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8位军队 11号升级档+Guardians Campaign DLC+免DVD补丁PLAZA版

补丁类型:免DVD
补丁大小:370MB
更新时间:2016-06-04
所属游戏:8位军队,8-Bit
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

升级档安装步骤:

1.安装《8位军队》原版游戏:http://down.ali213.net/pcgame/8bitarmiesiso.html
2.安装本升级档

包含DLC列表:

8-Bit Armies - Guardians Campaign

更新说明:

机翻:

游戏更新#11 - 06/03 15:00 @(PST):

新功能:
监护人活动的支持
8位军队:音频/事件通知:新增个人“球员淘汰”的标注为10播放器的颜色

游戏更新/修复:
有些地图发布修复的问题
从幽灵坦克的名字中删除“坦克”
修正了不能够开火的敌人时,至少有一个单位没在意最小范围检查(客户端鼠标光标动作逻辑)
更新惨败视频来解决问题,即它不显示
新增分钟伤害属性来解决问题与APC破碎
改变了所有的盔甲类型销毁的民用物体为“结构化”来解决与对象有时会得到穿过,而不是问题的粉碎
更改旧的前哨战的成绩,要求扮演派1现在有派2版本的这些成就
Volumed下灼烧坦克运动循环一点,因为在大集团非常响亮
固定不出现在选择托盘的重型坦克
幽灵,APC和重型坦克的调整推送设置,以帮助那里的单位无法通过其他单位的问题推
减少30%的炮塔隐身探测范围为两个阵营
重型坦克的武器不再是AOE(无意)
修正了隐形坦克时服用伤害(通常是从环境,如熔岩)停止巡逻
调整后的灼烧坦克的武器来解决,其中特写单位站在火焰并没有受到伤害的问题
新增GUI SFX确认签发板/ unboard传输指令 - 比沉默好得多
新增GUI运动SFX发放收割机运动炼油厂和资源命令
增加了对使用丢失的AoE的属性对APC的影响破碎机
增加了对隐身图标显示
自定义地图现在有球员开始与1200的资源;同时,变灰自定义编辑顶点间距选项
进度栏公布地形编辑器动作
播放没有功率音频从10秒到15秒之间增加延迟
增加了对在竞选捡了“使命箱”音频和事件通知的支持
飞机仍在建设后,AI将不会发送防空无人机

平衡的变化:
重型坦克:主要武器大炮不再是卓越学科领域(这是一个意想不到的效果)
幽灵坦克:名称变更为只是“幽灵”,因为它不是一个真正的坦克,
幽灵坦克:改变武器射击两枪的凌空抽射,而不是一个单发射击。这就产生了一个非常小的变化的DPS(约2%的损失)
幽灵坦克:减少10%的健康
手榴弹步兵:增加50%手榴弹AoE的半径,增加25%的伤害与结构
烧焦坦克:调整武器来解决,其中特写单位站在火焰并没有受到伤害的问题
火箭车:建立成本降低到80(100)
重型无人机:健康增加10%

原文:

GAME UPDATE #11 - 06/03 @ 15:00 (PST):

NEW FEATURES: 
Support for Guardians Campaign 
8-Bit Armies: Audio / Event Notifications: Added individual "player eliminated" callouts for the 10 player colors

GAME UPDATES/FIXES: 
Some Map publishing issues fixed 
Remove "tank" from the Spectre Tank name 
Fix for not being able to fire upon an enemy when at least one unit didn't care about the min-range check (client-side mouse cursor action logic) 
Updating defeat video to fix issue where it wasn't displaying 
Added min-damage attribute to fix issue with APC crushing 
Changed all armor types for destroyable civilian objects to "structure" to fix issue with objects sometimes getting passed through instead of crushed 
Changed old skirmish achievements to require playing as faction 1 now that there are faction 2 versions of those achievements 
Volumed down the Scorch Tank movement loops a bit, since really loud in large groups 
Fixed the Heavy tank not appearing the the selection tray 
Adjusted push settings of Spectre, APC and Heavy Tank to help with issues where units could not push through other units 
Reduced stealth detection range of turrets for both factions by 30% 
Heavy Tank weapon is no longer AOE (unintentional) 
Fix for stealth tanks stopping patrol when taking damage (usually from environment, like lava) 
Adjusted Scorch Tank weapon to fix issue where close-up units standing in the flames weren't taking damage 
Added GUI SFX acknowledgements for issuing board/unboard transport commands - much better than silence 
Added GUI movement SFX for issuing harvester movement to refinery and resource commands 
Added missing AoE attribute for use on APC's crusher effect 
Added icon for stealth revealed 
Custom maps will now have players start with 1200 resources; also, graying out the vertex spacing option for the custom editor 
Progress bar added to publish action in terrain editor 
Increasing delay between playing no power audio from 10 seconds to 15 seconds 
Added audio and event notification support for picking up a "mission crate" in the campaign 
AI won’t send anti-air drones after aircraft that are still under construction

BALANCE CHANGES: 
Heavy Tank: Main cannon weapon is no longer AoE (this was an unintended effect) 
Spectre Tank: Name changed to just "Spectre" since it's not REALLY a tank, 
Spectre Tank: Changed weapon to fire two shots in a volley instead of one single shot. This resulted in a very minor change to DPS (a loss of about 2%) 
Spectre Tank: Reduced health by 10% 
Grenade Infantry: Increased AoE radius of grenade by 50% and increased damage vs. structures by 25% 
Scorch Tank: Adjusted weapon to fix issue where close-up units standing in the flames weren't taking damage 
Rocket Car: Build cost reduced to 80 (was 100) 
Heavy Drone: Health increased by 10%

by PLAZA

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