使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《Ashbourne》PLAZA版游戏:http://down.ali213.net/pcgame/ashboumeg.html
2.安装《Ashbourne》v1.0.056升级档:http://patch.ali213.net/showpatch/66241.html
3.安装本升级档
更新说明:
机翻:
更新v1.1.045:
世界:
改装的Alderth城堡保持布局,以更好地直接玩家在开放任务期间。
拆除南门坡道,更换为爬梯。
不同天气模式的修改雾值。
修改了多个地区的整体景观。
删除并替换所有无效的树叶。
调整了一些强盗营的定位。
删除了Alderth城堡对面的树叶。
增加了外墙,塔楼和入口大门到阿尔斯特城堡。
将Alderth城堡快速行进点移至外门。
改善了整个世界的阴影表现。
改进导航
照明源现在在上午9:30和下午5:00之间触发。
任务:
“揭开阴影”:略微调整的目标。
“揭开阴影”:添加新的对话和调整脚本。
“荣誉阿斯特”:调整人工智能计数和目标规则。
“荣誉阿斯特”:调整敌方弓箭手的位置。
“荣耀阿斯特”:改变敌对对话的定位,以匹配新的阿德尔特外部。
用户界面:
更改了主菜单中设置UI输入模式的方法。
大修所有菜单UI。 (主菜单,选项菜单和暂停菜单)
用新的,更可读的版本替换下拉菜单。
添加了一个fps计数器,可以通过选项菜单中的“显示FPS”切换。
在选项菜单中添加叶子密度选项。
新相机模式UI。
添加退出UI元素到相机模式。
增加血液飞溅,以免造成损害。
世界客观UI文本定位调整。
调整任务日志完成跟踪。
通过下拉菜单/滑块提高界面之间的一致性。
提高界面之间的字体,颜色和字体大小的一致性。
调整推广UI元素。
调整任务完成UI元素。
在PlayerState UI元素中将XP添加到下一级。
光标在焦点不足时不应再被锁定在游戏中。
已调整接收的UI元素。
调整完成的活动UI元素。
固定的羊皮纸UI中的字体不一致。
调整世界时间UI元素。
其他:
敌人现在在死亡时放下一个战利品包。
马体力恢复时间更快。
增加了爬梯动画。
现在世界NPC服装应该在每个实例之间更加独特。
从项目类型中删除未使用的值。
调整的箭头弹丸更准确,稍微更容易成功击中。
珠宝移动到杂项项目类型。
导演电影可以跳过
火源现在检查玩家是否在控制亚历山大之前损坏演员。
相机模式:
值现在保存。
增加了饱和度修饰符。
玩家现在可以在飞行中修改相机处理效果。
一般/错误修复:
固定发现/保存快速旅行的问题。
从保存的课程中删除快速旅行帖子。
增加了死亡傀儡类的变量,以配合尸体的掠夺。
现在可以使用新的菜单UI滚动来修复任何UI缩放问题。
改善了全世界的照明不一致。
调整后的世界后期处理效果。
调整草类型和非针叶树叶使用树叶密度值。
固定在非针叶树叶上的LOD。
现在只有最近才能更新AI,这应该稍微改善帧时间,特别是在繁忙的位置。
更新到最新的引擎版本。
从网络复制列表中删除所有演员。
更新AI回避值。
修复了全球淡入淡出的罕见错误。
修复了一个错误,导致AI在紧急模式下转换为不正确的动画状态。
屏幕分辨率百分比现在应该默认为100%而不是66%。
调整农场内部道具的位置。
血腥UI现在一直显示无论状态如何。
改进了加载屏幕的一致性。
替换发动机升级带来的折旧功能。
定下箭头轻伤。
血液飞溅现在应该更一致。
血液泼溅效应调低。
修复了两个项目的不正确转售价值。
SFX将受到伤害,无论状态如何,都将始终如一。
现在,所有背景图像现在应该可以正确扩展宽高比16:9。
梯子爬坡现在有所改善,还有一些工作要做到平滑。
在某些过场动画中,亚历山大的身体固定装甲消失。
强奸野营AI问题。
固定任务日志记录问题。
商家UI内容大小调整问题。
解决了一个问题,如果播放器具有较低的帧速率,则AI杀死音量将被忽略。
修复了几个可能的UI元素创建循环的实例。
叶子现在应该适当地利用每个实例的衰落。
叶子现在支持抖动的LOD。
调整剔除设置。
改进了在小树叶上的淘汰,特别是在农场。
在世界地图UI中修正了未对齐的边界。
固定对齐死亡屏幕。
修复了多个道具上的不正确/破损的LOD2。
解决了可能导致某些任务事件触发不正确的潜在问题。
修复了行为错误UI的问题,这将允许所述UI元素重叠。
Optim
原文:
update v1.1.045:
World:
Modified Alderth Castle keep layout to better direct players during the opening quest.
