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神界:原罪2 v3.0.158.595升级档+免DVD补丁CODEX版

补丁类型:免DVD
补丁大小:3.27GB
更新时间:2017-12-06
所属游戏:神界:原罪2,Divinity:
立即下载

补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录
3.开始游戏

升级档安装步骤:

1.安装《神界:原罪2》原版游戏:http://down.ali213.net/pcgame/divinityos2g.html
2.安装《神界:原罪2》v3.0.146.559升级档:http://patch.ali213.net/showpatch/78043.html
3.安装本升级档

更新说明:

机翻:

更新v3.0.158.595:
改变和改进
在选项菜单中添加了一个切换功能,以自动从热键栏中添加特定组的项目或技能
幸运魅力现在是一个全方位的人才。玩家不再需要选择人才来打开容器
当鼠标悬停在敌人身上时,控制器模式UI中增加了精确的护甲值
竞技场大厅设置现在保存在同一个游戏中
修复了重新分配鼠标中键和鼠标右键的问题
现在可以通过Magic Pockets自动共享锁定和陷阱撤防工具
改进使用控制器时选择门
增加了在使用控制器时将物品放置或移动到世界上特定位置的功能。现在“持有”选项有一个上下文菜单
增加了陷阱对战斗日志友好的火力伤害
增加NPC召唤信息来对抗日志
使用控制器时更新了保存/加载界面
增加额外的对话动画给巨魔
显示的项目现在突出显示时,按下ALT后,玩家已经显示他们
改进了Sebille和Stingtail之间的配对对话流程
更换设备或使用物品现在打破“死亡”状态
更新了几个视觉效果和声音效果的某些地区,故事的时刻和技巧
当敌人免疫某种类型的攻击时增加玩家反馈
在Braccus的保险库里拿起清洁棒时,改进了期刊更新
在对话期间改进某些任务奖励的时间
角色创建中的分屏模式现在允许玩家在按下开始之后再次编辑他们的角色
修正了在某些情况下,塔奎尼没有从复仇女王移到石花园的问题
你现在可以用两种类型的永恒的人造物来制造永恒之甲
“水母头”技能现在正确地覆盖了“牛角”技能
改进Hannag在战斗中的行为
更新了几个残局场景的字幕
SPOILER:通过释放Deathfog摧毁Arx将会使玩家失败
SPOILER:如果他在跟随派对后死亡,Delorus不能再被复活
Bug修复
为无名岛上的农历难题固定支柱
修复了多人游戏大厅主机更换空闲插槽数量时崩溃的问题
修复了永恒仲裁者的一个问题。现在它应该正确地将该方传送回竞技场
修复了魔法镜子中字符被重新分配的问题
修正了几个不正确的人物肖像
修复了自定义玩家角色与某些对Arena有依赖关系的MOD消失。此修复程序应追溯工作
固定面积效应(AoE)技能在多个对手的攻击下获得高地伤害的好处
修复了与覆盖保存游戏有关的罕见崩溃,导致后续保存崩溃
修正了长斗篷的视觉问题
修复加载重复统计数据时的腐败问题(例如:使用“贪婪 - 增加战利品种”mod时在GM模式下崩溃)
修正了某些对话在进入战斗时继续不正确的问题
固定魅力造成“等待其他玩家”的问题,如果有魅力的人物在战斗中对话
固定电气化血液阻断一些AoE技能,如鼓励
固定恐惧状态动画卡住,即使状态已经消失
修正了某些NPC在不由自主受到报复性伤害后会变得敌对的问题
固定Dazing Bolt - 现在击中点击位置,而不是最近的目标
修复了多人游戏的问题,玩家即使不是彼此靠近,也会触发主机玩家的对话
固定物品视觉效果在放置物品并直接用控制器瞄准敌人时不能正确更新
修正了安德拉斯在战斗之外受到攻击时的行为
固定的解说员对话有时不会触发,当玩家解锁他的第一个来源点
