使用说明:
1.解压缩
2.复制全部文件到游戏目录
3.运行update.bat安装升级档
4.开始游戏
升级档安装步骤:
1.安装《8位军队》原版游戏:http://down.ali213.net/pcgame/8bitarmiesiso.html
2.安装本升级档
更新说明:
机翻:
更新9:
新功能:
加入到游戏叫鳄鱼峡谷新的1v1多人/遭遇战地图。
更新8:
新功能:
链接增加了多人页ClanWars和GameReplays。
增加了放置炮塔射击时,距离圈。
一般改进/修正:
固定崩溃后,按Esc键时退出教程(演示和现场游戏发生)。
修正了一些大型活动地图加载速度慢。
更新7:
新功能:
(玩者的请求):在左下角,显示所选单位添加命令栏。可以隐藏或取消隐藏,并且单元可以从在组内选择的子组中选择。
(玩者的请求):玩家可以寄钱给朋友一起玩在同一支球队。可以使用在右上角的按钮,弹出一个特殊的UI对于这一点,或者只需点击任何结盟的单位或结构并单击捏nsert?关键。
(玩者的请求):玩家现在可以用ping通攻防坪地图。此默认热键Alt键-G和CTRL-ALT-G,但我们正在寻找这些设置在其他未来的东西。
现在所有球员的名字显示在右上角(以前是只是核武器的球员)。通过按F5键可以开启/关闭/最小化。
新增社交按钮Facebook和Twitter。
一般改进:
合作社运动任务1和2的难度进行了调整,使之更合理(特别是前两个合作社的任务!)
所有合作社战役任务:AI不再试图风筝制作方便玩家使用收割机粉碎AI步兵容易。
增加了对HUD语音通知本土选手箱特效的支持。
实验音频修复华硕的Xonar关机音频问题。
更改视频默认为无边框全屏窗口。这将解决一些新球员的问题。这会影响每个人,所以才调整到以前的设置,如果你喜欢。
新增支票“Enter”键按下,而在密码输入对话框。
当主机同时登录到GOG,主机名称字段现在显示了适当的GOG名称而不是计算机名称。
修正了无动力炮塔动画时不应该打。
加入自定义匹配失败时增加了额外的错误消息。
更好地处理Unicode的球员的名字。
修正了正确显示加载保存游戏后核弹计时器显示。
修正了单位生产时间转移生产工厂时之间,而无动力被切断。
更新UI派颜色是在聊天界面更清晰。
更新6:
新功能和内容:
新增合作社使命:10突击队
加入合作社的宗旨:山丘之王
(玩者的请求)蒸汽交易卡现已启用!总共有10张牌收集的。
(播放器请求)增加了对合作社运动容易困难的选择。
(玩家请求)玩家现在可以在自己的小冲突和多人模式盟友的正常生成半径内下降的结构。这可以在你的朋友是越来越受积极的AI或者敌方玩家选择的情况有所帮助。
(玩者的请求)资源滑块:允许玩家以提高资源对所有石油井架该特定比赛中的总金额。
(播放器请求)私人多人游戏大厅密码启用。
(玩者的请求)8位军队:音频:减少赢/输的音乐回默认级别。
活动的目标现在,如果在多人游戏大厅可见在合作社运动游戏。
名称为多人游戏,现在可以调整(它不再只是玩家的名字)。
一般改进:
甚至更多的改进游说延迟。我们认为,(希望)这个处理大堂所有剩余滞后的问题该是看到他们的最后几个人。
当主打发射按钮,以便其他玩家知道有事情发生添加的消息。
新增版本过时的警告,以多人游戏列表显示了那些玩家可以使用旧的客户端连接罕见的情况。
增加了对定向单位后卫语音响应,以及一个GUI SFX确认的支持。
更好的消息给玩家关于与连接到服务器的通信状态/问题。
建设范围之间的不一致固定大小不同的建筑物。
修正了一些程度相匹配的网格单元放置逻辑更好。
修正了当他们应该不会AI放风筝的坦克和收割机。
固定“它是热,在这里”核武器的成就。
后端UI改进,以支持多个派别。
更新8位的字体有更多/更好的字形。
任务19:蛙跳 - 多次调整,使之更容易一些。
新增胜利/失败后的3秒延迟之前的电影播放这样的人AREN抰有时惊讶的是,任务结束。
工程师愈合速率增至8 /秒(为5 /秒)。
在突击队健康门槛已经提高,使得它不再刺穿他的头。
修正了游戏名支持大小写混合的大堂。
修正了运输失踪对照组的文本。
