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漫漫归途 v1.20.14848升级档+免DVD补丁BAT版

补丁类型:其它
补丁大小:134MB
更新时间:2017-06-10
所属游戏:漫漫归途,The
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的exe安装升级档
3.复制crack目录下的文件到游戏安装目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《漫漫归途》原版游戏:http://down.ali213.net/pcgame/thelongjourneyhomeg.html
2.安装本升级档

更新说明(机翻):

注意:
此更新将会将您的设置重置为默认值。感到抱歉
不方便。

游戏开始/“ISV宁静”问题
●着陆器“ISV宁静”的碰撞模式发生了变化。现在很多
更容易得到它的脚,特别是新玩家。
●任务选择中着陆器预览中的显示错误导致人们假设
宁静是最好的着陆器。对于新玩家,我们推荐“ISV”
奥德赛”。
●当游戏开始第一次时,默认情况下选择故事模式
●在故事模式下,着陆器在表面进入过程中不会旋转,从而使其变形
更容易防止崩溃。

星系:
●在星型系统中更改了超出范围的处理:现在,Ship运行自动驾驶模式
并返回星系
●Star系统跳出的声音播放的时间太早,可能会导致
玩家不必要的跳跃中止
●有时玩家在星型系统中没有回到正确的位置
遇见后开启和关闭星系图

登陆货物:
●关于在对接和拆除加载资源时卸载着陆器的提示
屏幕
●另外登陆者在进入轨道和离开时可以卸载
资源屏幕
●在轨道上增加着陆器货物概览到行星概述

遭遇:
●在极少数情况下,玩家船可能已被放置在Ilitza Starport模型中
当从特定角度进入相遇时。固定。
●在极少数情况下,玩家在脱离时被卡在Cueddhaest的主场。固定。
●修复了第一次激活武器并拍摄外星人时的打嗝

项目:
●当Zoe使用物品扫描位置时,该物品不能再出售。
●当最后一名船员死亡,或者船在跳跃时被毁坏,“游戏
过度“并不总是被触发正确,可能导致僵尸船
●金属刮刀产生不常见/常见的资源,而不是罕见/罕见

接口:
●任务日志和结束屏幕日志现在可以用鼠标和右键滚动
●我们现在不得不禁止自己的日志条目的可能性,但是我们打算
将其恢复为改进的形式
●成就画面现在以不同的分辨率缩放,并且可以滚动
●Ship and Lander船舶菜单中的详细信息现在位于选定的附近
设备,并且还以4:3分辨率工作
●出货菜单打开时,不再显示资源图标
●当一个外星人因不良贸易报价而感到无聊时,重新进入交易菜单可能会导致
到不同的问题。固定。

寻求:
●任务“不友好的竞争”可能导致一些罕见的无休止的拦截
可能导致不必要的外交损失。
●当玩家被徽标扫描时,现在发现偷渡者。以前你
不得不发现他们把他们交给他们,混乱的球员。
●徽标案例文件任务可能导致不必要的外交链变更
●拦截掠夺者可能会导致一些不必要的拦截链
之后
●Meorcl罪犯现在受到精神障碍者的影响
●Meorcl货物扫描不再带走DNA取样器
●修复了几个任务中的几个重新对接问题(例如,治愈克尔斯滕)
●修正了一些船舶无限期拦截的情况。如果你
仍然遇到这种行为,我们将非常感谢任何保存的游戏
展现这个bug。
●去除了最后一个坏地区的秘密遭遇 - 但要小心,还有
黑暗的东西在安静的行业等待着!
●在恶意模式下固定货物扫描行为
●修正了可能导致标志运送多个人物的问题(货物扫描,
任务提供者,军舰,...)
●解决了一些问题,使得植物认为着陆器满足了一些任务
●泰铢的交付将不会再发送给敌对的门
●修正了一个问题,即使在任何时候,门都可以要求Tylenium交付
尚未启动
●解决了外币在货物扫描期间变得敌对的一些潜在问题
●Rapture之后没有更多Cueddhaest追随者
●在极少数情况下,Glukkt矿业主任可能陷入无休止的对话模式
●更多小错误修复

最后,我们要感谢所有提供建设性反馈的人
报道!你是一个可爱的社区。我们还在仔细观看论坛和Discord
为您的反馈,并计划在不久的将来更大的更新。尤其是,
我们希望改善我们的鼠标/键盘控件。加入我们http://www.discord.gg/tljh
分享您的想法,反馈和错误报告。

原文:

Note:
This update will reset your settings back to their defaults. Sorry for the
inconvenience.

