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西方世界 v20170512升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:377MB
更新时间:2017-05-20
所属游戏:西方世界,World
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖

升级档安装步骤:

1.安装《西方世界》原版游戏:http://down.ali213.net/pcgame/worldtothewestg.html

更新说明:

机翻:

更新v20170512:
添加..
输入帮助图像现在已经回到了功能,尽管还没有添加。 (这将是未来提示功能的改进。)
固定..
Colonist_3在carteblanche具有默认的文本文件,而不是他自己的。
如果角色的跳跃阈值为0,则JumpDown始终发生。
地图总是夹住开放位置的错误。
当克隆顿和卢米纳相遇时,地图上一堆破碎的平移。
地图缩放和焦点的几个问题。
一个你可以离开克隆顿的界限。
能够在C5的钻头里行走。
HowToDynamiteLaunch中的按钮现在是攻击按钮。
滑冰鞋不能正常使用鼠标+键盘输入法。
角色落入水中后,角色将会掉落的错误。
第一个阿纳斯塔西娅的老板打架,没有设置Teri不可玩。
J9Deep左侧的级别(单滚动,而不是其他)没有任何音频设置。
地图目标图标的影响与地图目标图标不一致,颜色错误。
在Teri的怪兽包gui被打开的情况下打开菜单的鼠标控制专用的错误坠毁了游戏。


更新20170509:
添加..
几块石头,以防止Teri超越故事。
一个小的隆起克隆顿可以用来爬出坑里,他可以被卡在磁铁中
额外的对峙到月球的商店/仓库,所以球员不会通过道具。
支持xbox精英控制器。
Lars Erik Helgemo到最后的学分。
改变..
改善了楼梯的磁铁
MapGoalConfig中的一些本地地图坐标。
固定..
文本资产中的几个破坏的标签。
一个你可以掉下来,永久卡在钢盔上的地方。
cloneton_intro中的一个奇怪的产卵点。
在磁铁周围的cog对撞机周围有一个奇怪的东西,并且藏着一些难看的几何图形。
按钮提示在“如何启动炸药”教程中的攻击按钮(这将在下一次更新)
角色扮演他们的上架动画后,从一个twirlroot落入水中。
说说孤儿院里的一条Lumina线。
可以通过穗平台走过,所以你可以在8_6_U拼图的巅峰平台内进入。
如果您在地下垃圾邮件时使用按钮,Knaus将被锁定在破碎的状态。
Knaus能够在墙壁内掉落/高尔夫炸药。
Knaus的模特回到他的_original_模特当地位置,而不是他的模特当前的地方位置加上一米,当他离开地下。
在“Attack!”这个短语中引导换行。
在C5的战利根剥离。他们产生在下雪的地方,看起来很奇怪。
如果她从旋风中掉下来,那么Lumina能够在水面上眨眼进入水位。
在酒吧书架上丢失对峙。
挪威拼写错误
当下降到一个较低的水平时,一个失踪的便条声
在magnet_temple_entrance中穿过树
流星寺的左下方的难题可以锁定Lumina。
一些名字叫Tychoon的拼写错误。
Steam API没有正常关闭,所以随后的运行会挂起,并且保存进度已经丢失了。
西瓜消失后那个孩子还在讲西瓜。在Lumina遇见Teri之后,他将被删除,而在Lumina通过酒吧后,瓜被删除。

原文:

Update v20170512:
Added..
the input helper images are now back and functional, though none are added yet. (This will be an improvement of the hint functionality in the future.)
Fixed..
Colonist_3 in carteblanche having the default text file instead of his own.
JumpDown always happening if the character's jump down treshold was 0.
a bug where the map always clamped the opening position.
a bunch of broken panning in the map when Clonington and Lumina meet.
a few issues with the map zoom and focus point.
a point where you could get out of bounds with Clonington.
being able to walk inside the drill on C5.
button in HowToDynamiteLaunch is now the attack button.
skates not working properly with the mouse+keyboard input method.
the bug where characters would play their ledge fall animation after falling into water.
the first Anastasia boss fight not setting Teri to not be playable.
the level to the left of J9Deep (with the single scroll and not much else) not having any audio set.
the map goal icon's impact being not aligned with the map goal icon, and having the wrong color.
the mouse control-only bug where opening the menu while Teri's monster bag gui was open crashed the game.


Update 20170509:
Added..
a few stones in lumber to prevent Teri from getting ahead of the story.
a small ledge clonington can use to climb out of the pit he can get stuck in in magnet_temple_entrance
extra colliders to shop/storeroom in moon_rocket, so player does not phase through props.
support for the xbox elite controller.
Lars Erik Helgemo to the end credits.
Changed..
improved stairs in magnet_temple_entrance
a few local map coordinates in the MapGoalConfig.
Fixed..
a few broken tags in text assets.
a spot where you could fall down and get permanently stuck on steel_woolves.
a weird spawn point in clonington_intro.
a weirdness around the cog collider in magnet_temple_entrance and hid some ugly geometry with a block.
button hint in the "how to launch dynamite" tutorial to the attack button (this will be in the next update)
characters playing their on-ledge animation after respawning after falling into water from a twirlroot.
Gneiss saying one of Lumina's lines in the Orphanage.
it being possible to walk through spike platforms, so you could get inside the spike platforms on the 8_6_U puzzle.
Knaus getting locked in a broken state if you spam the use button while going underground.
Knaus being able to drop/golf dynamite inside of walls.
Knaus's model return to his _original_ model local position rather than his model's current local position plus one meter up when he exits underground.
leading newline in the phrase "Attack!".
loot roots in C5 removed. They spawned on the snowy area, which looked weird.
Lumina being able to blink into level changers over water if she's falling from a twirlroot.
missing collider on bookshelf in bar.
Norwegian spelling errors
one missing flailmunk sound when dropping down to a lower level
passthrough trees in magnet_temple_entrance
the lower left puzzle in the meteor temple that could lock Lumina in.
some bad spelling of the name Tychoon.
that the Steam API didn't shut down properly, so subsequent runs would hang, and saved progress got lost.
the kid talking about the melons in carteblanche still being around after the melons are gone. He was set to be deleted after Lumina had met Teri in underblanche, while the melons were removed after Lumina had passed through the bar. 

by CODEX

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