使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制Crack目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《Prospekt》原版游戏:http://down.ali213.net/pcgame/prospekt.html
2.安装本升级档
更新说明:
机翻:
Prospekt有1年更新!
社区公告 - 丰富
大家好这里盛产,所以今晚我待人扑灭了相当广泛的变化
Prospekt有,我也有在Youtube上做了新的Vlog为大家按照所要求
你不少。
https://www.youtube.com/watch?v=MeYp3cFcleI
这是视频博客进去一看,我的工作,使Prospekt有,什么是出山
此更新所以一定要检查出来,如果你想看看成什么样
装备我憁使用等,使游戏。
因此,要开始我想生病说今天是Prospekt有1周年。
整整一年前,我收到一封电子邮件称项目-X现在已经亮绿灯。什么
一个疯狂的一年啊。报错为视频游戏的设计权限
最负盛名的品牌一直是令人难以置信的。大规模的高点和低点庞大。
忙不完的工作时间,废寝忘食。
会议在Colonge和伦敦,与人在西雅图的在线会议。新
企业诞生。签署了多项合同,成千上万的美元和英镑
交换。遇到了一些伟大的人民。超过100万人在卖场走访时
页面,在10000人每分钟一个点峰值。文章在每一个主要
和次要视频游戏中按插座在网上和印刷杂志噢,不
忘了BBC的新闻,这是疯了。然后,仇恨和爱情都来自几千
人。
如果你会说,这将是我未来的三年前,当我开始
这个项目。我会叫你疯了。但是,我在这里,和我超级
感谢阀门让我做到这一点。我期待着继续工作
与他们在未来做出更伟大的游戏。的人谁的想法,他们
真正相信我说的拍摄,只是去了。你最终最坏的情况
回到了类似于一个你刚刚离开一份工作。
此外,我已经由于决定的巨大需求玩内测只是让
它的公测,因为需求量大,它只是更容易保持打开状态。
无论如何,都这样说,。我一直在努力全力以赴不停
Prospekt有对过去三周所以这里去?这是在本次更新
今天。
(其相当广泛的。)
变化包括:
这是造成玩家对有节点图固定节点图的问题
不被需要的,尽管节点图屏幕重建,重建
整个游戏新图形的改进,通过改变最终渲染
除去灰色调一些你可能已经注意到了,现在当你玩游戏
你会发现颜色都更加定义,锋利提供
极大地丰富的经验。
新猎人战斗极大地从原来的联合电力有限公司级别提高其
包括:使用一些破坏环境动态的舞台。
补充说,人们通过三个级别要求更随机补给箱。
通过三个新增的广泛贴花的水平之一。 (我知道你们有些人可能
已经注意到缺乏Prospekt有发行版的贴花,这是由于
一个复杂的错误,我不能及时修复发布不幸。此错误
起正式生效时,你可以使用一个实时光。无论在哪里
光线直射在地图上,将照亮每一个贴花满
亮度和看绝对可怕,所以我只好拨打电话,实时
照明,或贴花。我选择了照明。然而,这现在已经不是
固定或在许多领域允许我使用这两种工作左右。
在一个水平提高一些地区的更多细节
在进冷水大大提高了照明问题
整个二级和三个新的迹象,以改善浸泡和帮助指导
播放机
从三个层面的划痕第二阶段全新的设计。
新的粒子效果有关AR2武器替代火。 ( 我知道
粒子效果并不附着在武器和IM上工作,但
想不出按时交付做了此更新)
对于新猎枪粒子效果,现在当你火了一轮猎枪将
冒烟的小道上。
大大提高了图形结合高能球磨发生器新粒子
效果,更高的分辨率和精灵。
推出新车型,以三级,其中包括具有动态计算机
随机精灵基于浮华的电脑灯。
介绍,我一直在工作的一些新的小组合模型。
一种新的超高清质感(UHD),我想大家测试
然后看看你的FPS已经生效。这可以在电站上找到
地板
在所有的,我一直在努力增加了几个新的纹理。
增加老年纹理细节在半条命2
在三个层面介绍了实时动态光影,我也想
看到这是如何影响人们的FPS。我已经包括了一个不错的轻松切换
主菜单打开FPS计数器。我已经做了故意照明
看到人民FPS下降将是什么样子。它抯几乎是小压力测试
看多远我可以把发动机上你的电脑抯,当我把这个版本出来
好病有多少我的动态照明可以包括合理的想法。
所以,如果你是在特定的区域越来越低FPS它抯的目的。然而,它
是真棒打,每次挂光可以拍出来,提供一个完全
每个不同的作战活动,通过发挥。
如果你正在经历低〜FPS中旬告诉我,我会很感激你
在论坛系统规范,这样我可以得到人民的硬件是个好主意
能力。
删除了完全拥有的人,如果他们得到了超级讨厌爆炸
吉利在新Prospekt有中门的房间。
我已经根据反作用力设计Prospekt有新字体。
当然最重要的是,固定微乎其微双
人们都在具有彻底垮台的门。 (我也想补充,
我其实没有故意设计这种方式,思维被你怎么能打开
两扇门时,当你拿着枪,一手同一时间,但需要
扭曲双门处理不把枪放下?但我不同意它看起来
在游戏中更好。 )
请千万记住,这是暂时,所以你可能有一些错误一个测试,
如果你请让我知道,它生病得到。
参加公测刚刚进入您的游戏性能,它会被称为
扬rospekt第2阶段?
