使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《远征军:维京》原版游戏:http://down.ali213.net/pcgame/expeditionsvikingg.html
2.安装《远征军:维京》v1.0.1升级档:http://patch.ali213.net/showpatch/70233.html
3.安装《远征军:维京》v1.0.2升级档:http://patch.ali213.net/showpatch/70407.html
4.安装本升级档安装本升级档
更新说明:
机翻:
超出字符数上限5000/5000
比 5000 个字符的上限多出 9814 个字符:翻译更多
ed issue with abilities not getting deselected when a character was immobilised Added an animation for characters sleeping in beds (for Eyfura and Bjørgdis) Tile objects (ice, campfires, brambles, etc.) now trigger when combat starts (e.g. you are instantly set on fire if you stand on a campfire); however, characters no longer start on a tile with a hazard (these may appear to contradict each other but the result is that things will run as they should but your characters should be smart enough to not step on hazards on their initial turn) Illumination does not get removed at the end of the turn anymore Characters standing inside a campfire will now be illuminated in addition to burned Optimised the reflection probes in all campsites, hoping that'll fix or reduce the crashes some players have reported during the timelapse Made the AdvanceTime debug command only accept positive numbers Change log: Quests Made it so you can trigger the Althing and end the game if you have 100 Prosperity even if you haven't completed any other questline Fixed a bunch of Play Once Only-related issues in various conversations Fixed Valerius never showing up on Orkneyjar unless you got the quest to kill him from Iovita before turning on her Disabled saving during Hrodgærda's attack on Skjern Fixed Hrodgærda's reinforcements breaking if you've built palisades before the final attack on Skjern Disabled saving game inside the passage grave in Skerninge Fixed the goal to talk to Bildr in the feud quest re-appearing in your quest log if you get it from another character after completing it already Fixed not being able to complete the Seeking Sanctuary quest if you had killed the refugees before talking to Æthelfled Fixed being able to recruit the persecuters in Legacæstir if you had already killed the cult Fixed not being able to make the persecutors in Legacæstir leave you alone under certain conditions Fixed the cult in Legacæstir not leaving the ruins if you had convinced them to join you at Orkneyjar Fixed cult members in Legacæstir not running away if you had turned the cult hostile Fixed the Ab Urbe Condita fight being able to re-trigger if you had already fought it but not handed in the quest Fixed not being able to hand in the Seeking Sanctuary quest to the persecuters if you had turned the cult hostile Fixed triggering an empty fight if you had already dealt with the refugees before turning the cult in Legacæstir hostile Fixed Iovita attacking you if you approached her after having given her the Aquila Fixed the fight in the Legacæstir dungeon triggering even though you had already fought it Fixed getting stuck by the bridge in Legacæstir if you had already fought the persecutors (ah, that quest really is the gift that keeps on giving) Fixed the conversation with Finnguala upon your return with Donncoirce not playing if you'd clicked on her before it was active Disabled the option to tell Ragnhildr you killed the Rats if you didn't kill the Rats Made the Red Wedding party not spawn if the Wait goal is Inactive, instead of if Wait is Not Completed and Not Failed Moved the goal marker for the first Red Wedding goal from the groom's father onto the house door so it doesn't go to a campaign map marker when the wedding party despawns Fixed the Red Wedding party spawning in during the night if they had previously spawned in during the day Fixed the scared man in the Barghest quest spawning in during the day if he had previously spawned in during the night, but at the same time accidentally inverted his spawn conditions so he now spawns only during the day - will fix that in the next patch, as it doesn't break anything Fixed Rurik not disappearing from your longhouse after day 150 as he should Disabled the dialogue option to sacrifice a mercenary in Skerninge because it wasn't working Fixed Hulda only appearing the first time you load Skjern after the prologue Fixed the option to have Kveldulfr craft for you never appearing during the summer if you didn't ask him about the smithy during the winter Went over a bunch of conversations and added more reputation changes and increased some of the existing ones Gave the Eoforwic blacksmith a check to bypass her introduction text on subsequent visits Added morale decreases for your love interest if you get caught cheating Disabled the option to side with Aiblinn in Dun Phris if you don't control Orkneyjar at that point Fixed Leofric showing up in Osred's hall even if you