使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《星界边境》原版游戏:http://down.ali213.net/pcgame/StarboundISO.html
2.安装本升级档
更新说明:
机翻:
大家好!
我们已经修复了一个整体buncha错误,所以我们今天再次更新稳定!
星界边境V1.0.3更新日志
Bug修复
从企鹅武器店除去不平衡wormerang上市
解决旗帜渲染问题书柜前
解决问题,即大雁塔库老板有时会复位
解决问题,即一些武器将让你在变形领域墙上跳
使矿石冲切能够捕捉小动物没有爆炸
从农场动物的卵删除不得体的标签
不再开倍数相同的脚本接口(罗布Repairo,网络管理员控制台)
解决问题,即信徒将在男爵的不断摧毁弩炮死
更换武器时删除元素光环的视觉效果
解决问题,即科技股将与每个人的工具,抑制干扰
提高性能,当玩家有很多支线任务
解决与抓钩一些问题
老板现在免疫工作人员辅助愈合能力
在盔甲某些像素是坏,现在还不错
解决问题,即船舶船员好处将船舶升级复位(该复位不幸的是你目前的燃油容量和燃油效率的好处,因为他们已经被转移到一个更可靠的存储格式)
教的NPC如何使用一些棘手的门像木门
的NPC现在可以粘在地面较少
在遇到未知高科技时许高科技GUI不会崩溃
删除对象时修复三维打印机问题
改变机组成员的功率缩放以更紧密地匹配播放器的功率缩放
使它所以当他们无法长成树苗不破
玩家应该不再会停留在地面,如果他们光束失真领域的朋友
删除过时的键绑定
删除引用丢失的资产进行禽流寺庙老板
图形用户界面的调整,允许更大的数字在Terrramart装运箱
删除已过时电梯食谱
修复抄本窗口跳格的问题
其他
静态链接的Visual C ++ 2015年的星界边境的Win32版本
保持腐烂的食物在食品标签
UI易用性改进服务器连接屏幕
解雇确认窗口时,其中的根源不在范围
调整矿石标本
使之无法在电影艺术饿死
按下该键选定操作栏插槽现在取消选择插槽
非元素Fluffalo降更多的植物纤维
调整生成的任务NPC怪物和安置
抓钩调整;增加范围,功能双持
筹备将光束客场只要你招进来加入你们船员
当放置天然材料,现在神奇地匹配生物群落的色调偏移
使用带有默认颜色设置油漆工具将清除未上漆阻止任何色调偏移
使垂直滚动条在开始默认顶部
筹备提高单手伤害
添加一些衣服和对话框novakids中产生的任务
更改画一些容易混淆的不准确的标签在大宝塔库
调整Shockhopper弹丸寿命和损坏多边形
VISUAL C ++ 2015年启动错误
发布以来,一些人已经无法打星界边境,由于到Visual C ++ 2015运行时没有安装在PC上。这往往是与外的最新版本的Windows个人电脑的问题,而往往是由更新的Windows服务包和手动安装[www.microsoft.com]在Visual C ++ 2015年运行时间来解决,但有些人已经无法做到这一点,或发现,它并没有为他们工作。
我们已经静态链接的Visual C ++ 2015年的星界边境的win32版本,它应该有希望清理这个问题对于很多人。你需要选择“启动星界边境 - win32的”当你在Steam上推出星界边境。 :)
OpenGL的2.0启动错误
如果你要在启动一个错误,指出“的OpenGL 2.0不可用”,请确保您已更新您的显卡驱动!
OS X 10.8启动错误
如果您无法发动星界边境上一个版本的OS X 10.9比低,请尝试将其更新到最新版本OS X [www.apple.com]的!
总之,它有助于保持你的软件是最新的!如果你发现你已经尝试一切,星界边境仍然不会为你运行,请不下描述您遇到的问题,你的电脑的规格列表,以及完整的星界边境的副本给我们发电子邮件错误日志(starbound.log在你的目录)。下面是与报告的错误指导方针后。 :)
原文:
Hello all!
We've fixed a whole buncha bugs, so we're updating stable again today!
Starbound v1.0.3 Changelog
Bug Fixes
remove unbalanced wormerang listing from penguin weapon shop
resolve issue of banner rendering in front of a bookcase
resolve issue where the Grand Pagoda Library boss would sometimes reset
resolve issue where some weapons would let you wall jump in distortion sphere
make ore nibbler critter capturable without exploding
remove inappropriate tag from farm animal eggs
no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
resolve issue where cultists would die on destroying a ballista in the Baron's Keep
remove elemental aura visual effect when changing weapons
resolve issue where techs would interfere with each others tool suppression
improve performance when player has a lot of quests
resolve some issues with grappling hook
bosses are now immune to healing from staff secondary abilities
some pixels in armors were bad and are now not bad
fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
teach NPCs how to use some trickier doors like wooden gates
npcs may now get stuck in the ground less often
make tech gui not crash when encountering unknown tech
fix 3d printer issue when removing objects
change power scaling of crew members to more closely match the power scaling of the player
make it so saplings don't break when they are unable to grow into a tree
players should no longer get stuck in the ground if they beam to a friend in distortion sphere
remove deprecated keybindings
remove reference to a missing asset for the Avian temple boss
gui adjustment to allow bigger numbers in the Terrramart shipment box
remove deprecated elevator recipes
fix tabbing issues in the codex window
Other
statically link Visual C++ 2015 for the win32 version of starbound
keep rotten food in the food tab
UI usability improvements to server connect screen
dismiss confirmation windows when the source of them is not in reach
adjustments to ore samples
make it impossible to starve to death during cinematics
pressing the key for a selected action bar slot now deselects the slot
non-elemental Fluffalo drop more plant fibre
adjust npc and monster placement for generated quests
grappling hook adjustments; increased range, functional dual wielding
NPCs will now beam away to join your ship crew as soon as you recruit them
natural materials will now magically match the hue shift of the biome when placed
using the paint tool with the default color setting will clear any hue shift on unpainted blocks
make vertical scroll bars start at the top by default
improve one-handed damage of NPCs
add some clothes and dialog for novakids in generated quests
change some confusingly inaccurate labels for paintings in the grand pagoda library
tweak Shockhopper projectile lifetime and damage polys
Visual C++ 2015 Launch Errors
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing[www.microsoft.com] the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
OpenGL 2.0 Launch Errors
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
OS X 10.8 Launch Errors
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X[www.apple.com]!
In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
By BAT