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凡人不朽 v1.2.0升级档+免DVD补丁PLAZA版

补丁类型:其它
补丁大小:141MB
更新时间:2017-06-06
所属游戏:凡人不朽,Immortal
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《凡人不朽》PLAZA版游戏:http://down.ali213.net/pcgame/immortalredneckg.html
2.安装v1.1.1升级档:http://patch.ali213.net/showpatch/70241.html
3.安装v1.1.2升级档:http://patch.ali213.net/showpatch/70261.html
4.安装v1.1.4升级档:http://patch.ali213.net/showpatch/70677.html
4.安装本升级档

更新说明:

机翻:

更新v1.2:
武装SFX大修。
回顾和抛光的火焰动画和武器反冲。
在打敌人和道具时增加更多的粒子。打火炬,火花,沙粒...
减少视觉上的白色hitstop时间。
改进的Ragdolls他们会在以后褪色,进一步飞行,而且它们的重力也越来越高,所以他们看起来不像是浮动了。现在你可以推他们!
在击敌时增加了小屏幕。可以在设置中禁用(或增加)。
改进的枪口闪光系统,并将其添加到更多的武器。
撞击灯和颗粒进一步优化。
武器变化:
- 弹药枪:减少射弹之间的时间,以及射弹撞击与爆炸之间的时间。
- Ammit的弩弓:将重载速度减少30%
- AK47:传播和反冲作业。弹药量从90增加到120。
- Ra的工作人员:伤害提高10%。
- 荷鲁斯命运:减少25%的充电时间。
- Neith's Sniper&Fightight:缩短了30%的时间。
- 塞特电动推土机:一般返修。

用每日和每周任务挑战你的朋友和全世界。
每个玩过任务的人都会有同样的机会,同样的金字塔,同样的地下城布局,同样的武器和卷轴...
每日任务:预选神和“任务状态”(技能树,卷轴和大奖章)。竞争在Speedrun模式中是最快的,或者在资源管理器模式下竞争获得最多的金子。
每周任务:与每日相同,但超过一周,您可以选择起始的上帝。你可以和每个上帝一起玩,所以你甚至可以打败自己的记录。

没有弹药?没问题!把你的武器投掷到敌人的脸上,用它杀死他们。但是,当你完成后,不要忘了从地板上拿起它。
添加了绑定钥匙来投掷武器的选项。默认为鼠标中键或游戏手柄上的R3。

现在,您可以在所有解锁的神之间自由选择。
增加了上帝奖金制度。较少使用的神将获得ATK,DEF和HP奖金,而大多数使用的类不会得到任何。
替换重新滚动树节点新的 - >免费武器:在进入金字塔时给予随机武器。
Sarcophagus将作为回到喜好选择的捷径。即使解开了一个新的神,所以你将能够在同一个运行中选择新的神。

其他功能/平衡
添加中文
商家可以销售多个卷轴(常规和金色)。每个连续的滚动将会更昂贵。
在喜好选择中添加了一个视觉指示符已完成游戏的神。
哈特神经
- 将健康奖金从1.15降低到1。
- 将奖金金从0.25减至0.1。
- 将奖金金从0.5降至0.2。
“幸运船”卷轴现在使船只放下鸡翅(3hp)而不是鳄鱼牛排(15hp)。
“象形文字大师”现在也将暴击标志变成象形文字。
改善了Hathor的钩子的物理和惯性。
进入新房间时,楼板修改器UI将隐藏。
改进了savefile处理和防止篡改。

Bug修复
当您在触摸地板之前跳跃时,“紧急着陆”损坏不再适用。
击败老板后进入射线现在将被视为死亡。
马特不能再受到强大的攻击而死亡。
修复了一些情况,如果您已经配备了Wololo工作人员,敌人停止产卵。
在“巨魔之脚”的影响下,固定的火焰喷射器捕获器不会造成伤害。
修复了当杀死可生成的怪物时,“德古拉”的不稳定行为。
改善猴子行为。
移动大奖章将不会再向Apis拨款。
修复了几个错误与Ammit和保存文件。
抽搐模式:商人或献血者所提供的卷轴将不会再显示“社区已选择...”
修复了客房中的几个问题
固定Alt + TAb,同时可以看到完整的小地图
固定滚动如“对不起抱歉”或“你在买什么?”在携带诅咒大奖章的同时给予禁止武器。
修复“牛排升级”树节点的视觉错误,同时携带丰富的大奖章。
修复了一个防止法老和石棺产卵的bug。
“献血”卷轴不会消失,如果他们穿过一扇门。