fight him before going there Fixed Grainne talking about Conall as if he's dead even if you brought him in alive (in English and German - we're awaiting translations for the other languages) Fixed a weirdly inconsistent bug where Grainne would sometimes not spawn in Caustantin's hall after Mac Taidg Must Die until you left and re-entered the hall a few times Fixed not getting the proper ID for a randomly selected character in the stray boat event Fixed being able to talk to Maban before you catch the thieving child, thereby never being able to complete that goal; also fixed being able to enter the houses before you get the relevant quests Removed the extra coin pile in the merchant's house in Eoforwic and fixed the level transition goal marker in that scene and the shire gerefa's house showing up at 0.0.0 instead of the door Made it so you can pick up the knife in the wall in one of the entrable homes in Eoforwic and set the loot to owned Set everything to owned in the 2nd Eoforwic house and made the lord of the house lie in his bed Changed the Viking attack in Yngilwood so the player starts, and tweaked the cover in the hex map Fixed the injured man in the swamp sticking around if you had treated him Fixed the robbers on the ridge in the swamp not reacting if you had gone there once before Fixed an NPC Speech node in the TravelInfection random event that should have been a Stored NPC Speech node Fixed a potential problem with the feud quest in Ribe not triggering; unfortunately we couldn't reproduce it, so we're not sure if the fix works Small tweaks to the eating and drinking contest in Ribe Fixed a typo "somethng" in the conversation with Ingimarr in his house Tweaked the trader hex map in Skerninge Fixed a misspelled character reference in the toothache camping event Fixed the Forbidden Tribute quest in Eoforwic trying to spawn the wrong character when you had defeated the lynch mob Made a rock that was throwing warnings in the treasure cave not batching static, and rebuilt lighting as a result Fixed Vrangr sticking around in the Marsh if you came back to it after you had let him go Fixed a hex map issue in Yngilwood that could cause players to get stuck on a hill Fixed the huscarls still showing up in Skjern over the summer if they had spawned in once, even if they had since left the hird Fixed being able to hand in the Debt Collector quest multiple times ixed being able to get the Debt Collector quest again if you had already handed it in under certain circumstances Fixed an issue where you could get the Debt Collector quest again if you had failed to get the payment from Gaius Aelius Fixed an issue where the Debt Collector quest would not get closed if you had gotten the payment before ever talking with them Added a missing check to the conversation with Grainne if you defeat her, to check if Aife was part of the fight Fixed the Old Man in the Marsh not entering dialogue if you had freed Mani Fixed a rogue hex in the bandit camp and not being able walk between the barricades Added the missing "Blacksmith" area map marker localization for Orkney to all localizations Disabling the Time Limit By popular demand we've implemented a way for you to disable the game-over that you'll normally get if you run out of time in either campaign. Time will still pass as normal and the timeline will appear to progress, but once it reaches the end, nothing will happen. To activate this: First find your config file. It should be in \Documents\My Games\Expeditions Viking\Config. Open Config.ini with your text editor of choice (Notepad will do nicely). Locate the [PlayerSettings] section and add the following line TimeGameOver=False at the end of it, for example: [PlayerSettings] GameLanguage=English GoalMarkerBehaviour=ShowAll Dismemberment=True Tutorial=False DisplayHexes=False DisplayHelmets=True EdgePanning=True ControlStyle=CRPG TimeGameOver=False Save the file and open the game. To verify that the time limit is disabled, hover over your marker or the icon at the end of the timeline. It should say, in a red font: "Running out of time is currently disabled." Note that this will only show up in the English or English (Norse Names) localisations so far, because we haven't had the new strings localised yet. Disabling the time limit will also disable all difficulty-related achievements for finishing the game. As mentioned somewhere in the changelist above, to complement this new feature we have also changed the "advancetime" cheat so it no longer accepts negative numbers. Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that. Video crash bypass instructions If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file: [VideoPlaybackSettings] DoPlayVideos=False The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.
