使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
包含之前所有升级档
注:如果在不包含经典版的游戏中使用本升级档,那么请从游戏目录的EXE启动游戏。(从Launch启动游戏会导致游戏无法打开)
升级档安装步骤:
1.安装《家园:重制版》原版游戏:http://down.ali213.net/pcgame/homeworldre.html
2.安装本升级档
更新说明:
机翻:
家园修复集合更新2.0注意事项
6月7日 - [GBX] JOEK
•注:所有之前在游戏中可以节省不再有效。活动进展仍然有效;你只需要重新启动的是当前的任务。
游戏
•整个游戏的重新平衡。 (单人及MP!)
•阵型已经完全重写,以更好地支持HW1编队
•编队将打破作战为基础是形成一部分的船只团体作战。这是为了更紧密地模仿HW1并确保船舶进行的优化,你期望的那样。
•形态取决于所用的船只和形成有一个单元盖。这是为了确保地层是在战斗中尽可能和使游戏执行以合理的速度一样有效。
•所有船舶已重新平衡以形成工作
•所有船舶有一通,以提高飞行动力学和参与行为。
•设置时这样做武器将现在使用的弹道。 (许多船只在默认情况下现在设置了这一点。)
•战术已经被分为“交战规则”和“立场”的同时,更好地效仿HW1和HW2游戏。 (热键相应更新。)
参与规则:
•攻势。船会攻击所有敌人的船只进入范围。
•防守。船舶将报复的盟友和自身的攻击者。
•被动。当枪击船只不会报复,甚至。
姿态:
•侵略性。激进罢工工艺领取奖金武器伤害,但处罚的速度。进取船只将在更近的范围内战斗,在战斗中会打,留在形成。
•避忌。回避罢工工艺领取奖金,以速度,加速度,并采取减少伤害。当他们进入战斗,并试图躲闪传入火回避船将尽快打破形成。在较长的范围内回避罢工工艺斗争。这一立场的目的是作为一种拖延或骚扰行为。
•中性。正常功耗分流,船舶得不到任何奖金或罚款。 (默认)
•船现在会自动尝试和大型船舶的即将爆炸飞走。 (飞溅的伤害更加有意义了。)
•船舶码头举行,并UnitCaps已经被修改,以占HW1和HW2船只被交易/ salcapped并允许游戏模组更灵活的系统。
•2p_Shields开始调整为更加平衡的游戏场所。
•4p_ironcurtain,4p_lostfalls开始的位置固定不急于造成损害的保护
•5p_treeoflife,8p_hyerspacearena,8p_scattered,6p_radialsymmetry - RU的位置和数量更均衡
•现在游动更有效地加油。
•航点现在可以关闭,创建一个巡逻循环。船舶可以离开他们的巡逻攻击在巡逻时遇到的敌方单位,并返回到基于其约会规则巡逻,甚至完全忽略敌人。
•HW2任务2 - 精英轰炸机是否正确,现在理所当然的。
•滞后可能立即导致一个不同步少得多。
•一般MP游戏不同步现在非常非常罕见。
•无人机计算文物价值时不再算作船
•遗物游戏模式余额/行为调整。
•用于Tai_DefenseFighter,Tai_FieldFrigate新磁场
•运营商唯一的游戏方式重新平衡
•种族现在可以有特定种族形成的变化。
•各种研究需要调整,以更好的平衡游戏。
•Dockpaths的主力舰,母舰修改,以更快/更有效。
•打捞捕捉命令,现在可以发出多个目标。
•打捞捕捉护卫舰现在将停止追逐的目标,如果它会成为战争迷雾遮蔽。
•增加了一个选择修改任何打击群选择所有船舶没有。 (映射为“ - ”默认键)。
•固定的各种无人机护卫舰问题,包括一些目标定位问题,去除寄生虫命令“回应”的音频,与CPU玩家激活垃圾邮件,以及无人机的问题,有时没有被正确销毁。
•神风命令运行时不断变化的目标,清理了一些问题。
•取消航点移动命令时没有任何路标设置,然后发出一个移动指令修正了一个可能的崩溃。
•修正了一些问题,对接与叼回大大块打捞船(和固定的问题与不能够打捞返回家园运营商1个资源收藏家)。
•运行捕获或救助捕获指挥舰将在目标超空间打破它。
•超空间抑制剂和国防等领域现在将保持活跃,如果打捞捕获护卫舰被锁定,但它们不是在“与捕获回”的阶段。
•修正了一个问题,即家园1侦察兵的速度提升可以留在久治不愈。
•磁场是通过战争迷雾不再可见。
•修正了GravWell发生器所以当重力井是活跃的多维空间命令更可靠地禁用。
UI
•UI现在是上下文知道什么船都在做。当船正在执行移动命令移动图标亮点,冷却时间都派代表参加图标,可编队/主动形成亮点。
•编队现在表示为UI图标单。 (可选择使用以前的平面视图中的选项。)
•启动菜单性能进行了优化。 (还采用分组图标。同样的选项,使用平面视图影响到这一点。)
•现在正确显示海洋护卫舰拍摄按钮。
•定时器搬了过来,让字幕和其他物品的更好的布局。
•字幕在教程强制运行。这解决了很多与我们看到的教程进展奇怪的问题。