Game Start / “ISV Serenity” issues
● The collision model of the lander “ISV Serenity” has been changed. It is now much
easier to get it back on its feet, particularly for new players.
● A display bug in the lander preview in the mission selection lead to people assuming
that the Serenity was the best lander. For new players, we recommend the “ISV
Odyssey”.
● Story Mode is now selected by default when game is started the first time
● In Story Mode the lander is not rotated during surface entry anymore, making it
easier to prevent crashes.

Star System:
● Changed out of bounds handling in star systems: Ship now activates autopilot mode
and returns to star system
● Star System jump out sound was being played a bit too early which could cause to
an unwanted jump abort by the player
● Sometimes the player wasn't set back to the right position in the star system when
opening and closing the galaxy map after an encounter

Lander cargo:
● Hint about cargo unload of lander when docking and undocking added to resource
screen
● In addition the lander gets unloaded when going into orbit and when leaving the
resource screen
● Added lander cargo overview to planet overview when in orbit

Encounter:
● In rare cases the player ship could have been placed inside the Ilitza starport model
when entering the encounter from a specific angle. Fixed.
● In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
● Fixed a hiccup when activating weapons and shooting aliens for the first time

Items:
● When Zoe used an item to scan for locations, the item couldn't be sold anymore.
● When the last crew member died, or the ship got destroyed during a jump, “game
over” wasn't always triggered properly which could lead to a zombie ship
● Metal Scrapper spawns uncommon/common resources instead of rare/uncommon

Interface:
● Mission log and end screen log is now scrollable with mouse and right stick
● We had to disable the possibility for own log book entries for now, but we plan to
bring it back in an improved form
● Achievement screen scales now in different resolutions and is properly scrollable
● Ship and Lander Details in the ship menu are now positioned near the selected
device and also work in 4:3 resolutions
● Resource Icons are no longer shown when ship menu is open
● When an alien got bored by bad trade offers, re-entering the trade menu could lead
to different issues. Fixed.

Quest:
● Quest "Unfriendly Competition" could lead to an endless interception in some rare
cases and could lead to an unwanted diplomacy loss.
● Stowaways are now discovered when player is scanned by Logos. Previously you
had to discover them to hand them over, confusing players.
● The Logos Case File Quests could lead to unwanted chains of diplomacy changes
● Intercepting a Marauder could cause some unwanted chains of interception
afterwards
● Meorcl criminals are now affected by the psychic blocker
● Meorcl cargo scans don’t take away the DNA sampler anymore
● Fixed several re-docking problems in several quests (eg. when healing Kirsten)
● Fixed some cases where ships would intercept endlessly without any purpose. If you
still encounter this behaviour we would be very grateful for any savegames that
exhibit this bug.
● Removed a secret encounter from last badland sector - but be careful, there are still
dark things awaiting in quiet sectors!
● Fixed cargo scan behavior of the Logos in hostile mode
● Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan,
quest giver, military ship,…)
● Fixed an issue that made plants think the lander was full in some quests
● Tylenium deliveries will no longer send you to hostile gates
● Fixed an issue where a gate could ask for a Tylenium delivery even when the quest
hasn't been started
● Fixed some potential issues with aliens turning hostile during cargo scan
● No more Cueddhaest followers after Rapture
● Glukkt mining chief could get stuck in endless dialog mode in rare cases
● Many more small bugfixes…

Finally, we want to thank everybody who has been providing constructive feedback and
reports! You are a lovely community. We’re still carefully watching the forums and Discord
for your feedback, and are planning an even bigger update in the near future. In particular,
we’re looking to improve our mouse/keyboard controls. Join us at http://www.discord.gg/tljh
to share your ideas, feedback and bug reports.

 by BAT

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