这次这是一个很大的,你将在下面看到。如果修补程序解决了您的问题,请通知您的支持线程。
我们终于开始了解可用性改进和小型新功能。你会在这个补丁中找到一些这样的改变和补充。感谢所有已经有人,请继续在社区建议论坛中发表您的建议。
已知问题:加载崩溃
我们已经更加接近跟踪一些玩家仍在经历的装载崩溃,但我们认为这个补丁仍然存在崩溃。我们认为这可能是我们用于游戏的Unity版本的一个问题。确定它是我们当前的最高优先级。
一小群用户可能在游戏开始时遇到与视频播放相关的不同错误。请阅读本文的底部,以了解有关如何绕过此操作的指导,以便我们查看解决方案。
更改日志:常规修复
您现在可以禁用游戏的时间限制 - 请参阅下面的说明
固定火焰粒子效应撞击构建
修复了活动地图触发旅行事件,反之亦然(这防止了大量事件触发)
修正了一个在对话中引起派系信誉检查的错误,总是认为你有0个声望(注意:只要你的声望在-20到20之间,派系屏幕不会显示任何变化,但你的声誉正在改变 - 这只是一个UI问题,我们希望在下一个补丁中解决)
修正了如果在谈话中应用药物和毒素会永久粘在一起的麻烦(他们现在每个3小时,所以走开)
当您通过对话获取状态效果以及随时间移除时添加了播放器消息
现在的数字现在如果被伤害或状态效应减少而变成红色,如果它们被减少但是实际上不能下降
状态效果图标现在显示在与伤害图标相同的位置(最重要的是在字符屏幕和从属选择菜单中)
添加了关于时间轴的新教程弹出窗口
固定项目删除节点删除错误的项目,如果预期的项目被装备(具体来说,凯蒂的个人追求是取消他的弓而不是他的护身符)
修正了Toss的能力
增加了对重型摇摆和钩和斜杠的激活条件的相邻检查(后者已经进行了内部距离检查,但这还不够)
游戏将不再自动保存在禁用保存的序列
固定的对话会杀死没有删除动画的动画,不会更新受害者的动画状态(这将导致他们仍然站在身边,并且在杀死他们后看起来活着)
对装载时间进行了一些改进
解决在营地不吃饭的问题
修正了一个问题,即在伤害中的追随者可以在战斗中死亡,而不能行动
固定字符不会在正确的位置,并在野营中玩正确的动画
在确定侧翼时添加了空参考的检查
从角色创作中删除了派对
为保存菜单添加了Worldmap的本地化字符串
混合了一些预先设定的角色的士气,包括提高所有的茄子(除了Asleifr,因为他是一个douchebag)
如果您从其他地方驶往斯卡伯勒,并且徒步离开,则将玩家标记固定在您之前的活动地图位置
修复了丹麦的竞选地图,认为您在Erlingr的农场里,首次在序幕之后离开Homestead
修正了Ribe的描述,指的是Ragnhildr,而不是一个jar
修正了玩家的船只帆船从玩家模型中除Homestead之外的任何地方都没有得到正确的颜色
增加了城市随机填充字符的动画效果
用填充字符替换了一些Ribe的字符,以便将加载时间缩短一点,并确保坐在所有三个城市中的所有填充字符都将其对应关系禁用
对法国本地化进行了一些修正
现在的状况现在已经从死亡的人中消失了
减少您在易失物体中发现的消耗品和可扔物的数量
减少从箱子,桶和篮子中获得的打捞数量
在旅游地图上向党信息小组增加了饥饿和饥饿的数量
在初始化时进行了一些调整,以防止加载Ribe时发生崩溃
修复并非所有的键绑定选项都显示在任何时候
修复了暂停菜单中不平铺的背景
改进了Orkneyjar的颜色校正
改进了Caustantin大厅和Legacæstir地下城的色彩校正
改善了梦幻序列中的颜色校正
从第二个梦中删除了鸟,因为他们没有动画
固定移动值本地化不正确
修正了一个工具提示未被本地化在野营待办事项列表中
更改日志:任务
如果你没有完成任何其他的任务线,那么如果你有100个繁荣,那么你可以触发Althing并结束游戏
在各种对话中修复了一堆仅与一次相关的问题
修复了Valerius永远不会出现在Orkneyjar,除非你有任务要从Iovita杀死他,然后再打开她
在Hrodgærda袭击Skjern时,伤残储蓄
固定Hrodgærda的加固打破,如果你在最后的攻击Skjern之前修建了栅栏
残疾人在Skerninge的通道坟墓内保存游戏
修正了与Bildr谈话的目标,即在您的任务日志中重新出现的争执任务中,如果您已经在完成之后从另一个角色获得
如果您在与Æthelfled交谈之前遇难难民,则无法完成“寻求保护区”的追求
修正了如果你已经杀害了邪教,就可以在Legacæstir招募迫害者
修正无法让Legacæstir的迫害者在某些条件下离开你
修复了Legacæstir的邪教组织,如果您确信他们与Orkneyjar一起参加,将不会离开废墟
如果你改变了邪教的敌意,在Legacæstir修道士的邪教组织不会逃跑
修正了Ab Urbe Condita战斗能够重新触发,如果你已经战斗,但没有交付任务
如果你变得邪教敌对,修正了无法向寻求庇护所寻求凶手
如果您已经在Legacæstir敌对的邪教之前已经处理了难民,就会引发一场空战