•清理布局和显示屏幕聊天“离开游戏”的消息要好。
•当游戏快现在保存显示游戏保存的文本。
•光标是内容更了解玩家的命令
•聘任图标立场/规则改变以匹配的图标并成为普遍比较一致
•无效的游戏存档不会显示给用户或者灰色取决于原因。
•人口上限的屏幕进行了优化
•MP大厅现在认为自动刷新,除非禁用。
•修正了发送到CPU的玩家聊天信息会被发送到游戏主机的问题。
视觉/渲染
•尘云,静脉和星云更容易看到。
•各种船舶不得不视觉调整,以改善外观。 (几何,纹理,动画)
•传感器屏幕的视觉保真度更新。 (滚圆的造型,清晰的战术点)。红色战术文档是在选择屏幕非常高解析度的显示器,现在可扩展性。
•游戏将负载不再冲撞时,主屏幕处于纵向模式。
•镜头耀斑:作为旨在通过设计师的固定被遮挡。
•发动机闪烁/刻录/步道视觉效果略有改善和性能进行了优化。
•合并所有哥布林到船网格以提高性能。 (妖精不再支持)
•命令行:新增-fakeFullscreen选项。允许使用不捕捉设备全屏窗口。因为它不正式支持您自担风险使用此选项。
•命令行:新增-facetCount = XX选项。在绘制垂直切片屏幕杜绝失真,“弯曲”的观点。可以允许360度渲染等。
•修正了一些不匹配的肖像图标。
•M02阳光和眩光现在正确对齐。
•EZ13任务性能大大提高。
•游戏将尝试和可用时使用独立GPU,而不是集成GPU。这适用于Windows Vista和Windows 7只。的Windows 8和Windows 10的用户应确保个人资料供应商的控制面板中的存在是为了确保最佳性能。
•改进,以弥补传统覆盖OpenGL渲染初始化通过第三方软件来执行。虽然第三方覆盖不正式支持,覆盖不应该再造成不适当的半透明订购或难度流。
•添加DOK徽章。
•捕捉/锁点精制而成。
杂项
•各种汉化补丁。
•可执行文件加载时间除掉大部分的DLL改善。
•在启动时删除了DirectX 9的依赖性检查。
•俄语救场现在正常工作。
•俄罗斯和其他语言键绑定现在英语是一致的。
•新的按键绑定/调整福。详情请参阅键绑定菜单。
•绑定到一组选择不船舶加号键。
•数字小键盘现在可以正常工作。
•删除了必要注册轮班打MP。
•使用鼠标输入选择应该感到一般的好了很多。
•改进的水平加载时间。
游戏模组
•添加场景系统,以便保存和回放车队开始安排。 (-loadScenario / -saveScenario)
•添加下拉菜单控制。
•按钮现在必须有根据,如果被按住ALT / SHIFT / CTRL键不同的行为的能力。提示作出反应,告知更改的功能的玩家。
•船舶炮塔实例化,从而使基本游戏资产,以通过新的MOD补丁系统,使基地的资产进行无损改变很容易地改装成的。
•.HOD格式已被更新。 HODOR / RODOH更新来在不久的将来。
•船舶性能和行为,现在取决于他们在什么立场进行修改。阵型也分享这些改性剂和可叠放。子弹速度,射击速度,武器伤害只是一些可以改变的事情。随着越来越多的船舶将被添加到形成激光巡洋舰的形成可以打开增量速度较慢或加速更快的形成得到因损失较小。
•新的飞行机动能力,以便更直观的行为 - 例如,现在可以战机对其进行攻击运行期间减速至目标最大化时间和周围回来时加快速度。这种行为送入弹道一个扫射运行期间系统的船舶将被抓慢更容易命中。
为船舶原来,家园2经典的要求是布雷能力的时候,才考虑在导弹/鱼雷/水雷发射已被删除。此外,所有导弹/鱼雷/水雷已经从普通攻击类“炮弹”分离,以提供易于使用的为希望建立弹道导弹的反导弹/鱼雷防御系统MOD作者。
原文:
Homeworld Remastered Collection Update 2.0 Notes
6月7日 - [GBX] JOEK
• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.
Gameplay
• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
Stances:
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.
UI
• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.
Visual/Rendering
• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.
Misc
• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.
Modders
• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.
by thegfw