使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《星界边境》原版游戏:http://down.ali213.net/pcgame/StarboundISO.html
2.安装《星界边境》v1.0.3升级档:http://patch.ali213.net/showpatch/59521.html
3.安装《星界边境》v1.0.4升级档:http://patch.ali213.net/showpatch/59735.html
4.安装《星界边境》v1.1升级档:http://patch.ali213.net/showpatch/60941.html
5.安装本升级档
更新说明:
机翻:
Starbound 1.2 - 保险柜更新
12月16日 - MOLLYGOS
你好!非常感谢大家谁帮助我们在不稳定的分支玩1.2,并提供反馈或错误报告。 Starbound 1.2 - 保险柜更新在这里!查看上面的预告片以获得1.2版本中添加的内容的要点,或者检查下面的补丁说明以获得更深入的列表。或两者,甚至!跟随你的心!无论哪种方式,请享受一年中最后一个大的星际更新。 :)
如果你错过了,我们最近在Chucklefish博客上推出了一个商店页面[blog.chucklefish.org]!您可以在同一个地方看到所有Starbound商品,并且有合作伙伴网站的链接,您可以在那里购买。
向前修补注释!
主要变化
古老穹顶
已经完成主要故事情节的玩家可以访问前哨的一个神秘的交易者,他们将发送他们的任务激活和进入古代网关在某些系统浮动
这些网关提供进入古代保护区:具有挑战性的古代遗留的地下城,充满了危险的监护人(包括程序性的老板!)和梦幻般的失去的技术
成形
使用从古代保护区获取的强大设备以及新的本质货币,您现在可以将地区或整个行星变成完全不同的生物群
Terraformers可以用来扩展地球上的一个行星的表面,取代自然块,物体和植物的生命,最终改变地球本身的类型
微型成型机是可消耗的单次使用的变压器,它提供更多的区域类型来添加到你的世界
武器升级
使用古代穹顶末端的古砧,并花精华来升级你过时的传奇武器,开辟了许多新的战局样式
元素伤害
怪物现在对元素伤害类型有抵抗力和弱点,使你选择的武器比以往任何时候都重要
节日精神!
庆祝节日与从太空圣诞老人在前哨购买的各种节日项目!
次要更改/错误修复
在失真球面内保持激活键tech将强制停用,以避免永久卡在小空间
当游戏窗口靠近边缘时,在游戏窗口中包含工具提示
修复与怪物杀死声音不能正确播放的错误
几个bug修复怪物/ NPC行为和寻路
各种错字和资产修复
在Rust生物群中添加适当的“灌木”
更新SDL2到2.0.5,应该修复一些全屏问题
修复了服务器数据包处理中的一些安全漏洞
修复了船员会重复的问题
修复播放器广告资源网络问题
性能改进
提高较旧的基于图像的地牢的生成时间
对地牢和世界一代的其他小小的改进
在支持它们的显卡上使用更大的纹理地图集
对怪物/ NPC脚本的各种优化
提高地牢世界的加载速度
修改API更改
行为由于性能原因,树系统被移动到引擎,现在可以使用root.behavior lua绑定访问。 (检查lua文档)
清除节点已删除
装饰器节点lua实现已更改
动作节点参数移动,现在(args,output,nodeId,dt)。
通用货币支持。
可以添加和使用其他货币,无需配置
要将货币与货币项目相关联以在制作中使用,需要在/currencies.config中进行配置
.coinitem文件更改为.currency
对象变更支持
对象可以有一个新的布尔键,“biomePlaced”,如果为true将导致他们被放置和删除通过terraforming。
对象可以有一个新的布尔键,“rooting”,如果为true将标记所有的锚点空间作为根,并防止那些瓷砖被破坏,直到对象被打破(等同于树和藤是如何工作的)。
现在可以在player.config中配置播放器清单,允许更改为:
袋数
每个行李的库存大小
操作栏数
操作栏大小
注意:对播放器库存大小的修改需要同时应用于服务器端和客户端,并且将使现有字符无效
损害源,请求和通知
引入新的匹配类型; WeakHit,StrongHit和Killed。
从损坏通知中移除了已杀死的布林值,替换为已杀死的匹配类型。
可以在损伤类型配置(.damage文件)中为每种命中类型(Hit,WeakHit,StrongHit,ShieldHit,Killed)配置损伤效果(声音,粒子)。
添加了对元素类型的支持以损坏类型。元素类型可以在/damage/elementaltypes.config中配置,并且可以使用“elementalType”键为每个损伤类型设置,默认为“默认”元素类型。每种元素类型对于每种匹配类型都有一组唯一的损伤数粒子。
怪物
添加了对客户端呈现脚本的支持
允许通过在参数中设置“selectedParts”来覆盖随机选择的怪物部分
添加对direc的支持
原文:
Starbound 1.2 - Vault Update
12月16日 - MOLLYGOS
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page[blog.chucklefish.org] on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
Onward to patch notes!