新增按钮状态的销售和维修按钮,让玩家可以更容易地看到,他们在出售或修复模式。
略有增加建造的距离,以防止问题与给予一定的球员比其他某些起始位置开始时的不公平优势。
更新5:
新功能:
实施滞后对话框显示玩家的滞后/断开
新增错误消息对话框时,主机匹配请求失败。
其他AI人物加入到遭遇战和多人游戏,不会马上赶播放器。人格是随机选择的,所以一些AI对手仍然会加急,但它会通过若干分钟在比赛的开始被延迟。
一般改进和修正:
决定在何处下车时提高收割机的逻辑
修正了合作社运动明星并不总是显示为完成 - 由于响应修复游戏服务器的改进。
确保AI荣誉游戏设置限制结构建筑(HQ,核弹发射井)
AI的变化为单人战役的品种,考虑到近期的资产负债的变化(火箭直升机装有做强炮兵尤其需要雷达)
AI将更加积极地响应其底座上的攻击(甚至它自己的detrminent,例如抛单位距离)
任务19:蛙跳:黄金目标:从15分钟改为20分钟,以帮助弥补增加的火箭炮台伤害与直升机
调整任务8,16,20,21,22,23,24,25由于最近平衡的变化。
更新4:
EW特点:
多人游戏主机现在可以换球员之间的颜色和启动的位置。
主机可以锁定在大堂其他玩家进一步的修改。
为玩家创建的语音包的其他MOD的支持。 (说明即将出版)
显示在附近healthbar附加GUI控件组号。
浏览多人游说时,显示的游戏设置
一般改进和修正:
重新应用FOW检查建设布局和构建具有视觉网更新相匹配
修正了超级武器隐藏对话框当定时器用户所生产销售的出厂/丧生
当多人菜单背面按下按钮离开大厅。
地图预览不再隐藏细节
删除旧的过时的保存游戏,不再符合当前协议版本,以避免碰撞
汇报屏幕上现在显示的球员和“N / A”的统计当玩家退出加载到地图后,任何统计数据被收集之前,立即前哨战。
隐藏在前哨战锁定选项
新增突击队箱子交给合作社任务1-4
修正了失去类型的最后一个默认出厂时单位按钮状态不清除
更新3:
新功能!
(玩者的请求):新增建设安置界面,因此抯更容易看到的地方,你可以建立。
(玩者的请求):独奏战役任务和遭遇战增加了重试选项。
(玩者的请求):更改难度级别的损害修饰符不适用于超级武器(核武器)或中性选手(环境熔岩)。这将使困难模式的任务更容易一些,其中AI取得核武器。
(玩者的请求):设置在非主工厂集结点,使该工厂的新的主。
(玩者的请求):用尽雷达图标也将被删除时,资源节点现在熄灭。
(玩者的请求):为单位语音响应用户MOD的支持。 (更多信息,敬请一旦我们在实际环境中测试这一点)。
(玩家建议):新增背景的几个菜单。
(玩者的请求):邀请蒸汽朋友列表功能。
(玩者的请求):添加支持启用/遭遇战中和多人禁止超级武器。
(玩者的请求):更改销售/维修工作同样。你按下任何一个地方到出售或修复模式。玩家可以按住SHIFT键,出售或修复多个结构。 (我们正在寻找在这一个玩家的反馈。)
玩者的请求):增加分散行动单位。按下热键慙?现在将分散的单位?针对越来越碾过很有帮助。
(玩者的请求):所造成的损害的熔岩不断删除通知。
调整广告系列
固定的开始建筑物所以不道具(多个地图)4,8,9,10,11,12,13。
任务15(油罐):变文至10分钟,以配合实际的目标时间。
修正了在播放器的结构并没有被安置由于服务器端检查,由于没有装载一组没有保存/负载的问题。
平衡性改变
(一般):火箭伤害类型的奖金与结构减少。这会影响火箭步兵,火箭直升机装有及火箭炮塔。
(火箭炮塔):地面和空中袭击已经被分离出来。虽然伤害是一样的,对飞机的攻击,现在卓越学科领域。
(火炮):基础伤害增加,对损坏的车辆增加。射击速度增加。
(火箭HELI):现在需要雷达来生产。
(MG HELI):体形成本降低。
(RADAR):成本和功耗降低,建造时间略有增加,效益(范围)也有所增加。
(COMMANDOS)再也不能被坦克或收割机被粉碎。
(设计团队将关注的论坛,在这些平衡的变化反馈。试试吧,那就让我们知道您的想法。)
多人
额外的延迟固定的多人游戏大厅消息。
禁用多人加入按钮时选择匹配已满。
禁用多人加入按钮,同时等待响应。
用户界面:添加龃龉和抽搐图标的链接。
