使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《奇点灰烬》正式版游戏:http://down.ali213.net/pcgame/ashesiso.html
2.安装本升级档
更新说明:
机翻:
更新V1.11:
M04(caletheon)解锁放大,功放,电源稳压器,能源投影仪,武器实验室,雕刻炮塔,重症监护,扫描投影机
霸王DLC:更新突击地图预览和覆盖大厅
修复哨兵的武器工具提示(也现在有自己的武器模块)
Mission3b(约克郡):增加了胜利的字符串。级联胜利条件,并支持胜利演说
Mission3b(约克郡)解锁阿波罗
Mission4(caletheon)解锁阿波罗
Mission6(阿托利斯)解锁阿波罗
修复了烈士螺栓模块文本
更新提示的难度设置
关闭正常毛骨悚然
添加弱中性监护人地区早
从教程中删除难度选项
对速度与激情起始位置更加明确
平衡更新Cerius,天鹅座和Kralon地图
内存减少
起始位置现在dynamtically处理
可排序列表地图
在建筑物的HP棒把屏蔽棒(相同单位已经有)
婚介排名在大堂设置屏幕鼠标悬停
作为刚体上负载重新相机的缓存后续单元刚体ID可以不匹配,因此,如果相机被锁定节省在单位上,它可能会在不同的东西(而不是一个单位的话)上的负载锁定。每马克,清除负载相机的后续标志。
翻译基准名称;这是为了对付德国本地化
小地图缩放图标金属和放射性物质
修正了使用,如果它是通过点击按钮,打开大型地图忽略空格键。
修正排名偏移时,玩家指数是稀疏
动态武器属性添加到武器模块工具提示包括:
穿甲弹
范围伤害
目标雷达联络
龙充值
需要能量
修复从种子上的游戏再进入失踪集结点
切换难度下拉去向上,如果分辨率太低。
修正了绘制路径选定的敌方单位
对话序流式音频转播
修正流音频在DialogSequencer关标志。
修复坏HideDifficulty标志退出使命后,
修正了相机以下单位为它死
修复,使片组件不显示,而在建的盾牌
拆下教程对话测试音频
使相机保持西塔一定到0-2PI
为单元面板按键数据驱动器(莫德爱)
新尺寸的图标区为26x26
迷你地图图标3种尺寸
更新的信息图标地图集,包括最新的遭遇战单位。难道为帝国树图标图谱相同。
就这一遭遇战图标红色的强调色。还增加了遭遇战图标生成菜单电网。
更新了metaunit图标网格以包括新的前哨战单位。
添加了新的F3键的功能。
增加了2个新的使命图像。
新增第3团的形象。
更新了形象。
寻路的改进
陆军形成改进
AI更积极地响应被攻击
各种改进编队
巡洋舰可以在工厂转移后点击建
允许空气单元被连接到基于T1军队
[休息节省] AI是用雕刻炮塔作为计数器无人机群
F3选择所有屏幕上的独立的空气(需要键盘映射图片更新)
AI改进
翼尖线索修正
减少对探测力浪费了投AI的可能性
按住一键时,不要continously进入大楼放置模式
网关建造时间从30至40秒incresed
网关金属价格从180提高到240
网关拉德成本increasdd从150至200
UI支持巨大的大小地图
相机可以得到更接近
在活动地图波兰通
慢动作和稳定的副总裁增加至2500
单人游戏现在所做的第一个选项
形成改进
MRVs提高自己的目标
损坏的单位将导致其查找其行凶
寻路平滑
AI改进构建顺序
阿蒂米斯涨幅建筑摧毁的武器,做每击伤害400
阿蒂米斯正常的武器不再能够针对建筑
撕咬主要武器伤害从101减少82
Caleaathon正常水平以下改变,使得非adjcancent地区获得Smarty的防御和其他预警能力。
遭遇战更名为单人游戏
原文:
Update v1.11:
m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projector
OVERLORD DLC: update Assault map preview & lobby overlay
Fix sentry weapon tooltip (also it now has its own weapon module)
Mission3b (Yorkshire): added victory string. cascading victory conditions, and support for victory speech
Mission3b (Yorkshire) unlock apollo
Mission4 (caletheon) unlock apollo
Mission6 (artorius) unlock apollo
Fix module text for martyr bolts
Updated tooltips for difficulty settings
Turn off normal creeps
Add weak neutral guardians to early regions
Removed difficulty option from tutorial
Starting locations for Fast and Furious made clearer
Balance update to Cerius, Cygnus and Kralon maps
Memory reduction
Starting locations now dynamtically handled
Sortable map lists
Putting shield bars on the building HP bars (same as the units already have)
Matchmaking rank as a mouseover in the lobby setup screen
Camera's cached follow unit rigid body ID may be mismatched as the rigid bodies are recreated on load, so if the camera was locked on a unit during save, it might be locked on something different (and not a unit at all) on load. Per Marc, clearing the camera's follow flags on load.
Translate benchmark names; this is to deal with German localization
Scaling minimap icons for Metal and Radioactives
Fix bug with mega map ignoring spacebar if it was opened by clicking the button.
Fix rank offsets when player indices are sparse
Dynamically add weapon properties to weapon module tool tips including:
Armor Piercing
Area Damage
Target Radar Contacts
Long Recharge
Requires Energy
Fixes missing rally point from seed on game reentrance
Switch Difficulty pulldown to go upward if resolution is too low.
Fix for drawing paths for selected enemy units
Dialog Sequencer streaming audio hookup
correction to streaming audio closed flag in DialogSequencer.
Fix for bad HideDifficulty flag after exiting missions
Fix for camera following unit as it dies
Fix to make substrate units not show shields while under construction
Remove test audio from Tutorial dialog
Keep camera Theta bounded to 0-2PI
Data drive for Unit Panel buttons (modder love)
New sized Region icons 26x26
Mini Map icons in 3 sizes
Updated the Info Icon atlas to include the newest Skirmish unit. Did the same for the Empire Tree icon atlas.
Made the accent color on the Skirmish icon red. Also added the Skirmish icon to the build menu grid.
Updated the metaunit icon grid to include the new skirmish unit.
Added the new F3 key functionality.
Added 2 new mission images.
Added 3rd mission image.
Updated the image.
Pathfinding improvements
Army formation improvements
AI more aggressively responds to being attacked
Various improvements to formations
Cruisers can be built at factory after Shift clicking
Allow air units to be attached to t1 based armies
[breaks saves] AI was using Carving Turret as a counter to Drone Swarm
F3 selects all of your unattached air on screen (needs keymap picture updated)
AI Improvements
Wingtip trail fixup
Reduce likelihood of AI wasting a cast on a probing force
Don't continously go into Building Placement mode when holding down a key
Gateway build time incresed from 30 to 40 seconds
Gateway metal cost increased from 180 to 240
Gateway rad cost increasdd from 150 to 200
UI Support Huge sized maps
Camera can get closer
Polish pass on campaign maps
Slow & Steady VP increased to 2500
Single Player now made the first option
Formation improvements
MRVs improve their targeting
Damaging a unit will cause it to look for its assailant
Path finding smoothing
AI improvements to build order
Artemis gains building destroying weapon that does 400 damage per hit
Artemis normal weapons no longer can target buildings
Mauler primary weapon damage reduced from 101 to 82
Caleaathon normal level and below changed such that non-adjcancent regions gain smarty defenses and other early warning abilities.
Skirmish renamed to Single Player
by codex