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群星 v1.1.0升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:80MB
更新时间:2016-06-02
所属游戏:群星,Stellaris
立即下载

补丁介绍

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《群星》原版游戏:http://down.ali213.net/pcgame/stellarisiso.html
2.安装本升级档

更新说明:

机翻:

更新V1.1.0:

###################
# 特征
###################

*击攻工艺行为改变
*它不再需要控制的行星,要求他们在战争中,但被设置为wargoals控制行星现在产生更多的warscore
*现在可以设置自定义的统治者/继承人头衔为您定制的帝国
*现在可以写一本传记为您定制的帝国
*增加了一个影响奖励建立通信,或者相反正在联系
*战略资源星球上收集的瓷砖不再受压抑的建筑
*在银河系设置屏幕AI侵略性添加的设置
*“造船”任务为democractic帝国被重新
*新增资源奖励袭击的事件走私
*个人主义帝国将不再生成口水任务候选人,与个人主义流行不太可能把票投给用口水任务候选人
不再是可能的,如果奴隶制是非法的*奴隶贩子任务
*现在可以设置在多人困难
*统治的象征,现在为大家提供
*鸭嘴兽种纵向和悖论帝国的标志,现在为大家提供

###################
#平衡
###################

#技术
*技术成本现在+ 10%的速度拥有的行星(从+ 0%)增大,每通过流行+ 1%(从+ 2%下调)
*解锁航天发射场技术现在使你更容易获得新的反应堆技术人员研究选项
*巫师和唯物主义者现在得到对频率调谐技术进步空间研究鲸鱼

#伦理
狂热的个人主义者
*流行现在是在集体帝国更愁
*不再增加道德分歧

个人主义者
*流行现在是在集体帝国更愁
*不再增加道德分歧

狂热排外
*竞争现在提供更多的50%的影响

排外
*竞争现在提供了25%以上的影响

狂热Xenophile
*联盟的影响成本降低100%
*使馆的最大数量增加2

Xenophile
*联盟的影响成本降低50%
*使馆的最大数目增加1

狂热的军国主义
*不再获得来自竞争的其他影响
*不再有更大的影响力成本在被联盟

军国主义者
*不再获得来自竞争的其他影响
*不再有更大的影响力成本在被联盟

狂热和平主义者
*流行现在是在军国主义帝国更愁
*不再增加粮食产量,但30%而减少了所需的新的增长流行

和平主义者
*流行现在是在军国主义帝国更愁
*不再增加粮食产量,但15%而减少了所需的新的增长流行

# 组件
*打击工艺的参与范围为显著上升
*罢工工艺推出的时间从5至3天缩短
*战士移动速度从2〜3.5提高
*轰炸机的移动速度从1.5到3增加
*化学推进器机会逃避从+10下降到+5
*离子推进机会逃避从+20下降到+10
*等离子推进器机会逃避从+30下降到+15
*脉冲推进器机会逃避从+ 40减少到+20

#建筑
*研究院改性剂的研究速度+ 10%降低到+ 5%
*殖民地住房修饰符道德分歧从+ 20%降至10%
*帝国的资本情结现在只能建立在资本的世界

#政府表格
神权共和国
*附加​​核心行星从+2 +1减少

超越共和国
*附加​​核心行星从+4至+2降低

#特点
*进取 - 射速加成从+ 20%降至10%
*屠夫 - 军队伤害加成从+ 20%降至10%
*荣耀导引头 - 军队的士气伤害加成从10%降低到+ 5%

#修饰符
*关于领导寿命青春精英改良剂的效果,从+50至+25年缩短

###################
#AI
###################

#杂项。
*电脑控制的帝国将开始取缔AI随着时间的推移一定的危机期间,
*增加否定意见缩放科目相对力量
* AI现在定居远系统,如果COLONIZE_NON_ADJACENT定义启用
*修正了AI不会使用行星法令的错误,由于太小储备帽
*(如果说玩家在多人滴为例)现在将使得该国的任何重大变化,期限为10年避免了以前由玩家控制的帝国
*修正了AI被修改他们的物种,坏的特性中的错误,有效地给他们很多特质
*修正了一个军事部门重点将不会建立军事电台的错误
*修正了一个问题,即AI不会奴役任何流行

