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直升机突击 v0.87.7升级档+免DVD补丁BAT版

补丁类型:其它
补丁大小:113.87MB
更新时间:2017-11-22
所属游戏:直升机突击,Heliborne
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

升级档安装步骤:

1.安装《直升机突击》原版游戏:http://down.ali213.net/pcgame/heliborneg.html
2.安装本升级档

更新内容(机翻):

v0.87.7
改变简单的控制 - 现在当你试着转弯而不需要额外按下A / D时 - 如果你另外按下A / D,你将有稳定的转弯缓慢而不会损失大量的空气速度 - 之前
一些直升机及其飞行参数的变化
从第2代到第4代健康价值的许多运输直升机得到了改善
第3代和第4代直升机的运输费用降低
几架直升机在死后获得了重生时间的改变(主要是用较少的武装装备快速重生)
东京地图上诡map的地图边界被延伸
空对空毒刺和伊格拉导弹受到的伤害略微减少了10%左右,不应该是一炮打一击杀死大多数现代攻击直升机的导弹。 R-60和AIM-9没有任何变化。
在同一个目标上,导热导弹不再具有下一个导弹的锁定速度加成
成功的耀斑后,导弹寻的导弹转速较低 - 通过远程引爆后的机动,更容易避免
加热导弹锁定锥的距离现在更小 - 你需要实际上保持你的目标在一段时间的目标
便携式导弹的转向速度稍好一些
肩扛中队价格现在是12
便携式飞机现在将从1个地点(半径70米)在1架直升机上每10秒发射不超过2枚导弹,
现代ATGM的最大速度大部分降低了20-30%
现在ATGM的目标不会在飞行中摆动,如果你直接瞄准直升机目前的航向
TRS-132和M-8火箭的伤害提高了30%
次要的网络改进
Saitek X52默认布局 - 感谢rada660

v0.87
游戏中的背景音乐曲目间隔缩短了。
新的RPG / SMAW烟道。
“死亡凸轮”将更准确地显示敌方直升机。
Steam好友一体化的第一阶段。现在你的朋友在战斗列表中战斗最高,现在你的朋友的名字是绿色的,现在你也可以在Steam - View - Players中查看你上一次战斗中玩家的轮廓。
战斗列表的过滤器将在战斗之间激活,战斗现在正确地显示战线。
Mi-8MTV和Mi-8TV的小木屋炮手已经退居门户。
新门户炮手:Mi-8MTV的AGS-17(榴弹发射器)和NSV Utes(12.7mm),Ka-27的NSV Utes,UH-1D的配对M-60。
UH-1B增加了带M60的门枪手。
耀斑,如果他们盲目的导弹,将导弹的方向进一步(50米,而不是10)在部署耀斑的方向。
略微改变为耀眼的机会,在远距离盲导弹
空对空导弹(R-60和AIM-9)的机制已经改变了:只有中程(约500米)才能使导弹失明,不会误导远程导弹。 AA型导弹本身在远距离(400米以上)的情况下不会脱落,但会显着失去机动性(4倍)。它使飞行员能够主动回避导弹。从不到400米的时候,一个导弹就会像以前一样闪耀。
AA导弹(R60和AIM-9)现在有更大的射程,可以用最大的变焦来引导。
双点奖励bug已修复。
新的ATGM发射声音
新的直升机坠毁的声音
ATGM发射之间延迟1秒
减少飞行2秒后的第3代和第4代ATGM机动性
标记的出现机制发生了变化:标记会出现在能见度范围内,悬停的helis现在会更加明显。
现在的步兵补给机制正在改变:士兵将占用全部空闲的座位(以前没有使用部署过的特种部队的座位),特种部队的双重限制被消除。
现在第一和第二代的便携式导弹的致命和减速导弹减少了。第三和第四个氏族是不变的
AA和MANPAD导弹的爆炸计算已经改变:最大伤害是相同的,但会比以前减少到爆炸边界。
现在成功的迫击炮袭击将授予部署他们的运输直升机飞行员。
在一次战斗中摧毁敌方迫击炮和摧毁迫击炮的特殊徽章。
修复了高级控制中某些节流阀设备的错误。当油门移到最小位置时,集体不会跳到0。
各种小bug修复
第一批网络编码改进,应该少一些网络同步问题。
ATGM netcode修复,这应该减少错误点击的数量。
EU-2和US CENTRAL服务器已从服务器列表中删除。另外两个已经离开的,更强大的,位于同一个数据中心。
UH-1D增加了强大的Jingles迷彩。