修复了Iovita攻击你,如果你在给她Aquila后接近她
修复了Legacæstir地下城的战斗,即使你已经战斗了
如果你已经和迫害者战斗了,那么在Legacæstir的桥上被固定住了(啊,那个追求真的是继续奉献的礼物)
如果在活动之前点击了她,Donncoirce将不会再次与Finnguala进行对话
禁止选择告诉Ragnhildr你杀死了大鼠,如果你没有杀死大鼠
如果等待目标为“不活动”,而不是如果等待未完成而未失败,则不会产生红色婚礼聚会
将新郎的父亲的第一个红色婚礼目标的目标标记移动到房子的门上,所以当婚礼派对despawns不会到活动地图标记
固定了晚上产生的红色婚礼派对,如果他们以前在白天产生的
修复了Barghest任务中的惊恐人物,如果他晚上曾经产生过,但同时意外地倒转了他的产卵条件,所以他现在只能在白天产卵,就会在下一个补丁中修复,因为它不会破坏任何东西
固定的Rurik他不应该在第150天之后从你的长屋子里消失
禁用对话选项,在Skerninge牺牲雇佣兵,因为它不起作用
固定的Hulda只是出现在您首次加载Skjern在序幕之后
如果您在冬天没有问他关于史密斯的话,那么修复Kveldulfr工艺在夏天就不会出现的选项
经历了一连串的对话,并增加了更多的声誉变化,并增加了一些现有的变化
给自己的铁匠一个支票,绕过她的介绍文字在随后的访问
如果你被抓到作弊,增加你的爱的兴趣的士气减少
如果您不在此处控制Orkneyjar,则可以在Dun Phris中禁用Aiblinn的选项
即使在去之前与他打架时,固定的Leofric也出现在Osred的大厅里
固定Grainne谈论Conall就好像他死了,即使你带他活着(英语和德语 - 我们正在等待其他语言的翻译)
修复了一个奇怪的不一致的错误,Grainne有时不会在Mac Taidg必须死亡后在Caustantin的大厅里产生,直到你离开并重新进入大厅几次
修正了在流浪船事件中没有获得随机选择的角色的正确ID
在抓到小偷之前,可以和马本谈话,从而无法完成这个目标;在您获得相关任务之前,也可以进入房屋
在Eoforwic的商人房子里移除了额外的硬币堆,并固定了那个场景中的水平转换目标,而格雷法的房子则以0.0.0而不是门
做到这一点,你可以在Eoforwic的一个可爱家园的墙壁上拿起刀子,并将战利品归入
把所有东西都放在第二个房子里,把房子的主人躺在床上
改变了维京的维京袭击,让玩家开始,并在十六进制地图上调整了盖子
如果您对待他,修复了沼泽地附近受伤的男子
固定了沼泽地上的强盗,如果你以前去过那里,就不会有反应
禁用时间限制
根据受欢迎的需求,我们已经实施了一种方法来禁用游戏,如果您在任一个广告系列中的时间不足,您通常会获得。时间依然会如常,时间表会显现出来,但一旦达到目的,就不会发生任何事情。
激活这个:
首先找到你的配置文件。它应该在\ Documents \ My Games \ Expeditions Viking \ Config中。
打开Config.ini与您的文本编辑器(记事本将做得很好)。
找到[PlayerSettings]部分,并在其末尾添加以下行TimeGameOver = False,例如:
[PlayerSettings]
GameLanguage =英语
GoalMarkerBehaviour =勾住ShowAll
肢解=真
教程=假
DisplayHexes =假
DisplayHelmets =真
EdgePanning =真
ControlStyle = CRPG
TimeGameOver =假
保存文件并打开游戏。
要验证是否禁用了时间限制,请将鼠标悬停在您的标记或时间轴末尾的图标上。应该用红色的字体说:“用完时间目前已被禁用”。请注意,目前为止,这只会出现在英文或英文(Norse Names)的地方,因为我们还没有本地化新的字符串。
禁用时间限制也将禁用所有与难度有关的完成游戏的成就。
如上所述,在这个更改列表中,为了补充这个新功能,我们也改变了“advancetime”作弊,所以它不再接受负数。
当然,当您禁用时间轴时,会有一些停止有意义的事情。我们假设,如果你这样做,你不会特别关心游戏的叙述一致性,如果游戏突然跳过将来将来一年,不要惊讶,而一张冠军卡宣布今年是公元789年你的游戏时钟表示790或类似的东西。
视频崩溃旁路指示
如果您的游戏在角色创建或立即打开后立即崩溃,请尝试在配置文件中添加以下内容:
[VideoPlaybackSettings]
DoPlayVideos =假
副作用是你不会得到任何视频。这主要是游戏结束的一个问题,因为游戏不会玩。我们仍然在为更新而进行“正确”修复。
原文:
It's a big one this time as you will see below. Please let us know on your support threads if the patch has resolved your issue.
