使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《时间之塔》原版游戏:Tower.of.Time-CODEX
2.安装《时间之塔》v1.0.2.2062升级档:http://patch.ali213.net/showpatch/90741.html
3.安装本升级档
更新说明:
机翻:
更新v1.0.3.2062:
技术
一开始就有一些失败的经历。
我们不能复制它们,但是在压缩编解码器和播放器的编解码器之间似乎有一种模式。我们在这里做了两件事——我们添加了一个超时,如果视频不播放(不应该导致游戏崩溃),我们再次渲染所有的动画。我们确实希望它能解决这个问题——如果不是的话——请告诉我们,我们将在下个星期尝试另一个解决方案。
在几个方面的表现应该有所改善,指出这是有问题的。
高GPU/CPU使用率-如果您正在经历这些,请尝试vsync选项打开和关闭。如果这没有帮助-请您如此友好和报告问题,以便我们可以解决这个问题。
固定的辅导技巧在21:9和更高的比率。
(我们也在研究增加文本大小,以便那些在大屏幕上玩的人——这需要更长的时间)
修正了当电影跳过时黑屏出现的问题。
游戏
即使在攻击姿态模式下,选择的单位也不会移动。你可以让它们都在治疗图腾范围内。再一次取消选择冠军(或按下“A”),让他向敌人跑去。
固定的问题与项目升级,有值钳到整数值。
固定传送器问题(传送到城市后,远程传送不再阻塞自己)
第1层——用魔法屏障和Devron解决罕见问题。
第5层-固定的问题与关闭的门/ pinpad和Mech阻止访问。
战斗
我们还没有触及到冠军,即使一些建筑显然是在艰难的甚至是史诗。伟大的创造力!
唯一的改变是元素弹幕的费用-它被限制在60法力值3,4,5的技能。L3的法力值为60,L4的法力值为70,法力值为80。
Reaper Guard,第1层-可以再次失明(停止吸取生命通道)
两场战斗,第2层——在图书馆和结束级别的入口——减少了难度。
下水道之战,三楼-减少难度。
空气元素老板-改变战斗机制,增加难度。
尖叫-盲弹持续时间从4秒减少到3秒。
项目建立
(编辑)
每一次升级的法力和健康更新都有变化。
我们之前有舍入误差。
法力- 1升级给予1法力回复点-现在它给予0.1。
(如总是想)。
健康- 1升级获得1个健康点-现在它给予0.5。
(如总是想)。
原文:
Update v1.0.3.2062:
Technical
Crashes at start some experienced
We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
Performance should improve in several areas pointed out as problematic
High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
Fixed Tutorial Tips scaling on 21:9 and higher ratios.
(we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
Fixed issue with black screen appearing sometimes when movie is skipped
Gameplay
Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
Fixed issues with item upgrades that had values clamp to integer value
Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
Floor 1 -- Fixed rare issue with Magic Barrier and Devron
Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access
Combat
We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
The only change was to the cost of Elemental Barrage - it was capped at 60 mana for level 3, 4, 5 of the skill. Now it is 60 mana for L3, 70 mana for L4 and 80 mana for L5.
Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
Two fights, Floor 2 - in Library and end level portals - decreased difficulty
Sewer fight, Floor 3 - decreased difficulty
Air Elemental Boss - changed fight mechanics, increased difficulty
Screamers - blind grenade duration reduced from 4 to 3 seconds
Item Forge
(edit)
There is a change to mana and health regeneration change per upgrade.
We had rounding error before.
Mana - 1 upgrade granted 1 mana regen point - now it grants 0.1
(as was always intended).
Health - 1 upgrade granted 1 health point - now it grants 0.5
(as was always intended).
by CODEX