#外交
* AI将不再接受一个白色的和平,当他们在warscore正在赢得
* AI是现在的交易通道,迁徙的权利和(对某些人物)的研究条约更开放
*修正了一个AI将提供给了盟友的战争目标,给玩家和平协议
*修正AI垃圾邮件的军事访问提供玩家
* AI现在反对轻易打败的目标更积极

#经济
*修正了一个运行了沉重的能源信誉赤字时,AI不会解散,甚至船

#行业
*尊重瓷砖资源设置现在将防止从部门不管特殊情况下为建设一个砖错了建筑类型
*改进部门的方式确定哪些资源,国家需要施工时建筑物
*修正了一个部门AI将移动流行来回错误
*这是防止部门从妥善管理和太空港船舶建造固定的预算问题

#战争
*改进的军事战术和单位处理
*军方车队与运输车队的处理得到改进
* AI现在战斗危机
*修正问题,其中军事舰队不动
* AI应该在试图收复行星的控制更好
* AI应该在试图入侵的“”AI起义“采取更好的行星

###################
# 用户界面
###################

*外交通知和弹出窗口进行了改进
* UI战斗结束了改进
*殖民地船舶现在显示哪些弹出它携带
*护甲/盾牌穿透本地化更新
*如果一个武器同时具有屏蔽渗透和屏蔽的两个效果是由单个线代替一个相应减小的损害:“忽略X%盾”
*在星系地图和系统的观点可居住图标都得到了提高
*(BETA)增加了选项菜单界面缩放一个新的实验性的选项


###################
#用户改装
###################

从HoI4 / EU4歌曲*为重移植过来的系统/触发器
*修正这样的效果set_name可以使用定位系统
*移动统治胜利条件为定义
*新增NOR运营商
*种外观屏幕是现在moddable
*物种市容屏幕是现在moddable
*船舶外观屏幕是现在moddable
*新增num_energy触发
*读取多个文件的单个on_action条目现在将追加事件列表条目而不是覆盖它。这应该让更多的MODS的兼容
* Prescripted国家现在可以设置属性“disallow_editing = YES”游戏开始之前禁止在帝国选择视图编辑按钮
*增加了一个警报,告诉一个研究领域缺少科学家玩家

###################
#性能
###################

*优化日常AI计算
*具有一个或多个车队时固定帧速率下降所选

###################
#图形
###################
*船舶预览图像的照明进行了改进
* 8新的事件图像加入到游戏中
*海量爬虫纹理得到改善
*改进的纹理空间活动的资产
*优化纹理资产事件
*增加纹理分辨率为古无人机站
*优化纹理海盗船
*更新纹理通用站
*增加纹理分辨率为核心的AI
*优化纹理大赦国际船舶
*改进的纹理Arthropoid殖民地船
*增加了封面的数字OST