We've finally got to the point where we can start looking at usability improvements and small new features. You'll find a few such alterations and additions in this patch. Thanks to everyone who has already, please continue to post your suggestions in the Community Suggestions Subforum.
Known Issue: Loading Crash
We've gotten a bit closer to tracking down the loading crash that some players are still experiencing, but we believe the crash still exists in this patch. We think it may be an issue with the version of Unity that we used for the game. Fixing it is our current highest priority.
A small group of users may be experiencing a different error related to video playback at the start of the game. Please read the bottom section of this post for instructions on how to bypass this as we look into a solution.
Change log: General Fixes
You can now disable the game's time limit - see below for instructions
Fixed fire particle effect crashing the build
Fixed the campaign map triggering travel events and vice versa (which was preventing a lot of events from triggering)
Fixed a bug that was causing faction reputation checks in conversations to always think you had 0 reputation (note: as long as your reputation with a faction is between -20 and 20, the faction screen will not display any changes, but your reputation is changing - that's just a UI issue that we hope to address in the next patch)
Fixed a bug whereby Drugged and Intoxicated would stick around forever if they were applied during a conversation (they now last 3 hours each, so walk it off)
Added a player message for when you get status effects through conversations and when they're removed over time
Stat numbers are now coloured red if they're being reduced by an injury or status effect and orange if they would be reduced but they actually can't go any lower
Status effect icons now show up in the same places as injury icons (most importantly in the character screen and in the follower selection menu)
Added a new tutorial pop-up about the timeline
Fixed item removal nodes removing the wrong item if the intended item was equipped (specifically, Ketill's personal quest was removing his bow instead of his talisman)
Fixed the Toss ability
Added adjacency checks to the activation conditions for Heavy Swing and Hook and Slash (the latter already had a within-rush-distance check, but that's not enough)
The game will now no longer autosave during sequences where saves are disabled
Fixed conversation kills without takedown animations not updating the animation state of the victim (which would cause them to still be standing around and look alive after you killed them)
Made some improvements to loading times
Fix the issue where the absent characters would be eat in camp
Fixed an issue where followers could die in combat in an injury got worse while incapacitated
Fixed characters not going to the right positions and playing the right animations during camping
Added check for null ref when determining flanking
Removed party spawner from character creation
Added localisation strings for the Worldmap for the save menu
Messed a bit with some of the pre-set characters' morale, including raising all your huscarls (except Asleifr, because he's a douchebag)
Fixed the player marker being placed on your previous campaign map position if you sail to Scarborough from somewhere else and leave by foot
Fixed the Denmark campaign map thinking you're in Erlingr's farm the first time you leave the Homestead after the prologue
Fixed Ribe's description referring to Ragnhildr as a thegn instead of a jarl
Fixed the player's ship sails not getting the right colours from the player model anywhere other than in the Homestead
Added animation sound effects to the random filler characters in the cities
Replaced some of Ribe's characters with filler characters to shave the loading time down a bit and made sure that all filler characters who are sitting down in all three cities have their colliders disabled
Made some corrections to the French localisation
Status effects are now removed from dead people
Reduced the amount of consumables and throwables you find in lootable objects
Reduced the amount of salvage you can get from crates, barrels, and baskets
Added Hungry and Starving counts to the party information panel on the travel maps
Made some tweaks in initialization to prevent crashes when loading Ribe
Fixed not all keybinding options being shown at all times
Fixed a background not tiling in the pause menu
Improved the colour correction in Orkneyjar
Improved colour correction for Caustantin's Hall and the dungeon in Legacæstir
Improved the colour correction in the dream sequences
