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双子星座军阀 v1.050升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:1.1G
更新时间:2017-06-10
所属游戏:双子星座军阀,Starpoint
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《双子星座军阀》原版游戏:http://down.ali213.net/pcgame/starpointgwg.html
2.安装本升级档

更新内容(机翻):

更新v1.050:
游戏更改日志
虽然正在进行T-Gate维修民事任务,但是您不再有一个奇怪的不合适的文字,说明资源不足。
更改了工业电台的奖金说明。
更改了Edea Facility的奖金描述。
在屏幕右侧添加了一个战斗机翼指示器。
右边的小图标出现在战斗机的任务中
战斗机状态也由此图标表示。
修复了在某些情况下无法启动T-Gate修复任务的错误。
修复了与地标结构提示和描述相关的一些小错误。
加载游戏后,您的航点将在视口中正确标记。
改进扫描船舶时获得的信息(显示更多信息)。
对话面板打开时,不可能通过快捷方式使用Starchart。
改变了故事情节级别的要求。
修正了英文文本文件中的一些打字错误。另外感谢误解了Wookie!
当编辑文本(例如命名您的队长)时,按住+按住空格键现在可以像在任何其他Windows程序中一样工作。
对各种游戏面板进行了一些调整和改进。
系统和设备选项卡从Drydock移动到Trader窗口。
在各种面板上增加了一些提示。

材料编辑变更
错误现在显示在主编辑器视口中。在底部。
在访问Ship编辑器时,默认情况下,炮塔显示设置为true。
打开船只文件时,默认情况下不再显示Exemplar炮塔设置。
修正了一些在编辑器中显示的输入相关错误,记住在控件焦点之前按下的键。
添加按钮可以更容易地从各种编辑器列表中添加和/或删除元素(炮塔,粒子,网格...)
调整光线移动,使其与编辑器中的对象相机距离相关。只是一个微小的生活质量改善。
编辑器输入现在接受数字键。
编辑器在不对焦时不再接受鼠标/键盘输入。
新添加的光束和粒子被启动,具有一些基本参数,因此它们可以从get-go容易看到。
修正了与粒子力有关的错误。当有不止一个时,改变一个粒子力不再影响其他的。
从“模型”属性窗口切换到“组装”窗口时,将自动选择您编辑的网格。
添加了一个小提示窗口来显示基本的编辑器控件。
做了一些视觉调整,使参数更易读。
双击组件列表中的元素现在可以自动打开正确的面板(网格的模型属性,粒子的粒子参数...)

原文:

Update v1.050:
GAME CHANGE-LOG
While a T-Gate repair civilian task is being conducted, you're no longer presented with a weird out-of-place text saying Insufficient resources.
Changed bonus descriptions for Industrial stations.
Changed the bonus description of Edea Facility.
Added a Fighter wing indicator on the right of the screen.
A small icon appears to the right while fighters are on a mission
Fighter status is also represented by this icon(s).
Fixed an error that would make it impossible to initiate a T-Gate repair task in some cases.
Fixed a couple of minor errors related to landmark structure hints and descriptions.
After loading a game, your waypoint will be properly marked in the viewport.
Improved the info you get when scanning a ship (more info is displayed).
It is no longer possible to use the Starchart via shortcuts while a dialogue panel is open.
Changed storyline level requirements.
Fixed a number of typos in the English text files. Another thanks goes to Misunderstood Wookie!
When editing a text (naming your captain for example), press + hold of the backspace now works as it does in any other Windows program.
Done a number of tweaks and improvements on various game panels.
Systems and Equipment tabs are moved from the Drydock to the Trader window.
Added a number of hints on various panels.

MATERIAL EDITOR CHANGE-LOG
Errors are now displayed in the main editor viewport. At the bottom.
Turrets show is now set to true by default when accessing the Ship editor.
When opening a ship file, you're no longer presented with the Exemplar turret setup by default.
Fixed a number of input related errors that manifested in the editor remembering keys that were pressed before a control was in focus.
Added buttons to make it easier to add and/or remove elements from various editor lists (turrets, particles, meshes...)
Tweaked light movement so it is linked to camera distance to object in the editor. Just a tiny quality of life improvement.
Editor input now accepts numpad keys.
The Editor no longer accepts mouse / keyboard input while it is not in focus.
Newly added beams and particles are initiated with some base parameters so they're easily visible from the get-go.
Fixed an error related to Particle force. When there were more than one, changing one Particle force no longer affects the other(s).
When switching back from the Model properties window to the Assembly window, the mesh you've edited is automatically selected.
Added a small hint window to display basic Editor controls.
Did a few visual tweaks to make parameters more readable.
Double-clicking on an element in the Assembly list now automatically opens up the correct panel (Model Properties for meshes, Particle parameters for particles...)

by CODEX

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