请打比赛结束后,球员将返回相关的匹配选择屏幕。
修复了显示战术暂停菜单垃圾合作社时的奖励。
修正了玩家数量不刷新的多人游戏大厅。
添加文本显示多人游戏检索匹配。
不要让多人比赛开始,如果有只有1人。
修正了当登录到银河不会消失GOG银河消息。
一般
使包含在被破坏适当破坏,使特派团歼灭模式下可正常结束传输肯定的对象。
CRASH FIX:[AI]与销售结构修复问题。
[AI]防止在不可逾越的地形卸运。
用户界面:更新锁图标为白色。
UI:调整了部分选择颜色。
更新提示和平衡的变化对象统计信息。
固定浮艇和对象没有几个地图炸毁。
调整后的默认FOW Alpha设置为中档的新玩家。
修正了游戏窗口不留,你把它。
更新了手册中构建树。
禁用自动排队模式了。
更新2:
新功能:
对于FOW充分探索雾的颜色阿尔法(玩者的请求)新增滑块。玩家可以通过进入选项屏幕调整自己的战争迷雾的所有地图。 (去试试吧!)
增加了能见度在小地图雷达联合环(播放器请求)。
救场启用。如果你停止播放中期使命,你的进步将被保存,你离开以后可以恢复。 (新功能)
新的,更易于读取,主要工厂奖金的指标。 (真棒!)
新增赢/输的音乐来结束游戏的电影。
崩溃问题:
修复崩溃长时间的球员的名字。
对于AI碰撞修复试图出售结构,以资助收割机。
对于(模糊)多人问题有些球员碰撞修复的经验。
一般改进:
同时创建两个结构已得到修复。 (玩家报道)。
改进玩家装入活动为时已晚(游戏开始太早);被视为收割机在开始沿滑动(直到比赛真正开始,而不是当实例创建过程中第一次创建它们,还修改了收割机的行为无法启动收割)(玩家报道)。
固定理由生产托盘21:9显示器(玩家报道)
修正了失去的时候选择多人游说得到刷新(超级讨厌!)(球员请求)。
国产普通脚步动作热键打开/关闭,并没有被清除发起一次单一的举动,即使你仍然按住键。
减少分钟拖动选择距离40〜5。
在提示延迟修正错误的提示措辞。
火箭直升机现在更容易选择。
启用破碎行为在某些情况下AI坦克。 AI坦克现在选择来播放步兵附近,而不是标准的后攻。
修正了“检索......”的文字留停留在多人和合作社大厅屏幕
放置的结构,现在会破坏/删除附近的道具?没有更多的树木建筑发芽。
加宽的超级武器的玩家名称的文本。
更新任务标题UI更合适。
如果比赛是焦点中的Windows屏幕保护程序不会踢(玩家报道)。
系列改进:
难度的调整,基于玩家的反馈在合作化运动的所有任务。现在应该只是更容易一些。
调整后的包装箱是在一些竞选的地图更容易(玩家报道)
合作社运动的平衡传球,使其更容易一些。
新银红利客观上为揅leansing火?
通用教程修复,以防止玩家被卡住。还增加了环境声音的影响。
修正了几个错别字,语法错误,拼写问题,在游戏中的文字。
删除了这是造成问题的路径多张地图一个并且销毁道具。
澄清奖金目标与“奖励:”文本的目标显示。
在竞选装车选项卡中删除对象尚未解锁但不授予您作为起始对象的奖励。
更新微缩图像(质量和清晰度)。
修正错误的排名显示活动汇报屏幕上。
去掉3个字母等级称号,因为它是混乱的球员,并已经与被显示标志性的复制排名
改善空气路径在工业园区地图的某些部分。
更新1:
减少multiplayers协调员超时消息从30秒到5秒。如果失败将消息发送,服务器将重新发送前等待30秒。这是让游戏的一个主要原因多人开始
修正了有关AI试图修复一个结构零的健康。这将仅在一个结构中相同的第二,它企图受到攻击来修复结构破坏发生。
与高端显卡的一小部分固定崩溃
固定崩溃与GOG帐户关联很长的名字
添加了警告信息的玩家中未记录到GOG银河
调整在后端多人协调员(服务器补丁)实例服务器配置策略和少量的优化调整
原文:
update 9:
NEW FEATURES:
New 1v1 Multiplayer / Skirmish map called Gator Gulch added to game.
update 8:
NEW FEATURES:
Links added for ClanWars and GameReplays on Multiplayer page.