原文:

v0.87.7
Changes to simple controls - now when you try to turn without additionally pressing A/D - you'll have slow steady turn without losing a lot of air speed, if you additionally press A/D - you'll have the same turning speed as before
Changes to a number of helicopters and their flight parameters
A lot of transport helicopters from gen 2 to gen 4 health values were improved
Prices for transport loadouts of some helicopters from gen 3 and gen 4 were lowered
Several helicopters received changes to their respawn time after death (mostly faster respawn for less armed loadouts)
Treacherous map borders on Tonkin map are extended
Air-to-air Stinger and Igla missiles got their damage slightly reduced (by 10% or so), they should not be one hit - one kill missiles for most of the modern attack helicopters. R-60 and AIM-9 received no changes.
Heat seeker missiles no longer have lock speed bonus for next missile on the same target
Heat seeker missiles turning speed after successful flares is lower - its easier to avoid them by maneuvering after long-range flaring
Heat seeker missiles locking cone is smaller on distance now - you need to actually keep your aim on target for some time
MANPADS missile turning speed is a bit better
MANPADS squadron price is 12 now
MANPADS will now shoot no more than 2 missiles per 10 seconds on 1 helicopter from 1 location (70m radius)
Most of modern ATGMs max speed is lowered by 20-30%
Now ATGM aim will work without wiggling in flight if you are aiming at something directly along your helicopter's current course
TRS-132 and M-8 rocket damage increased by 30%
Minor network improvements
Saitek X52 default layout - thanks to rada660

v0.87
An interval between in-game background music tracks has been shortened.
New RPG/SMAW smoke trails.
The 'death cam' will show enemy helicopter more accurately.
First stage of Steam friends integration. Battles with your friends in them are now the highest ones in the battle list, your friends' names are green in-game now, also now you can check steam profiles of players from your last battle in Steam - View - Players.
Filters of a battle list will be active in-between the battles, battles are now showing sides correctly.
Cabin gunner in Mi-8MTV and Mi-8TV has been relegated to door gunners.
New door gunners: AGS-17 (grenade launcher) and NSV Utes (12,7mm) for Mi-8MTV, NSV Utes for Ka-27, paired M-60 for UH-1D.
Door gunners with M60 have been added to UH-1B.
Flares, if they blind a missile, will deflect a missile way farther (50 meters instead of 10) in direction of deployed flares.
Slight change to Flare chance to blind missiles on long distances
Air-to-air missile (R-60&AIM-9) mechanics have been changed: flare will be able to blind a missile only from medium range (about 500 meters), they won't misguide missiles from long range. AA missile itself, when blinded from long range (more than 400 meters), will not go off the course but will significantly lose maneuverability (4 times). It allows pilots to dodge a missile with active maneuver. When blinded from less than 400 meters, a missile will follow flares as before.
AA missiles (R60&AIM-9) now have bigger range and can be guided with maximum zoom.
Double spotting reward bug is fixed.
New ATGM launch sound
New helicopter crash sound
1 second delay between ATGM launches
3rd and 4th gen ATGM maneuverability after 2 sec of flight is reduced
Marker appearance mechanics are changed: markers will appear on a visibility range, hovering helis will be more visible now.
Infantry resupply mechanics are now changed: soldier will be occupying all free seats (they didn't use seats of deployed special troops before), double limit for special troops is removed.
MANPADs on 1st&2nd gens now have less fatal and slower missile. 3rd&4th gens are unchanged
Explosion calculations for AA and MANPAD missiles has been changed: max damage is the same, but will be decreasing to the border of explosion less than before.
Now successful mortars strikes will give an award to the transport heli pilot who deployed them.
Reward for destroying enemy mortars and special badge for destroying mortars in one battle.
Fixed bug with some Throttle devices in advanced control. Now collective won't jump to 0 when throttle is moved into minimum position.
Various small bugfixing
First batch of netcode improvements, should be less network synchronization issues.
ATGM netcode fixes, which should reduce the number of false hits.
EU-2 and US CENTRAL servers have been removed from servers list. Two others that has been left, more powerful ones, are located at the same data-centers.
The Mighty Jingles camouflage has been added to UH-1D.

by BAT

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