使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.开始游戏
升级档安装步骤:
1.安装《七年战争》原版游戏:http://down.ali213.net/pcgame/thesevenyearswar.html
2.安装《七年战争》v1.094升级档:http://patch.ali213.net/showpatch/52075.html
3.安装《七年战争》v1.096升级档:http://patch.ali213.net/showpatch/52899.html
4.安装《七年战争》v1.098升级档:http://patch.ali213.net/showpatch/53363.html
5.安装《七年战争》v1.101升级档:http://patch.ali213.net/showpatch/53871.html
6.安装《七年战争》v1.103升级档:http://patch.ali213.net/showpatch/54739.html
7.安装《七年战争》v1.104-2升级档:http://patch.ali213.net/showpatch/55011.html
8.安装《七年战争》v1.105-3升级档:http://patch.ali213.net/showpatch/55633.html
9.安装本升级档
更新说明:
机翻:
更新1.106 - 重大战役的改进
4月25日 - 吉宝MUELLER
游戏的改进:
- 采用了新的疲劳平衡系统
针对不同的地形增加疲劳
标准编队现在成本只有10%的疲劳
行军列减少疲劳
设置路障增加疲劳
运行时,增加疲劳作用
实施疲劳对近战和射击
如果疲劳是高则近战的伤亡也较高
高抗疲劳,现在导致丧失斗志
修正错误:
- 舰队攻击舰队的交易被卡在“海战”,不能脱离
- 征服贸易船队再现但却看不见
- 从邻近省份招募雇佣兵造成过高的负面关系
- 重视团妈妈团现在工作
- 炮后固定错误的精灵外形被捕获
- 在层次结构中移除重复的军团本文早先分离
- 战斗结束后与独立团固定崩溃
- 攻击敌方军团(目标,航点目标)时,单位标记现在进入
- 提高团里面向对象(路障,抓获大炮)
- 炮兵目标不能手动设置
- 近战的信息窗口的灵敏度和数字提高
- 路障建筑计时器显示在界面顶部
平衡:
- 海军作战经验的增益减少和有限
- 一般来说,重药膏新的平衡的士气带来高昂的斗志丧失,从远处小的伤亡具有低效应
- 移除AI fastmarch炮兵
- 改进的撤退行为,由于击溃
- 现在近战团停止动作,以防止更好地打击线,后备订单单位的近战撤退
其他:
- 对敌方单位提高点击灵敏度
- 订购的近战行动的军刀播放声音一个新的目标时,
- 抑制路障按钮停止路障建筑物或建筑更新,如果附近
- 旅和师的标志现在缩放模式改变大小
原文:
Update 1.106 - MAJOR BATTLE IMPROVEMENTS
4月25日 - KEPPELMUELLER
Game enhancements:
- adopted new fatigue balancing system
added fatigue for different terrains
standard formations now cost only 10% fatigue
marching column reduces fatigue
building barricades increases fatigue
increased fatigue effects when running
implemented fatigue for close combat and firing
if fatigue is high then melee casualties are also higher
high fatigue now leads to loss of morale
Fixed bugs:
- fleets attacking trading fleets got stuck in a “naval battle” and could not disengage
- conquered trading fleets were reappearing but were invisible
- recruiting mercenaries from neighbouring provinces caused too high negative relations
- attaching regiments to mother regiment now works
- fixed wrong sprite appearance after cannons are captured
- removed duplicated regiments in hierarchy which were detached earlier
- fixed crash related to detached regiments after battle ends
- unit marks now move when attacking enemy regiments (targets, waypoint destinations)
- improved regiment to object facing (barricades, captured cannons)
- artillery targets could not be set manually
- sensitivity and numbers of close combat information windows improved
- barricade building timer was shown on top of GUI
Balance:
- naval combat experience gain reduced and limited
- new morale balance in general, heavy salves lead to high morale loss, small casualties from the distance have low effect
- removed AI fastmarch for artillery
- improved retreat behavior due to routs
- melee now stops regiments movements to prevent better combat lines, fallback orders units in melee to retreat
Others:
- improved click sensitivity on enemy units
- when ordering a new target for close combat action a sabre sound is played
- repressing the barricade button stops barricade building or renews building if nearby
- brigade and division flags now change size with the zoom mode
by BAT