Added firing range rings when placing turrets.
GENERAL IMPROVEMENTS / FIXES:
Fixed crash upon exiting the tutorial when hitting ESC (happens in demo and live game).
Fixed slow loading of some larger campaign maps.
update 7:
NEW FEATURES:
(Player Request): Added a command bar in lower left which shows selected units. Can be hidden or unhidden, and units can be selected from within the group by selecting the sub-group.
(Player Request): Players can send money to friends playing on the same team. Can use the button in the upper right corner to bring up a special UI for this, or just click any allied unit or structure and click the 揑nsert?key.
(Player Request): Players can now ping the map with offensive and defensive pings. Default hotkeys for this are Alt-G and Ctrl-Alt-G, but we are looking to set these to something else in the future.
All player names are now shown in the upper right corner (used to be just players with nukes). Can be turned on/off/minimized by hitting the F5 key.
Added social buttons for Facebook and Twitter.
GENERAL IMPROVEMENTS:
Co-Op campaign mission 1 and 2 difficulty were adjusted to make them more reasonable (especially for the first two co-op missions!)
All Co-Op campaign missions: AI no longer attempts to kite making it easier for players to use harvesters to crush AI infantry easier.
Added support for local player crate effects with HUD voice notifications.
Experimental audio fix for ASUS Xonar shutdown audio issues.
Changed video default to borderless fullscreen windowed. This will solve problems for some new players. This affects everyone, so just adjust back to your previous settings if you prefer.
Added check for "Enter" press while in the password entry dialog.
When hosting while logged into GOG, the hostname field now shows the proper GOG name not the computer name.
Fix for unpowered turret animations playing when not supposed to.
Added additional error messages for when joining a custom match fails.
Better handling of unicode player names.
Fix for nuke timer display showing correctly after a loaded save game.
Fix for unit production time being cut when transferring production between factories while unpowered.
Updated faction UI colors to be more legible in chat interface.
update 6:
NEW FEATURES & CONTENT:
Added Co-Op Mission: 10 Commandos
Added Co-Op Mission: King of the Hill
(Player Request) Steam Trading Cards are now enabled! There are a total of 10 cards to collect.
(Player Request) Added easy difficulty option for Co-Op campaign.
(Player Request) Players can now drop structures within the normal build radius of their allies in skirmish & multiplayer modes. This can help in situations where your friend is getting picked on by an aggressive AI or enemy player.
(Player Request) Resource Slider: Allows players to increase the total amount of resource found on ALL oil derricks for that specific match.
(Player Request) Passwords enabled for private multiplayer game lobbies.
(Player Request) 8-Bit Armies: Audio: Reduced Win/Lose music back to default level.
Campaign objectives are now visible in the multiplayer lobby if in a co-op campaign game.
Name for multiplayer game can now be adjusted (it is no longer just the player's name).
GENERAL IMPROVEMENTS:
Even more improvements to lobby latency. We think (hope) this handles all remaining lag issues in the lobby for the last few people that were seeing them.
Added messaging when host hits the launch button so other players know something is happening.
Added version out of date warning to multiplayer match list display for those rare situations where a player can connect with an old client.
Added support for directed unit guard voice responses, as well as a GUI SFX for confirmation.
Better messaging to players regarding communication status / issues with connecting to the server.
Fixed inconsistency between build range with buildings of different sizes.
Fixed some extents to match grid cell placement logic better.
Fixed issue with AI not kiting tanks and harvesters when they should.
Fixed "Is it hot in here" nuke achievement.
Back-end UI improvements to support multiple factions.
Updated 8-bit font to have more/better glyphs.
Mission 19: Leapfrog - Several adjustments to make it a little easier.
Added 3 second delay after victory/defeat before movie plays so people aren抰 sometimes surprised that the mission is over.
Engineer heal rate increased to 8/second (was 5/second).
Health bar on the commando has been raised such that it no longer impales his head.
Fix for game name to support mixed-case in lobbies.
Fix for transports missing control group text.
Added button states to the sell and repair buttons so players can more easily see that they are in Sell or Repair mode.