固定制作进度条有时会卡住
固定永久燃烧状态由装备暴君设置
在NPC使用源技能后,修正了世界上剩下的一些不正确的效果
修正了施法者不在屏幕上时不能播放的效果
修复了不能渲染动画对象(如吊桥)的贴图效果
修正在竞技场模式中实时打勾的物品状态
修正了形状改变时无法识别Fane的几个对话框
修正了两个不同的派对都会获得任务更新的问题
修复了几个在尝试拾取物品时遇到“无法达到”问题的地点
修复了在分屏模式下以字符创建方式重新连接控制器的问题
修正了在乔伊堡教堂和帕拉丁·科克附近犯下罪行的几个问题
修复了在特定位置保存和加载音乐后无法重新启动的问题
修正了装备他已经装备的物品时会导致玩家失去AP的问题
修正了在召唤技能栏上使用“设定动作”的上下文菜单
修复了不死的玩家在保存和加载之后在某些情况下获得了出血状态
修正了一个问题,允许玩家通过分屏模式在角色创建屏幕上反复加入和断开连接来增加玩家角色的统计数据
修正了魔镜消除某些状态(如血玫瑰药剂)
玩家已经转移到Lady Vengeance的被盗物品,现在正确地保留了他们的“被盗”标签
修复加载游戏后遇到死亡状态的问题
使用控制器固定跳过一圈,按下触发按钮时按B键
固定装备物品时会永久变形
修正了在资源管理器或经典模式下启动游戏的难度高于Classic的问题
修正了站在水面上方的火云中的冲突状态信息
修正了犯罪标志没有被正确清除的问题,导致一些NPC对玩家产生敌意
固定包含黄金的容器的易货价格,以包括内容的全部价值。
修正了在0 AP移动结束时试图使用梯子时卡住AI决策的问题
修复了状态工具提示损坏和战斗日志损坏之间的不一致之处
在“一战”竞技场第三阶段修正了性能问题
固定在魔镜中可以玩死人
修复了最终战斗后不正确的随播日志记录
修正了Lohse在游戏结束时的关闭对话框没有正确触发的问题
修正了在专用全屏模式下出现的与游戏外ALT有关的几个问题
修正了在英雄救援任务中直接攻击巴林的几个问题
修正了五星级晚餐天赋,正确加倍药水的效果
修正了在绑定痛苦战斗中活着的最后一名队员的占有问题。这不应该阻止玩家
固定的Dallis场景在一场战斗的竞技场中没有正确触发
修正了费恩最后一幕中的不一致之处
修正了在GM和故事模式下,即使它们位于不同的文件夹中,也不能给游戏同名
修复了与快速加载有关的罕见崩溃
禁止在角色进入魔镜时加载到新区域,因为这是造成问题的原因
修正了在使用控制器进入和退出魔镜时自动解除技能的问题
SPOILER:固定Malady和Gareth在回音大厅的Lady Vengeance的下层被卡在战斗中
SPOILER:修正了一个罕见的问题,在击败亚历山大之后与马拉迪交谈时阻止了球员完成第一幕
SPOILER:修复了在Stonegarden和Tarquin没有返回Lady Vengeance的Tarquin的支持问题
SPOILER:解决了Malady被困在One战斗中的问题
修正加载到客户端播放器后装甲级别不正确的问题
固定在一定条件下不能提高交易者的态度
修复了与使用吸血鬼相关的崩溃,同时仍然执行基本攻击
SPOILER:修正了Malady的无名岛位置显示的进展问题
SPOILER:固定在领事馆的地狱蜥蜴即使没有更多的火力表面附近也不会死亡
SPOILER:修正Empyreo的对话,承认你遇见了Fort Joy的Septa
SPOILER:如果有一名或几名队员在抵达时死亡,修复了学院入口处的阻塞问题
SPOILER:Lohse开始播放歌曲后固定循环播放效果,播放器中断播放
SPOILER:修正了在某些情况下玩家仍被神王诅咒的问题
SPOILER:修正了游戏中的任务流程,以免玩家先与Gwydian互动
SPOILER:固定不能和亚历山大的鬼魂对话
SPOILER:完成“奇异货物”任务后修正魔导师瓦兰德的对话
SPOILER:修正了在多人玩家角色中进入死亡室时产生的木偶太多