Removed birds from the 2nd dream since they weren't animating
Fixed the movement value localisation not being correct
Fixed a tooltip not being localized in the camping todo list
Fixed issue with abilities not getting deselected when a character was immobilised
Added an animation for characters sleeping in beds (for Eyfura and Bjørgdis)
Tile objects (ice, campfires, brambles, etc.) now trigger when combat starts (e.g. you are instantly set on fire if you stand on a campfire); however, characters no longer start on a tile with a hazard (these may appear to contradict each other but the result is that things will run as they should but your characters should be smart enough to not step on hazards on their initial turn)
Illumination does not get removed at the end of the turn anymore
Characters standing inside a campfire will now be illuminated in addition to burned
Optimised the reflection probes in all campsites, hoping that'll fix or reduce the crashes some players have reported during the timelapse
Made the AdvanceTime debug command only accept positive numbers
Change log: Quests
Made it so you can trigger the Althing and end the game if you have 100 Prosperity even if you haven't completed any other questline
Fixed a bunch of Play Once Only-related issues in various conversations
Fixed Valerius never showing up on Orkneyjar unless you got the quest to kill him from Iovita before turning on her
Disabled saving during Hrodgærda's attack on Skjern
Fixed Hrodgærda's reinforcements breaking if you've built palisades before the final attack on Skjern
Disabled saving game inside the passage grave in Skerninge
Fixed the goal to talk to Bildr in the feud quest re-appearing in your quest log if you get it from another character after completing it already
Fixed not being able to complete the Seeking Sanctuary quest if you had killed the refugees before talking to Æthelfled
Fixed being able to recruit the persecuters in Legacæstir if you had already killed the cult
Fixed not being able to make the persecutors in Legacæstir leave you alone under certain conditions
Fixed the cult in Legacæstir not leaving the ruins if you had convinced them to join you at Orkneyjar
Fixed cult members in Legacæstir not running away if you had turned the cult hostile
Fixed the Ab Urbe Condita fight being able to re-trigger if you had already fought it but not handed in the quest
Fixed not being able to hand in the Seeking Sanctuary quest to the persecuters if you had turned the cult hostile
Fixed triggering an empty fight if you had already dealt with the refugees before turning the cult in Legacæstir hostile
Fixed Iovita attacking you if you approached her after having given her the Aquila
Fixed the fight in the Legacæstir dungeon triggering even though you had already fought it
Fixed getting stuck by the bridge in Legacæstir if you had already fought the persecutors (ah, that quest really is the gift that keeps on giving)
Fixed the conversation with Finnguala upon your return with Donncoirce not playing if you'd clicked on her before it was active
Disabled the option to tell Ragnhildr you killed the Rats if you didn't kill the Rats
Made the Red Wedding party not spawn if the Wait goal is Inactive, instead of if Wait is Not Completed and Not Failed
Moved the goal marker for the first Red Wedding goal from the groom's father onto the house door so it doesn't go to a campaign map marker when the wedding party despawns
Fixed the Red Wedding party spawning in during the night if they had previously spawned in during the day
Fixed the scared man in the Barghest quest spawning in during the day if he had previously spawned in during the night, but at the same time accidentally inverted his spawn conditions so he now spawns only during the day - will fix that in the next patch, as it doesn't break anything
Fixed Rurik not disappearing from your longhouse after day 150 as he should
Disabled the dialogue option to sacrifice a mercenary in Skerninge because it wasn't working
Fixed Hulda only appearing the first time you load Skjern after the prologue
Fixed the option to have Kveldulfr craft for you never appearing during the summer if you didn't ask him about the smithy during the winter
Went over a bunch of conversations and added more reputation changes and increased some of the existing ones
Gave the Eoforwic blacksmith a check to bypass her introduction text on subsequent visits
Added morale decreases for your love interest if you get caught cheating
Disabled the option to side with Aiblinn in Dun Phris if you don't control Orkneyjar at that point
Fixed Leofric showing up in Osred's hall even if you fight him before going there