希望你喜欢它,现在它的时候了啤酒。
Prospekt有 - 的远期计划
社区公告 - 丰富
您好大家以下Prospekt有我希望你们都好。因此,它一直
正是4周整,因为我把第一次更新的游戏出来,不仅
我们抳Ë现在都看到了新的蒸汽审查制度的变化。
寻址多次被即将在补丁一个主要问题后,我
想我会给它一些时间来看看事情拉平。到现在为止还挺好,
我们已经跳上了不少,从47%的支持,以整体69%之间〜70%,在
过去30天,加上我说话的人进行一对一的关于他们
特别不喜欢。我觉得给了我一个坚定的方向是什么
需要做的游戏。
那么什么是新的和正在发生的事情Prospekt有土地?那么该计划是
结束了吗?好... ...的时间工作在Prospekt有各个层面给他们的过程
一个扩展,增加整体的游戏时间,改善当前的内容。
也有在后台一些事情,我要去保持一点
秘密,直到我抦在一个位置透露给大家。
将有现身在任周一或周二,如果有人内测
想成为其中的一部分,你可以去到社区的讨论,让我
知道你的兴趣在那里。最重要的是将有一个更新很快出来
之后,我不得不从球员改变一些反馈。
为了给你的是在作品的改善口味有一个很好的
下面的例子...
因此,现在的时间到此结束我继续工作的游戏,带来新的和
改进的内容为大家这么再次发挥生病说谢谢大家
很多的支持,我会回来与大家在接触的过程中
好... ...时间分享:
Prospekt有第一次正式更新!
大家好这里丰富,讲了许多你的两侧后
Prospekt有俱乐部,我已经采取了对游戏的反馈吨,有一个好主意
为它的方向。在过去的两个星期,我一直保留着我的眼睛在公测
人们似乎真的很喜欢的变化,真的觉得这是一个很好的
改进的游戏。所以,今晚,我提出了更新官员。
是什么在此更新?
1.降低难度
2.闪回效果大修,使游戏在玩的同时更好
闪回事件。
3.大大减少对最终水平的影响使得它好得多
玩。
4.增加了红色战士猎枪两个敌人类型来区分。
5.降低整体文件的大小略有下降。
6.增加了2级的整体细节
7.增加额外的盖比2平
8.增加了显示器2水平,使玩家可以看到,当他们关闭屏蔽
壁。
9.增加整体的亮度稍微比2平。
2级10.降低蚁狮群。
由于一定程度返工一些你可能会遇到一些腐败的
保存的文件。道歉这一点。我期待成为一个先进的方式来分配
没有它的游戏文件影响最终用户,这样将有助于在未来。
暂时,如果你有一个问题。
您可以:
A.重新启动你的章节来解决问题或
B.打开控制台,输入sv_unlockchapters(然后你的章节数
如果你已经失去了前进在这里)。
如果您有任何更多的问题生病手头所有的这天晚上,直到大约
凌晨1点英国时间说话,大家并给予帮助的论坛。
另外,节点图重建问题被人追杀,我意识到了这一点
并不仅仅是自己,而是其他开发人员,所以希望尽快努力修复
这将是过去的事情了。
谢谢大家的支持。这是一个改变生活的时候,我和
我在这样一个学习那么多关于游戏设计和开发新的东西
快速发展其相当铺天盖地。我听过很多您的反馈和
很显然,你想要更多。所以,我会尽我最大努力提供更多。 Prospekt有
将继续在未来获得许多新的令人兴奋的事情更新的
是在作品中。
谢谢大家的支持至今。
Prospekt有一个更新上线!
社区公告 - 丰富
您好所有,其疯狂的一周以来,我得起床EGX在伦敦5
小时的时间和车程3小时,去EGX Rezzed,但他这样说,香港专业教育学院
把Prospekt有一个beta版本最多的游戏,所以你所要做的就是把播放
比赛进入公测模式,在游戏中的设置。 Prospekt有1.0测试版应该是
名字。此更新包括:
1.一个完整的像敌人的健康和半条命难度副本一样
2第2集。
2.新的猎枪士兵皮肤(红色)的敌人类型进行区分。
为倒叙3.新显著减少覆盖。
4.大量减少震动都和最后一级HDR曝光。
5. 200MB减少在比赛中的文件的大小。
如果每个人都在未来几天满意这个我会实现它
永久。我会在伦敦,直到9日不回,直到10日。让我知道
你都认为。
再次感谢大家的支持。我听大家的意见。
更多很快来!