SPOILER:修正了在杀死Mordus后不能和Bant和Cade交谈
SPOILER:固定在回声大厅里玩家的内心英雄的视觉
SPOILER:修复Saheila从Roost救出她之后可能有空的对话
SPOILER:固定在某些条件下不能与Tovah和Saheila交谈
SPOILER:固定不能重新进入Kemm的保险库
SPOILER:固定Lohse的琵琶即使在Adramahlihk死后也会被摧毁
SPOILER:修正了如果Ryker是唯一的Sourcerer离开,玩家拒绝他的任务,战争猫头鹰没有出现的问题
UI修复
添加了在竞技场模式中选择角色时玩家已经准备好的指示
当说服失败时增加更多的玩家反馈
修正日记的滚动位置不正确
修复日记中的重叠文本
修复了使用splitscreen时出现的几个重叠问题
修正了使用控制器时,在UI的某些部分不能正确更新播放器画面的形状轮廓掩码
修正了法语,德语和俄语的几个关闭文本的问题
固定装甲或盾牌的负向移动修正符显示为正值
修正使用控制器时能够切换地图图例
修正了无法通过上下文菜单将物品堆叠发送给Lady Vengeance的情况
修正了在战斗期间通过管道逃离沼泽的Fort Joy的几个问题
修正了在Arx中不能解雇Red Prince作为同伴的问题
在控制器模式下切换字符时,修正的符文屏幕不能正确更新
GM模式
通过游戏中的菜单添加了一个选项,可以在广告系列中重新推出派对
玩家现在可以在派对重播期间加入会议
增加了一个声望管理屏幕来设置NPC对玩家的态度
增加了一个键盘快捷键(Caps Lock),使可移动的物体平行于表面,使其倾斜
在GM会话期间禁用Mod时添加了警告消息
在拥有生物后固定魔法装甲和物理护甲值
修复了“使战争”选项不能在GM模式下工作
修正了与GM角色没有分配给玩家有关的崩溃
修正了当玩家没有完成角色准备的时候,GM能够加载一个关卡
固定玩家在重新连接时被锁定在角色创建屏幕上
如果GM在战斗中拥有它们,修正NPC的不正确对齐,然后保存并加载
右键单击Vignette窗口中的粘贴时,修复上下文菜单
修正了被GM拖动的角色的视觉效果
修正了一个问题,当一个对象被移动时,会自动使它假设一个平行于地面的位置,导致它被倾斜。
修正了一个角色没有记忆技能的界面问题
在Encounter面板中修复了白色图标
修复了在某些情况下无法从Encounter面板中选择项目
在暂停期间修复技能冷却时间
修复了与某些mod被激活时选择原始角色有关的崩溃
修正了按住右移并拖动一个字符时崩溃的问题
固定客户端无法下载大于1Mb的图片
禁用死亡NPC的贸易上下文菜单
禁用的NPC在GM拥有它们时错误地接收XP
修改拉里安论坛主题[larian.com]
修复了Windows 10 Creator的更新中鼠标相机旋转口吃
现在更新的插件中的项目/字符/触发器将被加载到现有的存储游戏中,而无需卸载/加载插件
游戏大师模式现在总是加载游戏大师的故事。启用GM的自定义故事插件不会再错误地加载这些插件的任何故事
修复原始级别地形结帐时的崩溃
地形不能再转换为预制根模板
修复加载原始级别可能的“无法打开meta.lsb”错误
修复了材料生成的崩溃(当路径名称包含空格时)
将文件保存在当前项目的“编辑器”文件夹之外时,“材质编辑器”不再崩溃
修复了“新脚本”对话框返回错误模块路径的错误
内存泄漏修复世界大纲导致初始对象选择冻结
修复了从设备面板将游戏模式下的设备拖放到世界时崩溃的问题
AI元数据现在加载为继承的级别。这包括画细胞。 Mod不应该再通过重新生成AI网格来破坏AI(正如以前Fort Joy的问题所证明的那样)
实例画家在继承的级别现在列出了该级别的实例
脚本编辑器现在显示继承的文件
翻译字符串键编辑器现在可以从Larian mods打开文件
地形坡度交互模式不再重置
修复了级别包含无效图层时的崩溃
