使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.开始游戏
升级档安装步骤:
1.安装《七年战争》原版游戏:http://down.ali213.net/pcgame/thesevenyearswar.html
2.安装《七年战争》v1.094升级档:http://patch.ali213.net/showpatch/52075.html
3.安装《七年战争》v1.096升级档:http://patch.ali213.net/showpatch/52899.html
4.安装《七年战争》v1.098升级档:http://patch.ali213.net/showpatch/53363.html
5.安装《七年战争》v1.101升级档:http://patch.ali213.net/showpatch/53871.html
6.安装《七年战争》v1.103升级档:http://patch.ali213.net/showpatch/54739.html
7.安装《七年战争》v1.104-2升级档:http://patch.ali213.net/showpatch/55011.html
8.安装本升级档
更新说明:
机翻:
更新版本1.105(3)
4月17日 - 吉宝穆勒
游戏的改进:
- 增加新山地模型运动模式
- 散兵添加备用
修正错误:
- 在战斗中与高伤亡动画固定崩溃
- 在战斗中消失固定单位的精灵
- 单位现在好了搜索他们的撤退路线,防止涌入敌方单位
- 改进瞄准敌人在战斗中,有时在敌人的范围不能在发射
- 固定的骑兵部队有不协调的订单不断移动的
- 前进/后退的命令停下路障建设
- 弹药范围现在被正确地取决于所选择的弹药型
- 精灵死去固定冻结
- 路易斯堡壤土资源已被替换以访问
- 现在的舰队迁回正确补给
平衡:
- 改进的战斗性能
- 重新平衡不协调订单突然炮兵的士气下降,如果敌进
- 通过在大约减少战斗经验的增长。 30%
- 路障建筑现在已经停止,如果单位是根据滑膛枪火灾或在混战
- 增加了炮兵部队损失近战
- 如果单位是在近距离战斗编队不能改变
- 增加了方形编队的现实主义:形成方形需要更多的时间,如果骑兵到达之前完成 - >方被拆散,骑兵撤退
一个utomatically如果打一个正方形
- 减少家乡增长
- 产品开始减少数量取决于城市规模
其他:
- 近战单位散射减弱
- 提高团单位选择 - >移动鼠标标志观看mouseover-信息,请点击每个精灵和旗帜选择
- (自己的和敌人)两个第一师现在到达的同时战场,没有等待自己的军队或对手
- 如果在一个新闻条目点击时,提到的单位选定现在
- 路障建筑现在可以再次按下按钮,路障被停止
- AI使用前哨战和列形成更多的时候
- 当宣战胜利点开始-15,防止直接和谈
- 越大的国家,以较小的为更多的历史准确性人口增加对比
- 奥地利,法国和俄罗斯的军队已经在一个新的战役的开始有所增加
- 普鲁士单位的经验在新的战役的开始有所增加
- 外交行动加入的最低水平(技术转让)
- 当地人的AI行为,多采用对球员
布局:
- 更换弹片和子弹动画战斗
- 在战斗中伤亡减少精灵
- 减少了战斗省建筑规模
原文:
Update to version 1.105(3)
17 April - keppelmueller
Game enhancements:
- added new mountain models for campaign mode
- added fallback of skirmishers
Fixed bugs:
- fixed crashes related to high casualty animations in battles
- fixed disappearing unit sprites in battles
- units search their retreat path better now, preventing rush into enemy units
- improved aiming at enemy units in battles, sometimes enemies in range could not be fired at
- fixed cavalry units moving constantly with uncoordinated orders on
- advance/fallback orders now stop barricade building
- ammo range is now used correctly depending on the chosen ammunition type
- fixed freezing of dying sprites
- Louisbourg loam resource has been replaced to gain access
- fleets now move back to resupply correctly
Balance:
- improvement of performance of battles
- rebalanced uncoordinated orders for sudden artillery morale drop if enemy advances
- reduced experience growth in battles by approx. 30%
- barricade building is now stopped if unit is under musket fire or in melee
- increased losses of artillery units in close combat
- formations cannot be changed if unit is in close combat
- increased realism of square formations: forming squares take more time, if
cavalry reaches before finished -> square is broken up, cavalry retreats
a utomatically if hitting a square
- reduced native village growth
- reduced starting quantities of products depending on the city size
Others:
- melee unit scattering is reduced
- improved regimental unit selection -> move mouse over flag to watch mouseover-
information, click on each sprite and flag to select
- both first divisions (own and enemy) now reach the battlefield at the same
time, no waiting for the own troops or opponent
- if clicked on a news entry, mentioned units are now selected
- barricade building can now be stopped by pressing the barricade button again
- AI uses skirmish and column formation more often
- when war is declared victory points are starting with -15 to prevent immediate peace negotiations
- increased population contrast of the bigger nations to the smaller ones for more historical accuracy
- armies of Austria, France and Russia have been increased at the start of a new campaign
- experience of Prussian units has been increased at the start of a new campaign
- added minimum levels for diplomatic actions (technology transfer)
- AI behavior of natives is used more against the player
Layout:
- replaced shrapnel and bullet animation in battles
- reduced casualty sprites in battles
- reduced size of battle provincial buildings
by BAT