原文:

update v1.2:
Major overhaul of Weapon SFX.
Revisited and polished fire animations and weapon recoil.
Added more particles when hitting enemies and props. Hit flare, sparks, sand bits...
Reduced the visual white hitstop time.
Improved Ragdolls. They will fade later, fly further and also the gravity is higher on them so they won't look like they're floating anymore. And now you can push them around!
Added small screenshake when hitting enemies. Can be disabled (or increased) on Settings.
Improved muzzle flash system and added it to more weapons.
Impact lights and particles further optimizations.
Weapon Changes:
- Quill Gun: Reduced the time between projectiles and also the time between the projectile hitting and the explosion.
- Ammit's Crossbow: Reduced the reload speed time by 30%
- AK47: Rework on spread and recoil. Increased ammo capacity from 90 to 120.
- Ra's Staff: Increased damage by 10%.
- Horus Fate: Reduced charge time by 25%.
- Neith's Sniper & Farsight: Reduced scope time by 30%.
- Seth's ElectricThrower: General rework.

Challenge your friends and the whole world with the Daily and Weekly Quests.
Everyone playing the Quest will have the same opportunities, same pyramid, same dungeon layout, same weapons and scrolls...
Daily Quest: Pre-selected God and 'mission status' (Skill Tree, Scrolls and Medallion). Compete to be the fastest in the Speedrun mode or compete to gain the most gold possible in the Explorer mode.
Weekly Quest: Same as Daily but over a week and you can choose the starting God. You're allowed to play once with each God so you can even beat your own record.

No ammo? No problem! Throw your weapon to the enemies face and kill them with it. But don't forget to pick it up from the floor when you're done.
Added option to bind the key to throw weapon. Defaults to Middle mouse click or R3 on the gamepad.

Now you can select freely between all the unlocked gods.
Added a God Bonus System. Less used gods will get ATK, DEF and HP bonus while most used classes won't get any.
Replaced the Re-Roll tree node for a new one -> Free Weapon: Grants a random weapon when entering the pyramid.
The Sarcophagus will act as a shortcut for going back to Favor Selection. Even after unlocking a new God so you will be able to pick the new God in the same run it's bought.

Other Features / Balance
Added Chinese language.
The Merchant can sell multiple scrolls (both regular and golden). Each consecutive scroll will be more expensive.
Added a visual indicator in Favor Selection to the gods that have completed the game.
Hathor nerf
- Reduced health bonus from 1.15 to 1.
- Reduced bonus gold from 0.25 to 0.1.
- Reduced bonus gold upgrade from 0.5 to 0.2.
'Lucky Vessels' Scroll now make vessels drop chicken wings (3hp) instead of alligator steaks (15hp).
'Hieroglyph Master' now also turn the Crit signs into hieroglyphs.
Improved Hathor's Hook physics and inertia.
Floor modificators UI will hide when entering a new room.
Improved savefile handling and corruption prevention.

Bugfixes
'Emergency Landing' damage is no longer applied when you jump before touching the floor.
Entering the ray after defeating a Boss will now count as a death.
Maaty can no longer be killed with one powerfull attack.
Fixed some cases where enemies stopped spawning if you have equipped the Wololo Staff.
Fixed flamethrower traps not doing damage when under the influence of 'Troll's Feet'.
Fixed the erratic behaviour of 'Dracula' when killing spawnable monsters.
Improved Monkey behaviour.
Mobility medallion will no longer grant additional jumps to Apis.
Fixed several bugs with Ammit and save files.
Twitch Mode: Scrolls given by the Merchant or Blood Offering will no longer say "The community has chosen..."
Fixed several problems in Rooms
Fixed Alt+TAb while having the full minimap visible
Fixed scrolls like 'Sorry Not Sorry' or 'What Are You Buying?' giving prohibited weapons while carrying the Cursed medallion.
Fixed visual error on 'Steak Upgrade' tree node while carrying the Abundance medallion.
Fixed a bug preventing Pharaoh and the sarcophagus to spawn.
'Blood Offering' scrolls won't dissapear if they cross a door.

by PLAZA

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