使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《哥萨克3》原版游戏:http://down.ali213.net/pcgame/cossacks3.html
2.安装本升级档
更新说明:
机翻:
大地图补丁是在这里+第八名球员!
11月21日 - FEROX(开发商)
今天是一天,亲爱的朋友们!
我们很高兴地宣布,B日的日子已经到来,B日我们的意思是BIGGER MAPS的日子!是的,你听说了 - 从现在开始,你可以选择地图大小在哥萨克:从标准地图到巨大的战场,是任何随机生成的地图之前这个补丁的4倍!
他们有多大呢?好吧,这里有一些数字,坚持你的帽子:
1. Normal - 默认情况下在Cossacks 3中使用的大小。
2.大 - 在C3中比标准大x2倍,在C1中大于标准x3.52倍。
3.巨大 - 在C3中比标准大x4倍,在C1中大于标准x6.26倍。
但我们还有一个诡计。我们认为只有7位玩家可能会觉得这些巨大的地图有点孤独,所以我们继续,并增加了第8个玩家的游戏!从现在开始,你终于可以参加惊险4对4冲突或骨粉碎2v2v2v2战斗 - 这一切都取决于你。
我们还修复了一些小的,但仍然重要的bug,困扰了一些用户:处理一些问题发生的某些成就,调整AI的行为,一般,特别是在海军地图和更多!更多细节如下。
补丁说明20.11.2016(1.1.6.53.4130)
主要变化
1.玩家现在可以在大厅中选择地图的大小。警告!它们仍然处于测试阶段,因此更大的地图可能需要额外的RAM和处理能力(更准确地说,3 GB或更多GB),因此具有低端PC的播放器可能会遇到性能问题和加载时间增加。我们感谢Andrey Krysuk对此功能的帮助。
2.添加第8名玩家多人和随机战斗。我们感谢Andrey Krysuk对此功能的帮助。
3.减少建筑物周围的区域,限制其他建筑物被放置在附近。现在城市更紧凑,有更多的空间放置建筑物。
一般
1.修复了一个错误,删除单元从游戏升级。
2.修正了一个错误,允许玩家在一个游戏中建立多个外交中心。
3.修复了结束游戏统计屏幕显示不正确的销售资源量时出现的问题。
4.修正了当使用键盘和鼠标滚动的速度不同时,选择框的错误。
5.修复了一个错误,当一个长标题的重放是不能加载的。
6.修复了一个错误,阻止土耳其仓库热键正常工作。
7.将土耳其游艇的建造时间提高到与欧洲游艇相同。
8.减少从轮渡上船的单位之间的延迟(从0.425到0.375)
9.修复了防止弓箭手和手榴弹攻击海军目标的错误。
10.修复了许多错误,导致重播加载期间崩溃。
11.将厨房的防御从100减少到80。
12.限制使用控制台命令加快游戏速度达到10倍。
13.增加了与7个玩家/标准地图的旧保存和游戏的新构建之间的向后兼容性。
14.修复了当玩家查看战争迷雾时导致崩溃的错误
15.修复了当玩家退出游戏时发生的崩溃。
16.修复了一个错误,导致“移动&攻击”命令重置。
17.修复了一些问题,使一些单位忽略玩家的订单。
优化
优化地图生成过程,现在它更快。
2.优化的一般AI行为。
3.调整AI海军行为。
4.固定的情况下,游戏显示灾难性性能与大量的单位在屏幕上。
5.做一些调整优化游戏的计算机与1-2 Gbs的RAM。
成就
1.固定的成就:“大苏丹”,“一个为所有,一个!”,“老弗里茨”,“铁幕”,“刺刀是愚蠢的,子弹聪明”,“雷电”。我们感谢亚历山大“Setakat”Bunn帮助我们找出这一个!
2.增加了对“百万”以下的起动资源的要求:“建筑师”,“地球大肠”,“城市建设者”,“设防工程师”,“黑色星期五”的时间“,”能力战争部长“。
我们正在对Mac和Linux版本的游戏进行修改,并将在最近的未来发布任何其他信息。
如果你会发现自己遇到了我们的新补丁,请禁用任何mods,并通过Steam检查游戏缓存的完整性。
祝你今天愉快!
原文:
The Big Maps Patch is here + 8th player!
11月21日 - FEROX (DEVELOPER)
Today is the day, dear friends!
We are thrilled to announce that the B-day day has come and by B-day we mean the BIGGER MAPS day! Yes, you heard that right – from now on you are able to choose the map size in Cossacks: from standard maps up to gargantuan battlefields, that are 4 times bigger than any randomly generated map prior to this patch!
How much exactly bigger they? Well, here are some numbers, hold onto your hats:
1. Normal – the size that was used in Cossacks 3 by default.
2. Large – x2 times bigger than Standard in C3 and x3.52 times bigger than Standard in C1.
3. Huge – x4 times bigger than Standard in C3 and x6.26 times bigger than Standard in C1.
But we still have a trick up our sleeve. We thought that only 7 players may feel a bit lonely on those huge maps, so we went on and included an additional 8th player to the game! From now on you can finally participate in thrilling 4 versus 4 skirmishes or bone crushing 2v2v2v2 battles – it’s all up to you.
We also fixed some minor, yet still important bugs that troubled some of users: dealt with some issues that occurred for certain achievements, tweaked AI behavior in general and particularly on naval maps and much more! More details below.
Patch Notes 20.11.2016 (1.1.6.53.4130)
Major changes
1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature.
2. Added 8th player to multiplayer and random battles. We thank Andrey Krysuk for his help with this feature.
3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings.
General
1. Fixed a bug, that removed unit upgrades from the game.
2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game.
3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources.
4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different.
5. Fixed a bug, when a replay with a long title was not loadable.
6. Fixed a bug, that prevented Turkish warehouse hotkey from working correctly.
7. Increased the construction time of a Turkish yacht to the same as a European yacht.
8. Reduced the delay between unit disembarking from ferries (from 0.425 to 0.375)
9. Fixed a bug that prevented archers and grenadiers from attacking naval targets.
10. Fixed numerous bugs, that caused crashes during replay loadings.
11. Reduced the defense of galley from 100 to 80.
12. Put a restriction to speeding up the game with console commands up to 10x times.
13. Added backwards compatibility between old saves with 7 players/standard maps and new builds of the game.
14. Fixed a bug that caused crashes when players were viewing Fog of War
15. Fixed a crash that sometimes occurred when player exited the game.
16. Fixed a bug, that caused “Move & Attack” order to reset.
17. Fixed an issue that made some units ignore player’s orders.
Optimization
1. Optimized the map generation process, now it’s quicker.
2. Optimized general AI behavior.
3. Tweaked AI naval behavior.
4. Fixed instances when the game displayed catastrophic perfomance with a lot of units on the screen.
5. Made some tweaks to optimize the game for computers with 1-2 Gbs of RAM.
Achievements
1. Fixed achievements: “Grand Sultan”, “One for all, and all for one!”, “Old Fritz”, “Iron curtain“, “A bayonet is stupid, a bullet is smart”, “The Thunderer”. We thank Alexander “Setakat” Bunn for helping us figure out this one!
2. Added requirement of playing with starting resources lower than “Millions” to the following achievements: “The Architect”, “To the bowels of Earth”, “City Builder”, “Fortification engineer”, “Black Friday”, “The passage of time”, “Capable war minister”.
We are putting finishing touches on Mac & Linux versions of the game and will publish any additional info on the release in the nearest future.
If you’ll find yourself experiencing with our new patch, please disable any mods and check integrity of the game’s cache via Steam.
Have a nice day!
by thegfw