模式
保障
固定问题,即在它的行走动画保障机器人有时会被卡住。
解决的臭虫并非所有的护送攻击者被授予镖局得分事件。
搜索和摧毁
解决在当多个炸弹在自定义游戏设置被启用炸弹图标将不会出现所有的炸弹携带者的错误。
武器
MR6
降低最大射速。
ICR-1
更高的精度。
挑战
修正了将防止“100 Percenter”挑战,从完成所有挑战多人后,被授予的错误。
解决臭虫球员们未能赚取远投奖牌的NX ShadowClaw双武器装备时。
CODCaster
X射线播放器的亮点是现在各队的合适的颜色。
现在Scorestreaks在地图上显示出来,无论被spectated哪支球队。
新增专业仪表指示灯的球员名单;在使用专家时,指示灯会闪烁。
自定义游戏
在比赛前阶段切换的球队将不再产卵您在错误的一边。
CWL游戏的变种已更新了30秒赛前计时器。
增加了对上行多无人机选项。
包括可调节的设置,这将要求所有球员赛前的计时器开始前加入。
剧院
纠正可能导致僵尸缺乏行走动画的错误。
纠正错误的地方UI将无法加载从媒体选项卡中的视频片段后出现。
在导演模式游戏电影播放过程中去除命中标记一会儿。
解决后用户选择“抓图”,或同时发布提示截图被打开后,立即与“选择模式”侧边栏交互时发生的错误的用户界面。
尝试删除本地截图时出现解析错误的用户界面。
解决臭虫在观看僵尸剪辑时,弓FX将持续。
相关的快进和录制按钮修正错误。
解决的问题,如果用户在其最近的游戏选择了红三角警告图标将出现。
修正了战斗的文字将一个集锦在屏幕上保留。
修正了以下问题:如果一个玩家的游戏影片播放过程中按下菜单按钮的用户界面将消失。
其中,突发大火武器固定的问题有时会在播放过程中丢失的音频。
在观看僵尸剪辑,解决的臭虫仪式头骨仍然是恶魔之弓任务期间出现如果玩家后退到剪辑的开始。
僵尸
一般
在一个级别的所有GobbleGum机器现在在任何时候都有效。
该GobbleGum机现在可以每回合多次访问。
每场比赛两小瓶液体Divinium降利率上限已被删除;玩家现在可以继续赚取液体Divinium当他们通过比赛进步。
玩家当前GobbleGum包现在将库存屏幕表示。
邪恶的阴影
个人物品和门蠕虫现在将使用一个共享的库存系统。
仪式持续时间已经减少。
解决了在玩家无法升级Apothicon剑再出血了以后进步的错误。
随着主线任务的几个稳定性问题已得到解决。
修正了Margwas将继续走击落后球员。
明镜Eisendrache
修正了几个错误,让玩家们能够使用仙境传说DG-4下去。
解决问题,即玩家使用武器格雷斯GobbleGum时能够重现古人的升级怨灵低头。
增加了几个杀刷挡掉寻路的攻击。
解决僵尸养殖利用在试火位置。
DOA II
在养鸡场金蛋的产卵的补充可能性很小。
修正了在长期的老板发的敌人不再产卵。
武器的持续时间增加了大衣。
修正了金鸡不铺设长达3个鸡蛋。
盾形纹章现在团队转移敌方团队Player团队僵尸; (相对于中立队)。球员应该不再COA'd僵尸的攻击。
修正球员鸡火注定武器(力/狂怒),而不是默认的轻机枪。
调整为捐赠生活玩家奖励。
飞行的敌人不再能够进入地面之下在墓地地图。
在调整结合地图被超越产卵隐形夹子屏障对象皮卡产卵位置。
修正了一个额外的生命无法获得得分后的100M的错误。
做了一些调整的逻辑如何,而“你能走多远”屏幕要靠玩家自己来处理。
新增主机迁移到公共匹配。
球员应该不再匹配使成公共游戏已经达到了农场的舞台。
准备好了的功能添加到公共大厅。
看不见的影子僵尸固定。
ROJ中的固定问题,即与加入的玩家可以通过当前的运动员被授予的命运已经拥有
“菲多”围城鸡补充说。
修正了纺纱看到皮卡不计入玩家的敌人死亡。
调整后的个人防风筝逻辑。
鸡碗鸡蛋掉落走向舞台中央。
修正了玩家在这里可以死退出车辆的状况。
修正了罕见的疾病,其中Silverback的跳出来的老板舞台。