现在属性描述正确地引用“资源管理器”而不是“内容浏览器”
地形交互模式:刷更新每一个滴答,而不是鼠标移动
地形交互模式:添加一个选项来禁用地形形状切换热键(shift,ctrl,enter)
地形交互模式:修整工具的固定最大刷子半径
修复了使用“选择缩略图”并选择当前级别缩略图时发生的崩溃
故事编辑器现在检出符号键( - ?/ \,等等)上的文件和ctrl + c,ctrl + v
使用行编辑按钮添加空行时修复了“已翻译的字符串键编辑器”中的崩溃
更长的路径支持
现在,当属性在属性网格外发生更改(包括转换属性)时,现在刷新侧边栏propertygrid,
修复了统计编辑器单元格仍然未保存的内容时切换项目的崩溃
级别浏览器:弹出级别浏览器中不再提供“创建”按钮,用于选择要复制的级别
对话框编辑器:修复了在“播放对话框”模式下双击节点标题时的崩溃
统计编辑器:删除按钮现在删除单元格的值而不是整行
修复了为多个AnimationResource组件分配或重新分配“源文件”的问题
统计信息编辑器:修复了第一次使用后列的“设置自定义颜色”停止工作的错误
从资源中删除转换属性
修复了墙体施工删除的崩溃
在预览面板中的线框和默认视图模式之间切换不再影响主渲染窗口,反之亦然
修复了“打开材质”对话框关闭时发生的崩溃
修改 - 脚本(兼容性问题)
游戏模式(Story / GM / Arena)现在是兼容的。 Mod可以安全地加载GM和Story数据,而不会在新的Story游戏中导致诸如禁用字符的问题。所有的故事目标现在都在相应的故事/ GM /竞技场目标(DOS2ModWrapper / GMModWrapper / ArenaModWrapper)下进行。现有的mods仍然可以工作,但为了让你的mod在游戏模式之间兼容,请确保在新添加的根目标(DOS2ModWrapper / GMModWrapper / ArenaModWrapper)下面修改目标。
添加新的GetStatusTurns查询故事和脚本:返回一个对象的给定状态轮流的生命周期。
将新的GetSurfaceSize查询添加到故事和脚本中:返回给定位置的曲面的贴图大小。
在脚本中添加新的ItemGetTeleportTarget查询:返回一个物品的瞬移动作的传送目标(如果有的话)。
在故事中添加了新的GlobalShareFlag调用:允许您共享一个单独的标志(设置一个全局标志而不抛出GlobalEventSet事件)
故事中添加了新的FadeOutBlack调用:允许您启动黑色淡出
故事中添加了新的FadeOutWhite调用:允许您开始白色淡出
在故事中添加了新的FadeIn调用:允许您开始淡入
在故事中更改了ApplyDamage调用:新的“源”参数
在story和CharacterApplyStatus脚本中更改ApplyStatus调用:new“source”参数
更改了故事和脚本中的CharacterDie(Immediate)调用:新的“source”参数
改变了故事中的ReceivedDamage事件:新的“源”和“损坏”参数(与以前的版本不兼容)
改变了CharacterUseSkill调用故事:新的'ignoreChecks'参数允许你忽略静音和解除武装的检查
更改了故事中的ItemToInventory调用:新的“ClearOriginalOwner”参数,允许您跳过清除原始所有者
在story:参数“ItemTemplate”格式中改变了CharacterDestroyedItem事件从“<templateName>”更改为“<templateName> _ <GUID>”
将FadeDone事件重命名为FadeOutDone(旧事件现在是遗留的,但仍然有效)
将故事中的ClearFadeDone事件重命名为FadeInDone(旧事件现在是遗留的,但仍然有效)