Removed south gate ramp, replaced with a climbable ladder.
Modified fog values for different weather patterns.
Modified overall landscape in multiple areas.
Removed and replaced all invalid foliage.
Adjusted positioning of some bandit camps.
Removed foliage instances opposite Alderth Castle.
Added exterior walls, towers and entrance gate to Alderth Castle.
Moved Alderth Castle fast travel point to the exterior gate.
Improved shadowing performance throughout the world.
Improved navigation.
Lighting sources now trigger between the hours of 9:30am and 5:00pm.
Quests:
’Uncovering Shadows’: Slightly adjusted objectives.
’Uncovering Shadows’: Added new dialogue and adjusted scripting.
’In Honour of Alderth’: Adjusted AI count and target rules.
’In Honour of Alderth’: Adjusted positioning of enemy archers.
’In Honour of Alderth’: Changed positioning of enemy dialogue to match new Alderth exterior.
UI:
Changed the method of setting UI input mode in the main menu.
Overhauled all menu UIs. (Main menu, options menus and pause menus)
Replaced dropdown menus with new, more readable version.
Added an fps counter which can be toggled through with ‘Show FPS’ in the options menu.
Added foliage density option in options menu.
New camera mode UI.
Added exit UI element to camera mode.
Added blood splatter for damage taken.
World objective UI text positioning adjusted.
Adjusted quest log completion tracking.
Improved consistency between interfaces with drop down menus/sliders.
Improved consistency of font, colour and font size between interfaces.
Adjusted promotion UI element.
Adjusted quest complete UI element.
Added XP to next level in PlayerState UI element.
Cursor should no longer be locked to the game when out of focus.
Adjusted received UI element.
Adjusted completed activity UI element.
Fixed font inconsistencies in parchment UIs.
Adjusted world time UI element.
Misc:
Enemies now drop a loot bag upon death.
Horse stamina has quicker regen time.
Added ladder climbing animations.
World NPC clothing should now be more unique between each instance.
Removed unused values from item types.
Adjusted Arrow projectile to be more accurate and slightly easier to successfully hit.
Jewellery moved to Miscellaneous item type.
Made intro movies skippable.
Fire sources now check if the player is controlling Alexander before damaging the actor.
Camera mode:
Values are now saved.
Added saturation modifier.
Players are now able to modify camera processing effects on the fly.
General/Bug fixes:
Fixed discovery/saving issues with fast travel posts.
Removed fast travel posts from saved classes.
Added variables for death puppet class to tie in with loot dropping of corpses.
Any UI scaling issues should now be fixed with the roll out of the new menu UIs.
Improved lighting inconsistencies throughout the world.
Adjusted world post processing effects.
Adjusted grass type and non-conifer foliage to use foliage density values.
Fixed LODs on non-conifer foliage.
AI are now only updated if recently rendered, which should marginally improve frame times, especially in busier locations.
Updated to latest engine version.
Removed all actors from network replication list.
Updated AI avoidance values.
Fixed a rare bug with global fade in/out.
Fixed a bug which caused AI to transition into an incorrect animation state when in panic mode.
Screen resolution percentage should now default to 100% instead of 66%.
Adjusted positioning of interior props in the farms.
Blood hit UI now consistently shows regardless of state.
Improved loading screen consistency.
Replaced depreciated functions which came with engine upgrades.
Toned down arrow damage slightly.
Blood splatter should now be more consistent.
Blood splatter effects toned down.
Fixed incorrect resale values on a couple of items.
Damage taken SFX will now play consistently regardless of state.
All background images should now scale correctly with aspect ratios wider than 16:9.
Ladder climbing is now slightly improved, there’s still some work to do to smoothen it out.
Fixed armour disappearing from Alexander’s body in certain cutscenes.
Addressed bandit camp AI issues.
Fixed quest log logging issues.
Merchant UI content sizing issues addressed.
Addressed an issue where AI kill volume would be ignored if the player had low fps.
Fixed several instances of potential UI element creation looping.
Foliage should now properly take advantage of per instance fading.
Foliage now supports dithered LODs.
Adjusted culling settings.
Improved culling on small foliage, specifically in the farm areas.
Fixed misaligned border in world map UI.
Fixed alignment of death screen.
Fixed incorrect/broken LOD2 on multiple props.
Addressed a potential issue which could have caused certain mission events to trigger incorrectly.
Fixed an issue with the action error UI which would allow said UI elements to be overlapped.
Optim
by PLAZA