原文:

March 22nd - Black Ops 3 Patch Notes
3月23日    - TA_PCPROD
MULTIPLAYER
General 
The Nuk3town map, Calling Card, Reticles and Weapon Camo are now available to all Players. 
Security Updates
General Gameplay 
Fixed error related to using a picked-up weapon from a Player who left the game. 
Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry. 
Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death. 
Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks. 
Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios. 
Enabled spawn trap logic in Public online matches. 
Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
Create-a-Class 
Perks 
Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
Equipment 
Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb. 
Addressed issue where the Combat Axe was unable to destroy the HC-XD.
Specialists 
Nomad 
Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers. 
Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.
Scorestreaks 
Hardened Sentry 
Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
Counter-UAV & UAV 
Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
Maps 
Fringe 
Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
Gauntlet 
Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
Rise 
Added collision to prevent sitting on top of door-frame near center of the map.
Splash 
Added collision to prevent Players from mantling through geo near Market Street. 
Addressed exploit where Players were able to reach unintended areas near Atlantis building.
Skyjacked 
Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
Game Modes 
Safeguard 
Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation. 
Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
Search and Destroy 
Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
Weapons 
MR6 
Reduced Max Fire Rate.
ICR-1 
Increased Accuracy.
Challenges 
Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges. 
Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.
CODCaster 
X-Ray Player highlight is now the proper color for each team. 
Scorestreaks now show up on the map regardless of which team is being spectated. 
Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.
Custom Games 
Switching teams during the pre-match phase will no longer spawn you on the wrong side. 
CWL game variants have been updated with a 30 second pre-match timer. 
Added multi-drone option for Uplink. 
Included adjustable settings which will require all Players to join before the pre-match timer starts.
Theater 
Corrected a bug which could cause Zombies to lack a walking animation. 
Corrected bug where UI would fail to appear after loading a video clip from the Media tab. 
Removed Hit Markers during game film playback while in Director Mode. 
Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open. 
Resolved UI error that appeared when attempting to delete a Local screenshot. 
Addressed bug where the Bow FX would persist when watching a Zombies clip. 
Fixed bugs related to the fast forward and record buttons. 
Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games. 
Fixed bug where combat text would remain on-screen during a Highlight Reel. 
Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback. 
Fixed issue where burst fire weapons would sometimes be missing audio during playback. 
When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.
ZOMBIES
General 
All GobbleGum machines in a level are now active at all times. 
The GobbleGum machine can now be accessed multiple times per round. 
The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match. 
The Player’s current GobbleGum pack will now be represented in the inventory screen.
Shadows of Evil 
Personal items and gate worms will now use a shared inventory system. 
The Ritual duration time has been reduced. 
Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out. 
Several stability issues with the main quest have been addressed. 
Fixed bug where Margwas would continue to go after downed players.
Der Eisendrache 
Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely. 
Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum. 
Added several kill brushes to block off pathing exploits. 
Addressed Zombies farming exploit at the test fire location.
DOA II 
Added small chance of golden egg spawning at chicken farm. 
Fix for enemy no longer spawning during long boss rounds. 
Increased Coat of Arms duration. 
Fix for golden chicken not laying up to 3 eggs. 
Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d zombies. 
Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG. 
Tuned the Player rewards for donated life. 
Flying enemies should no longer be able to go beneath the ground surface in the graveyard map. 
Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier. 
Fixed a bug where extra lives could not be earned post score of 100M. 
Made some logic adjustments to how Players are handled while the “How far can you get” screen is up. 
Added Host Migration to public matches. 
Players should no longer match make into public games that have reached the Farm arena. 
Ready up functionality added to public lobbies. 
Invisible shadow zombie fixed. 
Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players 
“Fido” the Siege Chicken added. 
Fix for spinning saw pickup not crediting Player for enemy deaths. 
Adjusted solo anti kiting logic. 
Chicken Bowl eggs now drop towards center of arena. 
Fix for a condition where player could die exiting a vehicle. 
Fix for rare condition where Silverback could jump out of the boss arena.

by RELOADED

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