使用说明:
1.解压缩
2.复制pak到\Larian Studios\Divinity Original Sin 2\Mods,在游戏内加载MOD
3.开始游戏
资源说明:
神界:原罪2 GM模式更多的怪物种类MOD,由“Nexus - warg94”制作,使游戏的GM模式拥有很多多样化的怪物,会非常的好玩,可以定制化操作。
作者原文:
Playing a rogue is always fun because of their hyper-mobility and huge burst damage. It’s always satisfying to backstab enemies to death.
However, sometimes playing a rogue could feel like doing the same thing over a million times: get into backstab position, and stab until enemies are dead. It doesn’t help that some of the Scoundrel Skills feel like copy-paste with different debuffs (Sleeping Arms, Rupture Tendon, Corrupted Blade).
This mod attempts to introduce more diversity to rogue’s playstyle, and make each Scoundrel Skill has a unique niche that cannot be easily replaced with another skill.
Introducing the Mark System:
Throwing Knife (renamed: Mark of Assassin) now applies Marked debuff on enemy (Same as Huntsman’s Glitter Dust).
Rogue players are actively encouraged to put their Mark on enemies before jumping in for a kill.
Some scoundrel skills can ONLY target Marked enemies, while some deal increased damage to Marked target.
Each Mark only lasts for 1 turn, and will be consumed by “Marked target only” skills. This limits the window of power for rogues so they need to time their burst carefully. Fortunately, even if they miss the best opportunity to attack, they can easily reapply the Mark on the next turn.
机翻:
玩盗贼总是很有趣,因为他们的超移动性和巨大的爆炸伤害。总是令人满意的敌人死亡。
然而,有时玩盗贼可能会感觉到做同样的事情超过一百万次:进入backstab的位置,刺伤直到敌人死亡。它不会帮助一些Scoundrel技能感觉像复制粘贴与不同的debuffs(睡眠武器,破裂肌腱,损坏的刀片)。
这个MOD试图为盗贼的游戏风格引入更多的多样性,并使每个Scoundrel技能都有一个独特的利基,不能轻易地被另一个技能所替代。
引入标记系统:
投掷刀(更名为刺客的标记)现在对敌人施加标记的debuff(与亨斯迈的闪光灰尘相同)。
积极鼓励盗贼玩家将他们的标记放在敌人身上,然后跳入杀人手中。
一些scoundrel技能只能瞄准标记的敌人,而一些攻击增加对标记目标的伤害。
每个马克只持续1回合,并将被“仅限标记目标”技能消耗。这限制了流氓的权力窗口,所以他们需要仔细地对其进行爆裂。幸运的是,即使他们错过了最好的攻击机会,他们也可以在下一回合中轻松地重新申请马克。