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无尽太空2 v1.0.18.S5升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

补丁类型:免DVD
补丁大小:2.6GB
更新时间:2017-06-22
所属游戏:无尽太空2,Endless
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补丁介绍

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《无尽太空2》原版游戏:http://down.ali213.net/pcgame/endlessspace2.html
2.安装本升级档

更新说明:(机翻)

更新1.0.18 - 恒星囚徒

这个更新附带一点免费内容,因为谁不喜欢免费的东西?新事物包括一个新的特殊节点,两个独特的行星,Auriga和Bilgeli的独特异常,以及一个英雄,并寻求拯救!也是卡车的性能改进。阅读更多详情...

[XML]
增加了中子星特殊节点
增加了2个独特的行星,面纱和Teonha
增加了英雄Koros Apogee
添加英雄Tiaych Zhilleaq
增加了任务隐形链(寻找中子星!)
在Auriga&Bilgeli上添加了一个独特的异常(共2个)
减少了Auriga基础科学,因为它现在由知识异常的Husk提供
固定任务改进“Craver Dark Ops”可多次构建
修正了行星FIDSI工具提示上的自定义派系反馈
固定未落户的家庭系统没有1000系统人力的奖金
改变战术策略的固定冷却计时器不受游戏速度的影响
添加增强型天文台作为Tiaych Zhilleaq的起始技能(0级)
修正了Sophon Free Move运动点的不正确反馈(显示+2,当它+4)
Sophons Free Move现在提供+2视觉范围而不是+1.5
Sophons Free Move现在提供+2个运动点,而不是+4
残疾人冷酷无情/冒犯殖民者与船上派系的特点(因为它与他们无关)
残疾监护人与船上派别的特征(因为与他们无关)
修改了一些不正确影响政治的政治特征/错误地反馈
商人(工业活动支持和平主义政治观点)
纪念主义者(工业事件支持宗教政治观点)
积极(工业事件支持军国主义的政治观点)
投资者(和平主义事件支持工业主义政治观点)
保护主义者(和平主义活动支持生态学家的政治观点)
自动化(科学家活动支持工业界政治观点)
社会学家(科学家活动支持和平主义政治观点)
生物学家(科学家活动支持生态学家政治观点)
善良(宗教活动支持工业家政治观点)
(宗教事件支持和平主义政治观点)
怀疑论者(宗教事件支持科学家政治观点)
狂热(宗教活动支持军国主义政治观点)
圣餐(宗教活动支持生态学家政治观点)
务实(军国主义事件支持科学家政治观点)
保护主义者(军国主义事件支持生态学家政治观点)
收割机(生态事件支持工业家政治观点)
德鲁伊(生态学家活动支持宗教政治观点)
领土(生态学家活动支持军国主义政治观点)
探索任务神秘的瘟疫船目前已被禁用为Vodyani Faction
Horatio Carrier现在拥有13200 HP而不是5500 HP
战争疲劳趋势计算现在将取决于游戏速度
添加了分布式能量和伽玛分析工具提示
Lumeris对前哨基金的退款现在等于用来殖民的尘埃
气体FIDSI更新以区分行星
现在,自由派的人口集合现在已经脱离了香草派系。这允许更清晰的反馈(我们不显示适用于自定义派系的人口收集奖励的香草派图标)
修复了Horatio人口收集奖金等级3超能力,意外的行业影响的错误
修正了哨所提供的影响问题
与次要阵营的“第一次接触”行动现在是免费的
“新殖民统治”工业法只适用于新获得殖民地的作用
修复了“探测二进制”异常减少显示调试文本的工具提示
固定的任务宝宝不会在前哨发送人口。现在,只会在殖民地增加人口。
任务“好人生”现在已被禁用与Affinity Shipbound的定制派别
“亲爱的船只”和“一个意想不到的访客”的任务“亲密船只”
小派系的关系趋势现在取决于游戏速度
和平派在参议院不会消除对“少数派”的“永恒的战争”的影响
基于Cravers的固定船载自定义动作Visual Affinity能够创建多个方舟设计

[性能]
改进的影响计算
船舶设计不再在游戏开始时自动预装
优化结束资源收集通行证
优化舰队和政治事件
更好地过滤屏幕渲染
优化英雄分配和车队修改
重组改造过程,以减少CPU消耗和内存分配

[FIXES]
修改了定制派系的简介电影
当结束转动是计算时,不再可能发送订单
所有被禁止的预防选举行动
帝国遇见的通知只有当两个帝国彼此认识时才出现
联盟胜利现在正确地奖励victo

原文:

Update 1.0.18 -- The Stellar Prisoner


This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...

[XML]
Added Neutron Star special node
Added 2 new unique planets, Veil & Teonha
Added hero Koros Apogee
Added hero Tiaych Zhilleaq
Added the quest Invisible Chains (look for the neutron star!)
Added a unique Anomaly on Auriga & Bilgeli (2 total)
Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
Fixed custom faction feedback on planet FIDSI tooltips
Fixed Unfallen home system not having a bonus of 1000 System Manpower
Fixed cooldown timer for changing battle tactics set not being affected by game speed
Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
Sophons Free Move now gives +2 Vision Range instead of +1.5
Sophons Free Move now gives +2 Movement Points instead of +4
Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
Fixed some political traits not affecting politics properly/being wrongly feedbacked
Merchants (Industrialist events support Pacifist political opinion)
Monumentalists (Industrial events support Religious political opinion)
Aggressive (Industrial events support Militaristic political opinion)
Investors (Pacifist events support Industrialist political opinion)
Conservationists (Pacifist events support Ecologist political opinion)
Automatists (Scientists events support Industrialist political opinion)
Sociologists (Scientists events support Pacifists political opinion)
Biologists (Scientists events support Ecologists political opinion)
Dutiful (Religious events support Industrialists political opinion)
Virtuous (Religious events support Pacifists political opinion)
Skeptics (Religious events support Scientists political opinion)
Fanatical (Religious events support Militarists political opinion)
Sanctuarists (Religious events support Ecologists political opinion)
Pragmatic (Militarists events support Scientists political opinion)
Preservationists (Militarists events support Ecologists political opinion)
Harvesters (Ecological events support Industrialists political opinion)
Druids (Ecologists events support Religious political opinion)
Territorial (Ecologists events support Militarists political opinion)
Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
Horatio Carrier now has 13200 HP instead of 5500 HP
War exhaustion trend computation will now depend on game speed
Added Distributed Energy and Gamma Analysis tooltips
Lumeris refund for outposts is now equal to the Dust spent to colonize
Updated Gas FIDSI to differentiate the planets
Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
Fixed an issue of Influence provided by Outposts
“First contact” action with Minor Factions is now free
The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony
Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
Relationship trend of Minor Faction now depends on game speed
Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs

[PERFORMANCE]
Improved influence computation
Ships designs are not automatically preloaded at the beginning of the game anymore
Optimize end turn resource collection pass
Optimized fleet & political events
Better filtering of onscreen rendering
Optimized hero assignation and fleet modification
Reworked retrofit process to reduce CPU consumption and memory allocations

[FIXES]
Fixed the intro cinematic for custom factions
When the end turn is computing, it is no longer possible to send orders
Prevented Election actions from all being disabled
Empire met notification only appears when both empires know each other
Alliance Victory now properly awards victo

by thegfw

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