Slight increase to build distance to prevent issues with giving some players an unfair advantage when starting on certain start positions over others.
update 5:
NEW FEATURES:
Implemented Lag Dialog to show players that are lagging/disconnecting
Added error message dialog when host match request fails.
Additional AI personalities added to Skirmish and Multiplayer which will not immediately rush the player. Personalities are chosen at random, so some AI opponents will still rush, but it will be delayed by a number of minutes at the start of the match.
GENERAL IMPROVEMENTS AND FIXES:
Improved Harvester logic when deciding where to drop off
Fix for co-op campaign stars not always showing up as completed - due to the responsiveness fixes for the game server improvements.
Make sure the AI honors game settings that limit structure building (HQ, Nuke Silo)
Variety of AI Changes for Single Player Campaign to take into account recent Balance Changes (especially requiring Radar for Rocket Copters and Stronger Artillery)
AI will more aggressively respond to attacks on its base (even to its own detrminent, e.g. throwing units away)
Mission 19: Leapfrog: Gold Objective: Changed from 15 minutes to 20 minutes to help compensate for the increased rocket turret damage vs. helicopters
Adjustments to missions 8, 16, 20, 21, 22, 23, 24, and 25 due to recent balance changes.
update 4:
EW FEATURES:
Host of multiplayer games can now swap colors and starting locations between players.
Host can lock out further changes by other players in the lobby.
Additional mod support for player-created voice packs. (Instructions forthcoming)
Show control group number in attached GUI near healthbar.
Display game settings when browsing multiplayer lobbies
GENERAL IMPROVEMENTS & FIXES:
Reapplying FOW check to building placement and having build grid visual update to match
Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed
Leave lobby when multiplayer menu back button is pressed.
Map Preview no longer hides details
Delete old stale save games that no longer match the current protocol version to avoid crash
Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected.
Hide lock option in skirmish
Added Commando Crate to Co-op missions 1-4
Fix for unit button state not clearing when losing the last default factory of a type
update 3:
NEW FEATURES!
(PLAYER REQUEST): Added build placement UI so that it抯 easier to see where you can build.
(PLAYER REQUEST): Added retry option for solo campaign missions and skirmish.
(PLAYER REQUEST): Changed difficulty level damage modifier to not apply to superweapon (nukes) or neutral player (environmental lava). This will make hard mode missions a little easier where the AI has nukes.
(PLAYER REQUEST): Setting a rally point on a non-primary factory makes that factory the new primary.
(PLAYER REQUEST): Resource nodes now go dark when exhausted and radar icon is also removed.
(PLAYER REQUEST): User MOD support for unit voice responses. (More information coming once we test this in a live environment).
(PLAYER SUGGESTION): Added backgrounds for several menus.
(PLAYER REQUEST): Invite functionality for Steam friends lists.
(PLAYER REQUEST): Adding in support to enable/disable superweapons in skirmish and multiplayer.
(PLAYER REQUEST): Changing sell/repair to work similarly. Pressing either one places you into SELL or REPAIR mode. Players can hold SHIFT to sell or repair MULTIPLE STRUCTURES. (We are looking for player feedback on this one.)
PLAYER REQUEST): Added scatter action for units. Pressing hotkey 慙?will now scatter units ?helpful against getting run over.
(PLAYER REQUEST): Remove constant notifications for damage caused by lava.
CAMPAIGN ADJUSTMENTS
Fixed Starting Buildings so not in props (multiple maps) 4, 8, 9, 10, 11, 12, 13.
Mission 15 (Oil Can): Changed Text to 10 minutes to match actual objective timing.
Fix for a save/load issue in which player's structures were not being placed due to server side checks failing due to not loading a set.
BALANCE CHANGES
(GENERAL): Rocket Damage type bonus vs. structures reduced. This affects Rocket Infantry, Rocket Copters and Rocket Turrets.
(ROCKET TURRETS): Ground and air attacks have been separated out. While damage remains the same, attacks against aircraft are now AoE.
(ARTILLERY): Base damage increased and damage vs. vehicles increased. Firing speed increased.
(ROCKET HELI): Now requires Radar to produce.
(MG HELI): Build cost reduced.
(RADAR): Cost and Power reduced, build time slightly increased, effectiveness (range) also increased.
(COMMANDOS) Can no longer be crushed by tanks or harvesters.
(The Design Team will be watching the forums for feedback on these balance changes. Try it out, then let us know what you think.)
MULTIPLAYER
Additional delays fixed in multiplayer lobby messaging.