Major Changes
Ancient Vaults
Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
Terraforming
Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
Microformers are consumable single-use terraformers which provide even more region types to add to your worlds
Weapon Upgrades
Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles
Elemental Damage
Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever
Holiday Spirit!
Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
Minor Changes / Bug Fixes
Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
Contain tooltips within the game window when they’re near the edge
Fix a bug with monster kill sounds not playing correctly
Several bug fixes to monster/NPC behaviors and pathfinding
Various typo and asset fixes
Add appropriate “bushes” to the Rust biome
Update SDL2 to 2.0.5, should fix some fullscreen issues
Fix some security vulnerabilities in server packet handling
Fixed an issue where crew would duplicate
Fix a player inventory networking issue
Performance Improvements
Improve generation time of older, image-based dungeons
Other minor improvements to dungeon and world generation
Use larger texture atlases on graphics cards that support them
Various optimizations to monster/NPC scripts
Improve loading speed for dungeon worlds
Modding API Changes
Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
Cleanup node removed
Decorator node lua implementation changed
Action node arguments moved around, now (args, output, nodeId, dt).
Generic currency support.
Additional currencies can be added and consumed without requiring configuration
To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
.coinitem files changed to .currency
Object changes for terraforming support
Objects can have a new boolean key, "biomePlaced" which if true will cause them to be placed and removed by terraforming.
Objects can have a new boolean key, "rooting" which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
Player inventory can now be configured in player.config, allowing changes to:
Number of bags
Inventory size of each bag
Number of action bars
Action bar size
NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters
Damage sources, requests, and notifications
Introduced new hit types; WeakHit, StrongHit and Killed.
Removed killed boolean from damage notifications, replaced with Killed hit type.
Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
Monsters
Added support for client side rendering scripts
Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
Add support for direct palette swaps with the “colorSwap” parameter
Allow overriding “shortdescription“ in parameters
Allow overriding “dropPools” in parameters
Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.
Lua API changes:
ActiveItemAnimation
Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
Animator
Added animator.partProperty
Item
Replaced item.is with item.matches
Monster
Added monster.setDamageParts
Added monster.setAnimationParameter
Npc
Added npc.loungingIn
ObjectAnimator
Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
Player
Added player.currency
Added player.addCurrency
Added player.consumeCurrency
Modified player.hasItem to allow exact parameter matching
Modified player.hasCountOfItem to allow exact parameter matching
Modified player.consumeItem to allow exact parameter matching
Added player.id
Added player.uniqueId
Root
Added root.behavior
Added animationConfig table for use in client side rendering scripts
ScriptPane
Added pane.playSound
Widget
Added widget.setSliderValue
Added widget.getSliderRange
Added widget.setSliderEnabled
Added widget.setItemSlotItem
World
Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
Added world.size
Added world.inSurfaceLayer
Added world.terrestrial
Changed world.entityMoney to world.entityCurrency
Added world.universeFlagSet
Modified world.entityHasCountOfItem to allow exact parameter matching
Added world.lineTileCollisionPoint
Added world.addBiomeRegion
Added world.expandBiomeRegion
Added world.pregenerateAddBiome
Added world.pregenerateExpandBiome
Added world.setLayerEnvironmentBiome
Added world.setPlanetType
By BAT