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汽车俱乐部 v1.4.76升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:673MB
更新时间:2017-09-24
所属游戏:汽车俱乐部,Automobilista
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《汽车俱乐部》游戏:http://down.ali213.net/pcgame/automobilistag.html
2.安装《汽车俱乐部》v1.4.7升级档:http://patch.ali213.net/showpatch/76129.html
3.安装本升级档

更新说明(机翻):

更新v1.4.76:
添加配置应用程序选项以禁用DynHUD,默认情况下禁用某些可靠性问题(如果您没有遇到任何问题,可以通过在AMS Config中取消选项来重新启用DynHUD)
增加了对配置应用程序中高级Nvidia控制面板设置的支持,因此Nvidia Antialiasing设置可以直接从AMS Config配置)
添加了驾驶线辅助(它适应于实时更快的速度给你更新的信息)
速度灵敏度现在为每辆车定制
根据真实的天气数据,增加了所有默认电路上的动态环境/轨道温度,可以通过Track GDB配置和配置环境轨迹Temps
更正日出/日落时间更好的准确性
季工具:修复用户数据失败,Windows用户名包含非ASCII字符
为XInput设备添加了FFB(可能需要加载Xbox控制器的Controller Preset才能开始工作,具体取决于您当前的设置,仅支持一个XInput FFB设备,将所有FFB限制为90hz)
将“刷新连接的设备”按钮添加到“控制器”页面,可从主菜单和会话菜单中选择
使得XInput内置在Controller.ini中可配置的死区(也减少了之前版本的数量)
轻微调整控制器阻尼预设
添加专用服务器选项以允许行驶线路
添加了在专用服务器和游戏服务器中使用预定义配置文件以进行游戏难度的选项
制作游戏DPIAware,以便游戏使用非100%缩放设置在PC上正确格式化
将实际的游戏版本添加到Windows游戏窗口
调整工具提示和图标放置在屏幕的右上角
“调整困难设置”页面更有条理
添加了长的微调UI选项,因此文本不会被控制器配置文件名称或用户配置文件名称中断
调整在游戏监视器屏幕中,整理UI的整体和组织。添加了会话信息按钮,显示当前会话的一般信息。在线调整投票和服务器详细信息选项将服务器名称和当天的消息添加到“服务器信息”按钮。
调整后的车库页面隐藏坑停止选项,当坑不可用。制作会话信息可从Garage Page访问并重新组织UI元素
重组安装文件浏览器,并将不可编辑的备注元素添加到安装程序浏览器
改善人身行为形成/站立开始
改进了安全车后滚动启动和SC周期的AI行为
调整安全车采取最快的线路,而不是路线的中间
AI车现在在种族条件下升起蓝旗,而且在实践中并不符合其他AI车,作为临时措施,以避免AI车驶离轨道(目前正在开发的更好的蓝旗逻辑)
Foz:将地形纹理更新到最新的标准
Ibarra:发夹固定内部碰撞走廊;固定头灯梁上山;路面上固定镜面水平;轻微调整AI表现
阿德莱德:固定AI排队后形成圈
Ascurra:将地形纹理更新到最新的标准
Velopark:更新型号,将2017修改和地形纹理纳入最新标准
SuperV8:调整燃油消耗量估计

原文:

Update v1.4.76:
Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config) 
Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config) 
Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
Speed Sensitivity is now customized for each vehicle
Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
Corrected sunrise / sunset times for better accuracy
Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
Minor tweaks to Controller Damping Presets
Added Dedicated Server options to allow driving line or not
Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
Added actual game version to the Windows game window
Tweaked Tool Tip and Icon placement top right of screens in general
Adjusted Difficulty Settings page to be more organized
Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names
Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button. 
Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
Reorganized Setup File browser and added non editable notes element to the Setup Browser
Improved AI Behaviour on Formation / Standing Start
Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
Adjusted Safety Car to take Fastest Line rather than a middle of the road line
AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
Foz: Updated terrain textures to latest standards
Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
Adelaide: Fixed AI lining up after formation lap
Ascurra: Updated terrain textures to latest standards
Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
SuperV8: Adjusted fuel consumption estimates

by CODEX

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