享受和乐趣!
丰富
原文:
Prospekt Year 1 Update!
Community Announcements - Rich
Hi everyone Rich here, so tonight I抦 putting out quite an extensive change for
Prospekt, I have also made a new Vlog for you on Youtube all as per requested by
quite a few of you.
https://www.youtube.com/watch?v=MeYp3cFcleI
This vlog is a look into where I work and make Prospekt and what's coming out in
this update so be sure to check it out if you want to take a look into what
equipment I憁 using etc to make the game.
So to begin with I guess ill say today is the Prospekt 1 Year anniversary.
Exactly one year ago I got an email saying Project-X has now been Greenlit. What
a crazy year it has been. Being given permission to design for video gaming's
most prestigious brand has been incredible. Massive highs and massive lows.
Endless work periods, sleepless nights.
Conferences in Colonge and London, online meetings with people in Seattle. A new
business was born. Many contracts signed, thousands of dollars and pounds
exchanged. Met some great people. Over 1 million people have visited the store
page, at one point peaking at 10,000 people a minute. Articles in every major
and minor video game press outlet both online and in print magazine oh and don't
forget BBC news, that was crazy. Then both the hatred and love from thousands of
people.
If you would have said this would be my future three years ago when I started
this project. I would have called you crazy. But here I am, and I'm super
grateful to Valve for letting me do this. I Look forward to continuing to work
with them in the future to make more great games. To anyone who has an idea they
truly believe in i'd say shoot and just go for it. Worst case scenario you end
up back in a job similar to one you just left.
Also I have decided due to the huge demand to play the closed beta to just make
it an open beta because of the high demand it's just easier to keep it open.
Anyway, with all that being said, I抳e been working flat out non stop on
Prospekt for the last three weeks so here goes?This is what is in this update
today.
( Its quite extensive. )
Changes Include :
Fixed node graph issue that was causing players to have node graph on there
screen rebuilding despite node graph not being needed to rebuild
New graphical improvements throughout the game by changing the final render to
remove the grey tone some of you may have noticed, now when you play the game
you will notice the colours are all much more defined, sharp and provide a
vastly greater experience.
New hunter battle vastly improved from the original Combine Power Co level which
includes a dynamic arena with some destructible environments.
Added more random supply crates that people were asking for through level three.
Added extensive decals to levels one through three. ( I know some of you may
have noticed the lack of decals in the release version of Prospekt, this was due
to a complex bug that I couldn't fix in time for release unfortunately. This bug
would come into effect when you would use a real time light. Regardless of where
the light was shining in the map it would light up every decal to full
brightness and look absolutely terrible, so I had to make the call, real time
lighting, or decals. I chose the lighting. However this has now been either
fixed or worked around in many areas allowing me to use both.
Improved some areas for more detail in level one
Greatly improved lighting issue in Cold Water Intake
New signs throughout level two and three to improve immersion and help guide the
player
Entirely new designed from scratch second stage of level three.
New particle effects for the alternative fire on the AR2 weapon. ( I am aware
the particle effect is not attached to the weapon and im working on it but
couldnt get it done in time for this update )
New particle effects for the shotgun, now when you fire a round the shotgun will
release a small trail of smoke.
Greatly graphically improved Combine Energy Ball Generator with new particle
effects, higher resolution, and sprites.
Introduced new models to level three which include dynamic computers that have
randomised sprite based flashy computer lights.
Introduced some new small combine models that I have been working on.
A new Ultra High Definition texture ( UHD ) that I would like you all to test
and see how your FPS has been effected. This can be found on the power station
floor
Added several new textures over all that I have been working on.
Increased detail of older textures in Half-Life 2
Introduced real time dynamic lighting in level three that I would also like to
see how this affects people's FPS. I have Included a nice easy switch in the
main menu to turn on the FPS counter. I have over done the lighting on purpose
to see what peoples FPS drop will be like. It抯 almost a small stress test to
see how far I can push the engine on your pc抯 and when I put this version out
for good ill have a reasonable idea of how much dynamic lighting I can include.
So if you are getting low FPS in the particular area it抯 on purpose. However it
is awesome to play, every hanging light can be shot out that provides a totally
different combat event on each play through.
I would be really greatful if you are experiencing low ~ mid FPS to tell me your
system spec in the forums so I can get a good idea of peoples hardware
capabilities.