原文:

Update v3.0.158.595:
Changes and improvements
Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
Added exact armor values to controller mode UI when hovering over enemies
Arena lobby settings are now saved while in the same play session
Fixed issues with reassigning middle mouse button and right mouse button
Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
Improved selecting doors when using a controller
Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
Added friendly fire damage from traps to combat log
Added Summoning information from NPCs to combat log
Updated save/load interface when using a controller
Added extra dialog animations to Trolls
Revealed items are now highlighted when pressing ALT, after the player has revealed them
Improved the flow of the companion dialog between Sebille and Stingtail
Changing equipment or using items now breaks “Play Dead” status
Updated several visual effects and sound effects to certain regions, story moments and skills
Added player feedback when an enemy is immune to a certain type of attack
Improved the journal update when picking up a purging wand in Braccus’ vault
Improved the timing of certain quest rewards during dialog
Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
You can now create Armour of the Eternals with both types of Eternal artefact
The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
Improved the behavior of Hannag during combat
Updated subtitles for several endgame scenes
SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
SPOILER: Delorus can no longer be resurrected if he dies while following the party
Bug Fixes
Fixed pillars for the Lunar Puzzle on the Nameless Isle
Fixed crash in multiplayer lobby when host changes number of free slots
Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
Fixed issue with characters being reassigned when they are in the magic mirror
Fixed several incorrect character portraits
Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
Fixed visual issue with long cloaks
Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
Fixed issue where certain dialogs continued incorrectly upon entering combat
Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
Fixed electrified blood blocking some AoE skills, like Encourage
Fixed Fear status animation being stuck, even when the status had faded
Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
Fixed Dazing Bolt - now hits click position instead of nearest target
Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
Fixed Andras’ behavior when attacked outside of combat
Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
Fixed crafting progress bar sometimes getting stuck
Fixed permanent burning status from equipping Tyrant set
Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
Fixed certain effects not playing when the caster is not on the screen
Fixed decal effects not rendering on animated objects like drawbridges
Fixed item statuses ticking in real time in arena mode
Fixed several dialogs that did not recognize Fane when shapeshifted
Fixed an issue where two different parties would both get a quest update
Fixed several locations that had “can’t reach” issues when trying to pick up items
Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
Fixed an issue where music would not restart after saving and loading in specific locations
Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
Fixed “Set Action” context menu when using it on the skill bar of a summon
Fixed Undead players getting Bleeding status in certain cases after saving and loading
Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
Fixed an issue with Resist Death status after loading a savegame
Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
Fixed being permanently shapeshifted when equipping an item that silences you
Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
Fixed conflicting status info when standing in a fire cloud above water
Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
Fixed barter prices for containers that contain gold to include the full value of contents.
Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
Fixed inconsistencies between status tooltip damage and combat log damage
Fixed performance issue in the third phase of the Arena of the One combat
Fixed being able to Play Dead while in the magic mirror
Fixed incorrect companion journal logs after the final combat
Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
Fixed several issues with attacking Barin directly during the Heroic Rescue quest
Fixed Five-Star Diner talent to correctly double the effects of potions
Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
Fixed Dallis scene not triggering correctly during the Arena of the One combat
Fixed inconsistencies in Fane’s end scene
Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
Fixed a rare crash related to quickloading
Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
Fixed issue with Armor levels not being correct after loading on the client player(s)
Fixed not being able to raise the attitude of traders under certain conditions
Fixed a crash related to using Blood Sucker while still performing a basic attack
SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
SPOILER: Fixed not being able to talk to Alexandar’s ghost
SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
SPOILER: Fixed not being able to re-enter Kemm’s vault
SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
UI Fixes
Added an indication that players are ready when picking characters in Arena mode
Added more player feedback when failing a persuasion
Fixed incorrect scrolling position of journal
Fixed overlapping text in journal
Fixed several overlap issues when using splitscreen
Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
Fixed several issues with cut-off text in French, German and Russian
Fixed negative movement modifiers from armor or shields showing as positive
Fixed being able to toggle the map legend when using a controller
Fixed not being able to send stacks of items to the Lady Vengeance via context menu
Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
Fixed not being able to dismiss the Red Prince as companion while in Arx
Fixed Rune screen not updating correctly when switching characters in controller mode
GM Mode
Added an option via the in-game menu to re-roll the party while already in a campaign
Players can now join the session during party re-roll
Added a Reputation Management screen to set NPC attitudes towards the players
Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
Added a warning message when disabling mods during a GM session
Fixed Magical Armor and Physical armor values after possessing a creature
Fixed Make War option not working in GM mode
Fixed a crash related to the GM character not being assigned to a player
Fixed GM being able to load a level when players have not finished preparing their characters
Fixed players being blocked on the Character Creation screen when reconnecting
Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
Fixed Context menu when right-clicking on stickies in the Vignette window
Fixed visual of characters being dragged by the GM
Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
Fixed an interface issue if a character has no memorized skills
Fixed white icons in the Encounter panel
Fixed not being able to select items from the Encounter panel under certain conditions
Fixed skill cooldowns during pause
Fixed a crash related to selecting an origin character with certain mods activated
Fixed a crash when holding right-shift and dragging a character
Fixed clients not being able to download images larger than 1Mb
Disabled Trade Context menu for dead NPCs
Disabled NPCs incorrectly receiving XP when a GM possesses them
Modding Larian Forum Thread[larian.com]
Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
Fixed crash on checkout of Origin level terrains
Terrains can no longer be converted to prefab root templates
Fixed possible “Could not open meta.lsb” error on loading Origin levels
Fixed crash on material generation (when path names contained spaces)
Material Editor no longer crashes when saving files outside of the current project’s Editor folder
Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
Memory leak fix in the World Outliner causing freezes on initial object selection
Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
Instance Painter in inherited levels now lists the instances in that level
Script Editor now shows inherited files
Translated String Key Editor can now open files from Larian mods
Terrain Slope Interaction Mode no longer resets itself
Fixed crash when levels contained invalid layers
Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
Terrain interaction mode: brush updates every tick instead of on mouse move
Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
Terrain interaction mode: fixed max brush radius for shaping tools
Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
More long path support
Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
Fixed crash on switching projects while the Stats Editor cell still has unsaved content
Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
Stats Editor: Delete button now deletes a cell’s value instead of the entire row
Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
Removed Transform Properties from Resources
Fixed crash on wall construction deletion
Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
Fixed a crash that would occur when the Open Material dialog closes
Modding - Scripting (compatibility issues)
Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
Added new FadeOutBlack call in story: allows you to start a black fade-out
Added new FadeOutWhite call in story: allows you to start a white fade-out
Added new FadeIn call in story: allows you to start a fade-in
Changed ApplyDamage call in story: new 'source' parameter
Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
Changed CharacterDie(Immediate) call in story and script: new 'source' parameter
Changed ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
Changed CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
Changed ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
Changed CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)

by CODEX

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