Disable multiplayer join button when selected match is full.
Disable multiplayer join button while waiting for a response.
UI: adding Discord and Twitch icons with links.
After playing invited match, player will return to associated match selection screen.
Fix for rewards showing garbage in tactical pause menu when in co-op.
Fix for player count not refreshing on multiplayer lobby.
Adding in text to show multiplayer is retrieving matches.
Don't allow multiplayer matches to start if there's only 1 human.
Fix for GoG Galaxy message not going away when logged into Galaxy.
GENERAL
Make sure objects contained in a transport that is destroyed are properly destroyed so that missions end correctly in annihilation mode.
CRASH FIX: [AI] Fix issue related to selling structures.
[AI] Prevent transports from unloading in impassable terrain.
UI: updating lock icon to white.
UI: Adjusted some of the selection colors.
Updated tooltips and object stats for balance changes.
Fixed floating boats and objects that didn't blow up on several maps.
Adjusted default FOW alpha setting to mid-range for new players.
Fix for game window not staying where you put it.
Updated the build tree in the manual.
Disabling auto-queue mode for now.
update 2:
NEW FEATURES:
Added slider bar for FOW full and explored fog color alpha (Player Request). Players can adjust their own Fog of War for all maps by going to the options screen. (Go try it!)
Added visibility for Allied radar rings on mini-map (Player Request).
Save games Enabled. If you have to stop playing mid-mission, your progress will be saved and can be resumed later where you left off. (New Feature)
New, easier to read indicators for primary factory bonuses. (Awesome!)
Added Win/Loss music to end-game movies.
CRASH FIXES:
Crash fix for long player names.
Crash fix for AI trying to sell structures to fund a harvester.
Crash fix for (obscure) multiplayer issue some players experienced.
GENERAL IMPROVEMENTS:
Creating two structures at once has been fixed. (Player Reported).
Improvement for players loading into campaign too late (game starting too early); seen as harvesters sliding along at the start (also modified harvester behavior to not start harvesting until the game actually starts, instead of when they are first created during instance creation) (Player Reported).
Fixed justification for production tray for 21:9 monitors (Player Reported)
Fix for losing selection when multiplayer lobbies get refreshed (super annoying!) (Player Request).
Made common pace movement hotkey toggle on/off, and not be cleared once issuing a single move, even if you are still holding down the key.
Reduced min drag select distance from 40 to 5.
Fixed wrong tooltip wording on tooltip delay.
Rocket Helicopter is now easier to select.
Enable crushing behavior for AI tanks in some situations. AI tanks will now choose to come after player infantry nearby instead of standard attack.
Fix for "Retrieving..." text staying stuck on multiplayer and co-op lobby screens
Placing a structure will now destroy/remove nearby props ?no more trees sprouting in buildings.
Widened super weapon player name text.
Updated mission title UI to fit better.
Windows screen saver will not kick in if the game is in focus (Player Reported).
CAMPAIGN IMPROVEMENTS:
Difficulty adjustments to all missions in the Cooperative Campaign based on player feedback. Should be just a little easier now.
Adjusted crates to be more accessible in some campaign maps (Player Reported)
Co-Op campaign balance pass to make it a little easier.
New Silver Bonus Objective for 揅leansing Fire?
General tutorial fixes to prevent players getting stuck. Also added ambient sound effects.
Fixed several typos, grammar errors and spelling issues in game text.
Removed a destroyable prop from multiple maps that was causing pathing issues.
Clarified bonus objectives with "Bonus:" text to objective display.
Removed objects in campaign loadout tab that haven't been unlocked yet and not granted to you as a starting object reward.
Minimap images updated (quality and clarity).
Fixed wrong rank displayed on campaign debrief screen.
Removed 3 letter rank designation because it was confusing to players and was already duplicated with iconic rank being shown
Improved air pathing over some parts of Industry Zone map.
update 1:
Reduced multiplayers coordinator timeout for messages from 30 seconds to 5 seconds. On failure to send a message, server would wait 30 seconds before re-sending. This was a major cause of getting games started in multiplayer
Fixed Crash related to the AI attempting to repair a structure with zero health. This would occur only if a structure was destroyed in the same second that it attempted to repair a structure under attack.
Fixed Crash related to a small subset of high-end video cards
Fixed Crash for very long names associated with GOG accounts
Added warning message for players that are not logged in to GOG Galaxy
Adjustments to instance server allocation strategy on the backend multiplayer coordinator (server patch) and minor optimization adjustments
by FASDOX