###################
# Bug修复
###################
*军事维修站现在可以正确地25%的折扣,而不是增加了75%
*修正了否定意见修改器被应用到行星的业主,该Prethoryn天灾是清除
*异次元侵略者不应该再产卵里面堕落帝国的边界
*异常产生不可能的轨道的几率降低
*修正了师父的教法令“哲学思维”和“战国”事件后,完成的项目没有被应用
*修正“殖民地失败”异常事件派发你已经有了一个高科技定植
*修正了VO不触发采矿站教程任务的问题
*现在研究之流行机器人始终列,但如果AI策略设置为禁止是不能编译
*受伤皇后项目现在可以正确取消,当另一个帝国第一次研究它的视觉资产删除
*种类采购事件链的描述现在可以正确地指行星的名字
*各种本地化的bug已经修复
*巴西葡萄牙语,法语,波兰语和西班牙语固定过时的禽流名称列表标题
*修正不打印星球名称正确一些派别活动
*保皇派下属的候选人现在显示选举鉴于适当派名
*修正了观察哨事件有时不正确打印星球名称
*改变母语预订放置与殖民具有原始土著群体的行星事件
*修正了一个导弹可能出现在星系地图上的错误
*篮圈世界可居住性状现在有正确的定位
*修正了驱逐舰装配场并不需要正确的太空港要建设一个bug
*修正了一个特质随机不尊重对立的特质
*堕落帝国现在能够建立军队
*修正了一个漏洞,你可以通过在同一个星球走动持久性有机污染物减少移民的成本
*新开明的国家应该不再是卑鄙的中立国
*修正点击右键无法正常工作给予更多的订单,而在运输途中FTL
*修正了一个问题,即大使馆和竞争的帝国被吞并后能够保持
*修正了一个问题,你总是可以使法令
*修正群感染虫和构造有时不正确的增强
*机器人流行音乐不应该再得到发散洗牌道德
*现在的继承人保持君主统治者的王朝名字
*新增失踪的本地化字符串领导谁获得了被捕的发展特点
*修正功率压倒性的成就
*修正Domo的成就阿公哭
*生命药剂固定异常可能产卵多次,如果不研究
*修正生活金属矿床不是可采
*修正Sublight探头事件链与救助船长的战斗后,有时打破
*修正了无法改变的速度( - )和(+)美国键盘上
*有关伦理发散修正错误。流行音乐不应该再漂到“中性”的道德。对帝国道德漂移比从渐行渐远慢
*修正了一个边防前哨部门将花费没有影响维修
*修正了ship_accuracy_add没有被正确地计算错误
*修正了一个分配道德新生成的持久性有机污染物会导致不正确的道德分歧。
*自定义的统治者和继承人头衔现在可以正确保存和加载。
*修正军队粘在行星
*从AI帝国夺回行星将不再随机成为世界的Tundra
*修正其关于AI合法性高度自我毁灭的想法AI帝国

原文:

Update v1.1.0:

###################
# Features
###################

* Strike Craft attack behavior was changed
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* "Shipwright" mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone

###################
# Balance
###################

# Technology
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

# Ethics
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Fanatic Xenophobe
* Rivalries now provide 50% more Influence

Xenophobe
* Rivalries now provide 25% more Influence

Fanatic Xenophile
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2

Xenophile
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1

Fanatic Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

# Components
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20

# Buildings
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%
* Empire Capital-Complex can now only be built on a capital world

# Government forms
Theocratic Republic
* Additional Core Planets reduced from +2 to +1

Transcendent Republic
* Additional Core Planets reduced from +4 to +2

# Traits
* Aggressive - fire rate bonus reduced from +20% to +10%
* Butcher - army damage bonus reduced from +20% to +10%
* Glory Seeker - army morale damage bonus reduced from +10% to +5%

# Modifiers
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

###################
# AI
###################

# Misc.
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops

# Diplomacy
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets

# Economy
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

# Sector
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

# Warfare
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by ""AI uprisings"

###################
# User Interface
###################

* Diplomatic notifications and pop-ups have been improved
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu


###################
# User modding
###################

* Ported system for weights/triggers on songs from HoI4/EU4
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
* Added an alert to tell the player that a research field is missing a Scientist

###################
# Performance
###################

* Optimized daily AI calculations
* Fixed frame rate drop when having one or more fleets selected

###################
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST

###################
# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
* Fixed an issue where trait randomization didn't respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
* Fixed a bug where ship_accuracy_add was not being calculated correctly
* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
* Custom ruler and heir titles will now be properly saved and loaded.
* Fixed armies being stuck on planets
* Planets recaptured from the AI empire will no longer randomly become Tundra worlds
* Fixed the AI empire having highly self-destructive ideas about AI legality

by CODEX

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