Fixed Grainne talking about Conall as if he's dead even if you brought him in alive (in English and German - we're awaiting translations for the other languages)
Fixed a weirdly inconsistent bug where Grainne would sometimes not spawn in Caustantin's hall after Mac Taidg Must Die until you left and re-entered the hall a few times
Fixed not getting the proper ID for a randomly selected character in the stray boat event
Fixed being able to talk to Maban before you catch the thieving child, thereby never being able to complete that goal; also fixed being able to enter the houses before you get the relevant quests
Removed the extra coin pile in the merchant's house in Eoforwic and fixed the level transition goal marker in that scene and the shire gerefa's house showing up at 0.0.0 instead of the door
Made it so you can pick up the knife in the wall in one of the entrable homes in Eoforwic and set the loot to owned
Set everything to owned in the 2nd Eoforwic house and made the lord of the house lie in his bed
Changed the Viking attack in Yngilwood so the player starts, and tweaked the cover in the hex map
Fixed the injured man in the swamp sticking around if you had treated him
Fixed the robbers on the ridge in the swamp not reacting if you had gone there once before
Fixed an NPC Speech node in the TravelInfection random event that should have been a Stored NPC Speech node
Fixed a potential problem with the feud quest in Ribe not triggering; unfortunately we couldn't reproduce it, so we're not sure if the fix works
Small tweaks to the eating and drinking contest in Ribe
Fixed a typo "somethng" in the conversation with Ingimarr in his house
Tweaked the trader hex map in Skerninge
Fixed a misspelled character reference in the toothache camping event
Fixed the Forbidden Tribute quest in Eoforwic trying to spawn the wrong character when you had defeated the lynch mob
Made a rock that was throwing warnings in the treasure cave not batching static, and rebuilt lighting as a result
Fixed Vrangr sticking around in the Marsh if you came back to it after you had let him go
Fixed a hex map issue in Yngilwood that could cause players to get stuck on a hill
Fixed the huscarls still showing up in Skjern over the summer if they had spawned in once, even if they had since left the hird
Fixed being able to hand in the Debt Collector quest multiple times
ixed being able to get the Debt Collector quest again if you had already handed it in under certain circumstances
Fixed an issue where you could get the Debt Collector quest again if you had failed to get the payment from Gaius Aelius
Fixed an issue where the Debt Collector quest would not get closed if you had gotten the payment before ever talking with them
Added a missing check to the conversation with Grainne if you defeat her, to check if Aife was part of the fight
Fixed the Old Man in the Marsh not entering dialogue if you had freed Mani
Fixed a rogue hex in the bandit camp and not being able walk between the barricades
Added the missing "Blacksmith" area map marker localization for Orkney to all localizations
Disabling the Time Limit
By popular demand we've implemented a way for you to disable the game-over that you'll normally get if you run out of time in either campaign. Time will still pass as normal and the timeline will appear to progress, but once it reaches the end, nothing will happen.
To activate this:
First find your config file. It should be in \Documents\My Games\Expeditions Viking\Config.
Open Config.ini with your text editor of choice (Notepad will do nicely).
Locate the [PlayerSettings] section and add the following line TimeGameOver=False at the end of it, for example:
[PlayerSettings]
GameLanguage=English
GoalMarkerBehaviour=ShowAll
Dismemberment=True
Tutorial=False
DisplayHexes=False
DisplayHelmets=True
EdgePanning=True
ControlStyle=CRPG
TimeGameOver=False
Save the file and open the game.
To verify that the time limit is disabled, hover over your marker or the icon at the end of the timeline. It should say, in a red font: "Running out of time is currently disabled." Note that this will only show up in the English or English (Norse Names) localisations so far, because we haven't had the new strings localised yet.
Disabling the time limit will also disable all difficulty-related achievements for finishing the game.
As mentioned somewhere in the changelist above, to complement this new feature we have also changed the "advancetime" cheat so it no longer accepts negative numbers.
Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that.
Video crash bypass instructions
If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:
[VideoPlaybackSettings]
DoPlayVideos=False
The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.
by CODEX