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银河战星:僵局 v1.0.9升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:523MB
更新时间:2017-09-26
所属游戏:银河战星:僵局,Battlestar
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《银河战星:僵局》原版游戏:http://down.ali213.net/pcgame/bgdeadlockg.html
2.安装本升级档

更新内容(机翻):

更新v1.0.9:
变化
-------

- 船舶损坏段检修和可视化系统。
>在“船舶信息”面板上的鼠标悬停在段名称上,相应的段将在船上突出显示。 “维修”屏幕还突出显示细分。
>损坏计算已更新,以便撞击船舶的射弹与可视化相匹配。

- 增加了招聘人员重新命名的能力

- 改变战斗机AI逻辑,当选择目标偏向其他战斗机中队,特别是瞄准他们

- 增加了一个多人慢下来,没有飞行区,称为操作区,以减少悲伤:(
>更新“炼厂”和“黑暗星云”,包括更多的环境因素来支持运营区域边界

- Cylon舰队现在在比赛的每个阶段都有更大的车队变化,包括在中后期的较小的车队,因此经验不足的指挥官有更大的生存变化

- 如果在当前转弯期间(当未选择)时,使船舶投射出黄色的阴影,

- 制造中队稍微避开其他中队,所以他们不重叠,使战斗中更容易看到和选择战士

- 将“TAB”键添加为不可重新映射的独立按钮,以选择下一艘船(在战斗场景中)

- 在选择地图和车队点后,在多人游戏中添加了后退按钮/提示给练习前面板。这将隐藏多人选项卡按钮。 Esc键现在也将在前面板中返回。

- 在一些船舶上重新分配次要的子系统

- 战后屏幕调整:
>默认情况下,在后战斗面板中选择了造成最大伤害的船舶
>在多人游戏的战后屏幕上添加了对手/盟友
>为左下角的多人游戏添加时间和日期
>添加敌人船毁灭的状态
>修正错误:如果在多人游戏中同一个​​阵营中,造成的伤害未被追踪

- 为手机用户提供各种不同的UI改进:
>为战斗功能添加'Y'功能菜单的手柄提示到战场
>将修复的子系统添加到修复3D标签
>如果修理了子系统健康条,在船信息面板中闪烁白色
>如果正在修复船只信息面板子系统旁边添加了修复图标动画(仅在游戏手柄上)
>手柄左手方向现在用于选择船只动作菜单按钮
>在战斗场景中定位一艘船时,向Dpad增加了一些加速度

- 在正确设置之前,防止记录的重播被取消

- 预防的问题,双击记录自动注册按钮导致开始记录被调用两次

- 重新构建使用游戏手柄的所有教程

- 现在输入确认导弹瞄准,集中火力,姿势,修理,黑客和赛纶系统过程。

修复
-----

- 修正错误:成就问题:
>殖民地文章(恢复保存文件时成就不更新)
>修正了所有的进度成果,没有正确的更新
- 修正错误:4:3屏幕的屏幕分辨率问题(如果低于16:9宽高比,按宽度缩放,并在战争室中为3D UI移动相机以获得较低的宽高比)
- 修复错误:取消中队发射命令将删除母舰的所有发射中队命令图标
- FIX:禁用在MouseAndKeyboard模式下发送任何UI导航事件。
- 修复错误:在战场上的gamepad提示没有对俄罗斯人的支持
- 固定防火墙在猛禽被停靠时不起作用
- 修正了在提供移动指令后猛禽与目标停靠的错误(停靠的图标仍然存在,而猛禽中队飞走)
- 修复子系统强度在修复子系统面板中用于象限颜色的错误,而不是子系统健康
- FIX:Wardriver导弹Jammer现在寻找不在同一支球队的导弹,而不是寻找派系
- FIX:战后面板现在使用“WITH”文本而不是“VS”进行合作比赛
- 修复错误:在gamepad上的舰队索引小部件突出显示问题。
- 修正了在选择跳转位置之后,shipListIndexWidget短暂出现的错误。
- 修正了使用TutorialManager的Bug,即使教程仅设置为故事事件,游戏手柄按钮被禁用。
- 固定问题:Skirmish地图预览花费的时间太长
- 修正错误:启用D-pad功能菜单
- FIX:在中期战斗中制造了谷壳云
- 修复错误:战后的屏幕有时没有出现在一个合作的MP匹配后
- 修复错误:使用游戏手柄时,无法覆盖已保存的游戏或从选项菜单加载游戏
- 修正错误:放大到行星时,缺少德国“风味”文字
- FIX:修复了键盘和鼠标模式下出现游戏键的问题
- 修复了Bug:在外交官任务之后的战争空间异常
- 修复错误:当创建flak命令时,Flak停止