Removed the super annoying explosion that completely owned people if they got
unlucky in the portal room of Nova Prospekt.
New Font that I have designed for Prospekt based on Opposing Force.
And of course most importantly of all, fixed the rather insignificant double
doors that people were having a total meltdown over. ( I would also like to add,
I did actually purposely design it that way, the thought being how can you open
two doors at the same time when you are holding a gun in one hand but need to
twist two door handles without putting the gun down? But I do agree it looks
better in the game. )
Please do remember this is a beta for the time being so you may have some bugs,
if you do please let me know and ill get on it.
To take part in the beta just go into your games properties, it will be called
揚rospekt Phase 2?
Hope you enjoy it, now its time for a beer.
Prospekt - The Forward Plan
Community Announcements - Rich
Hello to everyone following Prospekt I hope you are all well. So it's been
exactly 4 whole weeks since I put the first update for the game out and not only
that we抳e all now seen the new Steam review system change.
After addressing the main issues that were repeatedly coming up in patch one, I
thought I would give it some time to see how things level out. So far so good,
we have jumped quite a bit from 47% approval overall to between 69% ~ 70% in the
last 30 days, coupled with me talking to people one on one about what they
didn't like in particular. I feel that has given me a firm direction on what
needs to be done to the game.
So what's new and what's happening in the land of Prospekt? Well the plan is
over the course of?well... time... Work on every level in Prospekt giving them
an extension to increase overall gameplay time and improving current content.
There are also some things in the background that i'm going to keep a little
secret until i抦 in a position to reveal to you all.
There will be a closed beta coming out on either Monday or Tuesday if anyone
would like to be a part of this you can go onto community discussion and let me
know your interest there. On top of that there will be an update coming out soon
after I have had some feedback on changes from players.
To give you a taste of the improvements that are in the works there is a good
example below...
So now it抯 time for me to continue working on the game and generating new and
improved content for you all to play so once again ill say thank you all very
much for your support and I will be back in touch with you all in the course of
well... Time... Share:
Prospekt first official update!
Hi everyone Rich here, after speaking to many of you on both sides of the
Prospekt club I've taken a tonne of feedback on the game and have a good idea
for its direction. Over the last two weeks I've been keeping my eye on the beta
and people seem to really like the changes and really feel that it is a good
improvement to the game. So tonight, I am making the update official.
What's in this update?
1. Reduced difficulty
2. Overhaul of the flashback effect to make the game play better whilst in a
flash back event.
3. Drastically reduced the effects on the final level making it much better to
play.
4. Added red shotgun soldier to differentiate between the two enemy types.
5. Reduced the overall file size slightly.
6. Increased the overall detail of level 2
7. Added extra cover to level 2
8. Added monitor to level 2 so player can see when they shutdown the shield
wall.
9. Increased overall brightness slightly in level 2.
10. Reduced Antlion swarm on level 2.
Due to some level reworks some of you may experience some corruption of your
saved files. Apologies for this. I am looking into an advanced way to distribute
game files without it effecting the end user so that should help in the future.
For the time being if you do have an issue.
You can either:
A. Restart the chapter you are on to solve your problem or
B. Open console and type sv_unlockchapters (then the number for your chapter
here) if you have lost progress.
If you do have any more issues ill be on hand all of this evening until around
1am UK time to speak to you all and give help on the forums.
Also the node graph rebuilding issue is being hunted down, I am aware of this
and not just myself but other developers are working on a fix so hopefully soon
that will be a thing of the past.
Thank you all for your support. This has been a life changing time for me and
I'm learning so many new things about game design and development at such a
rapid pace its quite overwhelming. I have listened to a lot of your feedback and
it is clear you wanted more. So I going to do my best to deliver more. Prospekt
will continue to get updated in the future with many new exciting things that
are in the works.
Thank you all for your support so far.
Prospekt first update is live!
Community Announcements - Rich
Hello all, its been a mad week and i've got to get up for Egx in London in 5
hours time and drive for 3 hours to go to Egx Rezzed but that being said, ive
put a beta build of Prospekt up to play on the game so all you have to do is put
the game into the beta mode in your games settings. Prospekt Beta 1.0 should be
the name. This update includes:
1. A complete like for like copy of the enemy health and difficulty of Half-Life
2 Episode 2.
2. New shotgun soldier skin ( Red ) to differentiate between the enemy types.
3. New significantly reduced overlay for flashbacks.
4. Massively reduced both shaking and HDR exposure on the final level.
5. 200mb reduction in file size of the game.
If everyone is happy over the upcoming days with this I will implement it
permanently. I'll be in London till the 9th not back until the 10th. Let me know
what you all think.
Once again thank you all for your support. I am listening to everyones feedback.
More to come soon!
Enjoy and have fun!
Rich
by BAT