原文:

Update v1.0.9:
Changes
-------

- Ship damage segment overhaul & visualisation system.
> Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Segments are also highlighted in the Repairs screen. 
> Damage calculations have been updated so that projectiles hitting a ship match the visualisation.

- Added ability to rename Officers, once recruited

- Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them

- Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :(
> Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries

- Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival

- Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected)

- Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat

- Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene)

- Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. This hides the multiplayer tab buttons. Esc key will now also go back when in the pre practice panels.

- Minor subsystem position reassignments across some ships

- Post battle screen adjustments:
> By default, the ship that did the most damage is selected in the post battle panel
> Added the opponent/ally in the post battle screen for multiplayer games
> Added a time and date to the bottom left for multiplayer games
> Added an Enemy Ships Destroyed stat
> Fixed Bug: Damage dealt isn't tracked if versing the same faction in multiplayer

- Various minor UI improvements for gamepad users:
> Added 'Y' for battle functions menu gamepad prompt to battle scene
> Added the subsystem being repaired to the repairing 3D label
> Made the subsystem health bar flash white in the ship info panel if it was being repaired
> Added a repair icon animation next to the ship info panel subsystem if it was being repaired (only on gamepad)
> The gamepad left stick direction is now used to select ship action menu buttons
> Added some acceleration to the Dpad when positioning a ship in the battle scene

- Prevented a recorded replay from being cancelled before it was setup properly

- Prevented issue whereby double-clicking the record autocam button resulted in start recording being called twice

- Refactored all tutorials when using a gamepad

- Pressing Enter now confirms missile targeting, focus fire, posture, repairing, hacking and cylon system processes.

Fixes
-----

- Fixed Bug: Achievement issues :
> Articles of Colonization (achievement not updating when resuming a save file)
> Fixed all progress achievements on steam not updating properly
- Fixed Bug: Screen resolution issue with 4:3 screens (scaled by width if below 16:9 aspect ratio, and shifted back camera for 3D UI in war room for lower aspect ratios)
- Fixed Bug: Cancelling a squadron launch command will remove all launch squadron command icons for the mothership
- FIX: Disabled the sending of any UI navigation events while in MouseAndKeyboard mode.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters
- Fixed firewall boost not working when raptors were docked
- Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away)
- Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health
- FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction
- FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches
- Fixed Bug: Highlighting issue for fleet index widgets on gamepad.
- Fixed bug where the shipListIndexWidget appeared briefly after selecting a jump location.
- Fixed Bug with TutorialManager where gamepad buttons were disabled even though the tutorial was set to story events only.
- Fixed Issue: Skirmish maps previews take too long to load in 
- Fixed Bug: Enable D-pad for functions menus
- FIX: Made chaff clouds savable in mid battle
- Fixed Bug: Post battle screen sometimes did not appear after a co-op MP match
- Fixed Bug: Cannot overwrite saved games or load a game from options menu when using a gamepad
- Fixed Bug: Missing german "flavour" text when zoomed in to a planet
- FIX: Fixed issue where gamepad buttons appeared in keyboard and mouse mode
- Fixed Bug: Exception in War Room after saving diplomat mission
- Fixed Bug: Flak stops when a flak command has been created

by codex

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